Skip to content

Mob Spawning: Slimes

riddle edited this page Oct 28, 2014 · 1 revision

This module emulates old Slime spawning behavior (pre Minecraft 1.3.1).

Enabled: true
SpawningWorld: world
SpawningIntervalTicks: 5
SlimeKillTime: 13333
MinimumDistanceToPlayerSquared: 625
AdditionalPackMobs:
  Min: 2
  Max: 3
  • SpawningIntervalTicks: 5 should be low enough to try to spawn lots of them – otherwise the effect will be lessened.
  • SlimeKillTime: 13333 is the time in ticks when all Slimes are despawned, to make room for night monsters. Night mobs spawn at 13187 ticks, leaving 146 ticks = 7.3 seconds between last Slime can be seen.
  • MinimumDistanceToPlayerSquared: 625 is 25 squared (min distance mobs can spawn from the player)
  • AdditionalPackMobs is a way to randomize how many Slimes spawn in a pack. It’s always one base mob and rand(Min,Max) more. So for (2,3) it’s either 3 or 4 Slimes total.

It’s advisable to run a mob managing plugin (like MobManager) before enabling this module. Otherwise it’s really easy to saturate monster cap with nothing but Slimes.

Clone this wiki locally