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…hicle-structure-elements Add descriptions to vehicle structure
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= General | ||
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A vehicle is any machine that moves on land and is either self-propelled or attached to a self-propelled machine. | ||
Trailers or train wagons are considered separate vehicles. | ||
However, permanently attached parts, such as the front and rear of an articulated bus are considered a single vehicle. | ||
The vehicle class contains all land vehicles including wheeled or tracked vehicles. | ||
In this version of the standard, only wheeled vehicles are considered. | ||
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The vehicle 3D geometry is generically structured into the node structure defined in the next section. | ||
The structure starts with a Root node as a parent to all other nodes in the structure | ||
A separation of vehicle parts into different groups enables movement or animation of parts, such as wheels and doors, positioning external light sources in a simulation and many other use-cases. | ||
Each node is an empty node representing the coordinate origin of the contained geometry. | ||
Meshes are to be placed in the corresponding group node. | ||
Not all node have to be present in every vehicle 3D model, as not all vehicle have parts to fit all groups. | ||
Additional group nodes may be added to facilitate additional use-cases, but they shall be integrated into the general structure of external/internal and static/dynamic groups and follow the naming convention. |
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content/geometry/object-vehicle/vehicle-structure-general.adoc
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content/geometry/object-vehicle/vehicle-structure-model-creation.adoc
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