-
Notifications
You must be signed in to change notification settings - Fork 1
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@23fe116 Fix missing debug trace PaperMC/Paper@b0c9b9c Only remove worldgen block entity on changed block (#10794) PaperMC/Paper@9c917fe [ci skip] Clean up paperclip build-pr workflow (#10802) PaperMC/Paper@9d6f2cc [ci skip] Rebuild patches (#10803) PaperMC/Paper@84f6e6e Fix max temper API for llama (#10823) PaperMC/Paper@672c077 handle BODY slot for non-mobs (#10822) PaperMC/Paper@716b868 Use RegistryOps for loadAdvancement (#10799) PaperMC/Paper@d9e659a Allow firework effects with no colors (#10814) PaperMC/Paper@7e2b682 Fix skipping custom block entity tag (#10812) PaperMC/Paper@ed85aac Flatten namespaced vanilla command alias redirects (#10821) PaperMC/Paper@a31dc90 Several fixes and new api for experience merging/stacking (#9242) PaperMC/Paper@efd91e5 Add registry-related argument types (#10770) PaperMC/Paper@27d2ed8 Extend fishing API (#10634) PaperMC/Paper@0fcf3e3 Deprecate InvAction#HOTBAR_MOVE_AND_READD (#10784) PaperMC/Paper@8e6554a Fix sending disconnect packet in phases where it doesn't exist PaperMC/Paper@06e69c8 Use CommandSourceStack in AsyncPlayerSendCommandsEvent (#10826) PaperMC/Paper@a47e11d fix knockback events (#10831) PaperMC/Paper@3181470 Add entity heal API (#10267) PaperMC/Paper@0513374 Fire TabCompleteEvent for legacy commands (#10834)
- Loading branch information
Showing
5 changed files
with
18 additions
and
21 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -27,7 +27,7 @@ runnables on the event loop. | |
Co-authored-by: booky10 <[email protected]> | ||
|
||
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java | ||
index 02833deaa2bb7e5abc655bc1bdbe15c4b3ac7119..b9b29ac885a344bae6e5a39b1933afbcc42dc4d4 100644 | ||
index f40420a6841f03983b0837e177ea2ae7c3a37ca1..8b00624b509a246ded65820ce8239df2da3eac79 100644 | ||
--- a/src/main/java/net/minecraft/network/Connection.java | ||
+++ b/src/main/java/net/minecraft/network/Connection.java | ||
@@ -69,6 +69,21 @@ import org.slf4j.MarkerFactory; | ||
|
@@ -52,7 +52,7 @@ index 02833deaa2bb7e5abc655bc1bdbe15c4b3ac7119..b9b29ac885a344bae6e5a39b1933afbc | |
private static final float AVERAGE_PACKETS_SMOOTHING = 0.75F; | ||
private static final Logger LOGGER = LogUtils.getLogger(); | ||
public static final Marker ROOT_MARKER = MarkerFactory.getMarker("NETWORK"); | ||
@@ -485,9 +500,24 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> { | ||
@@ -486,9 +501,24 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> { | ||
if (this.channel.eventLoop().inEventLoop()) { | ||
this.doSendPacket(packet, callbacks, flush); | ||
} else { | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters