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Pull requests: CleverRaven/Cataclysm-DDA
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Feral Crowbar Drop Adjustment
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74817
opened Jun 28, 2024 by
Holli-Git
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Update MOVEMENT_EXERTION_MODIFIER values for exoskeletons, expand descriptions for player clarity
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
#74801
opened Jun 26, 2024 by
Regilith
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Zone Manager: "Show All / Hide Distant" highlights selection
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
#74800
opened Jun 26, 2024 by
ShnitzelX2
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Another Gun Pluralization Template Standardization
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74787
opened Jun 26, 2024 by
Uwuewsky
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Survivor polehammers
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74786
opened Jun 25, 2024 by
SirPendrak
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[AFS/MoM] Rework Electron Overflow for new power EoC functionality
astyled
astyled PR, label is assigned by github actions
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Mind Over Matter
Mods
Issues related to mods or modding
#74769
opened Jun 24, 2024 by
Standing-Storm
•
Draft
Replace the S&W 619 with the 686 Plus
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Generic Guns
Anything to do with Generic Guns
Mods
Issues related to mods or modding
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#74756
opened Jun 24, 2024 by
BalthazarArgall
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Remove "return fire" from turrets
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74747
opened Jun 24, 2024 by
anoobindisguise
•
Draft
Clean up overmap drawing code and consolidate to one function
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#74700
opened Jun 21, 2024 by
ehughsbaird
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Rename builds to reduce confusion
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Build
Issues regarding different builds and build environments
Code: Infrastructure / Style / Static Analysis
Code internal infrastructure and style
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
#74699
opened Jun 21, 2024 by
RenechCDDA
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fail to feed for non-standard mags
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74696
opened Jun 20, 2024 by
GuardianDll
•
Draft
2 tasks
Add conjunctivitis from boomer bile
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74681
opened Jun 20, 2024 by
zachary-kaelan
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[ Xedra Evolved ] Dream wounds: Shadows
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
#74678
opened Jun 19, 2024 by
Maleclypse
•
Draft
Moving quadrupedally through certain traps now applies appropriate damage to arms/hands
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
new contributor
#74662
opened Jun 19, 2024 by
GalacticApple
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Auto path
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mal's branch radiation mutation event
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
EOC: Effects On Condition
Anything concerning Effects On Condition
[JSON]
Changes (can be) made in JSON
[Markdown]
Markdown issues and PRs
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
#74612
opened Jun 16, 2024 by
Maleclypse
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Microlab Modernization I: Parametrized Microlab Foes
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#74608
opened Jun 16, 2024 by
John-Candlebury
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More Mutagen Testing Logs: Part I
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74606
opened Jun 16, 2024 by
DoctorBoomstick
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Don't allow new items to use legacy int to_hit
Appliance/Power Grid
Anything to do with appliances and power grid
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
<Documentation>
Design documents, internal info, guides and help.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Game: Defense Mode
Special game mode, only accessible via main menu
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
Items: Battery / UPS
Electric power management
Items: Containers
Things that hold other things
Items: Gunmod / Toolmod
Weapon and tool attachments, and add-ons
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mechanics: Enchantments / Spells
Enchantments and spells
Melee
Melee weapons, tactics, techniques, reach attack
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Backrooms
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Mods: Generic Guns
Anything to do with Generic Guns
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Mind Over Matter
Mods: No Hope
Relating to the mod No Hope
Mods: Tamable Wildlife
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Monsters
Monsters both friendly and unfriendly.
#74597
opened Jun 16, 2024 by
Procyonae
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Moose audit
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#74554
opened Jun 15, 2024 by
Karol1223
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Change vpslot_terrain_transform raw strings to string ids
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
<Documentation>
Design documents, internal info, guides and help.
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Vehicles
Vehicles, parts, mechanics & interactions
#74553
opened Jun 15, 2024 by
Procyonae
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Remove legacy enum handiling for and the extern list of field types
astyled
astyled PR, label is assigned by github actions
Bionics
CBM (Compact Bionic Modules)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
EOC: Effects On Condition
Anything concerning Effects On Condition
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mechanics: Enchantments / Spells
Enchantments and spells
Monsters
Monsters both friendly and unfriendly.
Mutations / Traits / Professions/ Hobbies
Mutations / Traits / Professions/ Hobbies
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Scenarios
New Scenarios, balancing, bugs with scenarios
Vehicles
Vehicles, parts, mechanics & interactions
Gun Pluralization Template Standardization
astyled
astyled PR, label is assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
[Python]
Code made in Python
#74537
opened Jun 14, 2024 by
sadenar
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Dialogue fix/Gend-line
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
#74518
opened Jun 14, 2024 by
Uwuewsky
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Remove salvaging from bone and wood
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Battery / UPS
Electric power management
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Bombastic Perks
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods: Xedra Evolved
Anything to do with Xedra Evolved
Mods
Issues related to mods or modding
Vehicles
Vehicles, parts, mechanics & interactions
#74462
opened Jun 11, 2024 by
Karol1223
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