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Release 1.9.4.1
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UnknownShadow200 committed Jun 23, 2022
1 parent 6dba848 commit ec2b9b2
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Showing 7 changed files with 37 additions and 3 deletions.
36 changes: 35 additions & 1 deletion Changelog.txt
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v 1.9.4.0
v 1.9.4.1
Added: Custom network protocol support
Added: /Whitelist enable/disable to turn on/off whitelisted only mode
Added: Shortcut /br for /Brush
Improved: /Maze now allows specifying an optional seed argument
Improved: Inbox now includes message number and slightly offsets message
Improved: Simplify /sinfo slightly and make its appearance more like /Info
Improved: /sinfo now shows total number of levels
Improved: Log when non-existent portals/message blocks are autodeleted from a level
Improved: Make /FlipHead usable without ZS running
Improved: Increase default maximum player count from 12 to 16
Fixed: Frozen players not getting /summoned (and /TP, /Portal etc)
Fixed: /sinfo not showing accurate CPU usage
Fixed: /Outline should be usable even if you can't modify the target block
Fixed: Very rare case where Zones would disappear when level was saved
Fixed: Flatgrass map generator generating the grass layer one layer too high
Fixed: /mi env sometimes wrongly showing exponential fog as enabled
Fixed: Discord bot rarely triggering rate limiting and subsequently failing to reconnect
Fixed: Can't compile commands/plugins in .NET core build
Fixed: GUI logging options wrongly being controlled by 'file logging' instead of 'console logging' server option
Fixed: Prevent console from trying to generate levels over 2 GB in size
Fixed: Alts message rarely showing to lower ranked players while hidden
Fixed: Some messages in /Restore and /Museum etc showing plain instead of colored level name
Fixed: IPv4 mapped IPv6 addresses not triggering connection spam blocking (note IPv6 support isn't enabled by default)
Fixed: Few minor issues in GUI tooltips
Fixed: GUI not working with mkbundle
Fixed: Make /Time and /Server backup db use yyyy-mm-dd format
Fixed: Auto unloading of levels at game round end still showing a message to staff
Fixed: Bots with ridiculously large model scales (e.g. 3.3 x 10^38) failing to load
Fixed: Discord bot status player count not including hidden players visible to guests

Removed
- Visual Basic documentation in /Compile and /CmdCreate (still supported though)

v 1.9.4.0
Added: Separate Console rank with highest permission level
Added: Option to allow banning staff IPs
Fixed: Changing rank not immediately updating players table in main GUI
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2 changes: 1 addition & 1 deletion MCGalaxy/Server/Server.Fields.cs
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Expand Up @@ -38,7 +38,7 @@ public sealed partial class Server {
public static PlayerMetaList Notes = new PlayerMetaList("text/notes.txt");

/// <summary> *** DO NOT USE THIS! *** Use VersionString, as this field is a constant and is inlined if used. </summary>
public const string InternalVersion = "1.9.4.0";
public const string InternalVersion = "1.9.4.1";
public static string Version { get { return InternalVersion; } }

public static string SoftwareName = "MCGalaxy";
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2 changes: 1 addition & 1 deletion Uploads/current_version.txt
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1.9.4.0
1.9.4.1

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