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Currently the mech suits' laser weapons use the heat mechanic. But if you exit the mech, the gun instantly cools down all the way (presumably because a new pseudo item is being generated each time you re enter the mech)
Attach save file
n/a
Steps to reproduce
Spawn a mech, id card, etc
Enter the mech and take some shots at something until you see HEAT!! or some other indication that the weapon has gained heat
exit mech, re enter mech
observe unheated gun
Expected behavior
Either the mech should preserve its heat regardless of whether it has a driver or not, or the mech should not have heat. It's possible that access to the entire mech allows use of powerful heat management systems to negate any meaningful overheating (since bulk and weight aren't a concern for a mech). Alternatively, the mechs could be rearmed with heavy weapons, such as the 308 minigun for the combat mech, instead of using lasers.
Describe the bug
Currently the mech suits' laser weapons use the heat mechanic. But if you exit the mech, the gun instantly cools down all the way (presumably because a new pseudo item is being generated each time you re enter the mech)
Attach save file
n/a
Steps to reproduce
Expected behavior
Either the mech should preserve its heat regardless of whether it has a driver or not, or the mech should not have heat. It's possible that access to the entire mech allows use of powerful heat management systems to negate any meaningful overheating (since bulk and weight aren't a concern for a mech). Alternatively, the mechs could be rearmed with heavy weapons, such as the 308 minigun for the combat mech, instead of using lasers.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Slots [cbm_slots],
Portal Storms Ignore NPCs [personal_portal_storms]
]
Additional context
No response
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