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Merge pull request asam-ev#103 from asam-ev/102-add-description-to-ve…
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…hicle-structure-elements

Add descriptions to vehicle structure
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ClemensLinnhoff authored Oct 23, 2024
2 parents 6f4b28a + 0fc0e65 commit d58ebc2
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1 change: 1 addition & 0 deletions content/geometry/object-classes.adoc
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Expand Up @@ -53,6 +53,7 @@ NOTE: TODO: Discuss and document

NOTE: TODO: Add information on geometry classes + segmentation?


include::object-vehicle/vehicle-index.adoc[leveloffset=+1]
include::object-human/human-index.adoc[leveloffset=+1]
include::object-road-network/road-index.adoc[leveloffset=+1]
15 changes: 15 additions & 0 deletions content/geometry/object-vehicle/vehicle-general.adoc
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= General

A vehicle is any machine that moves on land and is either self-propelled or attached to a self-propelled machine.
Trailers or train wagons are considered separate vehicles.
However, permanently attached parts, such as the front and rear of an articulated bus are considered a single vehicle.
The vehicle class contains all land vehicles including wheeled or tracked vehicles.
In this version of the standard, only wheeled vehicles are considered.

The vehicle 3D geometry is generically structured into the node structure defined in the next section.
The structure starts with a Root node as a parent to all other nodes in the structure
A separation of vehicle parts into different groups enables movement or animation of parts, such as wheels and doors, positioning external light sources in a simulation and many other use-cases.
Each node is an empty node representing the coordinate origin of the contained geometry.
Meshes are to be placed in the corresponding group node.
Not all node have to be present in every vehicle 3D model, as not all vehicle have parts to fit all groups.
Additional group nodes may be added to facilitate additional use-cases, but they shall be integrated into the general structure of external/internal and static/dynamic groups and follow the naming convention.
5 changes: 2 additions & 3 deletions content/geometry/object-vehicle/vehicle-index.adoc
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= Vehicle structure

include::vehicle-structure-general.adoc[leveloffset=+1]
include::vehicle-structure-model-creation.adoc[leveloffset=+1]
include::vehicle-structure-model-structure.adoc[leveloffset=+1]
include::vehicle-general.adoc[leveloffset=+1]
include::vehicle-structure.adoc[leveloffset=+1]
include::vehicle-structure-notes.adoc[leveloffset=+1]


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