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Generation format
matejdro edited this page Jul 31, 2013
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24 revisions
Worlds:
world:
Dimensions:
Min: -8000 -8000
Max: 8000 8000
TextmapFileName: 'map-overworld.txt'
Structures:
Village:
TextmapAlias: 'V'
PasteHeight: 11
SpawnVillagers: true
StoreAsVillage: true
Schematics:
- village1
- village2
Campfire:
TextmapAlias: 'C'
PasteHeight: 9
CreateRestockableChests: true
Protection:
Padding: 20
ContainerAccessSubclaims: true
ClaimPermission: 0
Schematics:
- weights 45 45 5 5
- campfire1
- campfire2
- campfire1-trapped
- campfire2-trapped
Outpost:
TextmapAlias: 'O'
PasteHeight: 10
CreateRestockableChests: true
Protection:
Padding: 35
ClaimPermission: 2
Schematics:
- outpost1
- outpost2
Altar:
TextmapAlias: 'A'
PasteHeight: 10
CreateRestockableChests: true
Protection:
Padding: 5
ContainerAccessSubclaims: true
ClaimPermission: 0
Schematics:
- weights 80 20
- altar1
- altar-unique
Paths:
netherHighWay:
World: world
Start: 0 0
TextmapFileName: map-highway.txt
Structures:
HighwayPart:
TextmapAlias: H
PasteHeight: 11
Schematics:
- campfire1-safe
- campfire2-safe
Every structure can have those parameters:
- TextmapAlias = Letter on txt map
- PasteHeight = Y level that structure will be pasted to
- Schematics - List of schematics to place. It is in same format than pick node in loot tables (so you can specify weights).
World generation only options: (those do not work on paths)
- Protecton = If this node is missing, structure will not be protected
- Padding = Protection will cover area of structure plus padding
- ContainerAccessSubclaims = Should subclaim be created for every inventory container inside
- ClaimPermission = Default permission level in protected claim. 0 = Access, 1 = Build, 2 = Inventory. If this is missing, no permission is given to public.
- StoreAsVillage = Should I store this stucture as village (should be true only for villages)
- SpawnVillagers = Should I spawn villagers according to placed signs?
- CreateRestockableChests = Should I create restockable chests according to placed signs?