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WouterJansen committed Aug 2, 2024
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11 changes: 2 additions & 9 deletions 404.html
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</li>
<li class="toctree-l1"><a class="reference internal" href="/unreal_custenv/">Custom Unreal Environment</a>
</li>
<li class="toctree-l1"><a class="reference internal" href="/dynamic_objects/">Dynamic Objects</a>
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<p class="caption"><span class="caption-text">Using AirSim</span></p>
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<li class="toctree-l1"><a class="reference internal" href="/cmake_linux/">Installing cmake on Linux</a>
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<li class="toctree-l1"><a class="" href="/hard_drive.md">Tips for Busy HDD</a>
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<li class="toctree-l1"><a class="reference internal" href="/pfm/">pfm format</a>
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<li class="toctree-l1"><a class="reference internal" href="/unreal_proj/">Setting up Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="/unreal_blocks/">Blocks Environment</a>
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<li class="toctree-l1"><a class="" href="/who_is_using.md">Who is Using AirSim</a>
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<li class="toctree-l1"><a class="" href="https://github.com/Microsoft/AirSim/wiki/technion">Formula Student Technion Self-drive</a>
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11 changes: 2 additions & 9 deletions InfraredCamera/index.html
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</li>
<li class="toctree-l1"><a class="reference internal" href="../unreal_custenv/">Custom Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="../dynamic_objects/">Dynamic Objects</a>
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<p class="caption"><span class="caption-text">Using AirSim</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../cmake_linux/">Installing cmake on Linux</a>
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<li class="toctree-l1"><a class="" href="../hard_drive.md">Tips for Busy HDD</a>
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<li class="toctree-l1"><a class="reference internal" href="../pfm/">pfm format</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_proj/">Setting up Unreal Environment</a>
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<li class="toctree-l1"><a class="" href="https://github.com/Microsoft/AirSim/wiki/technion">Formula Student Technion Self-drive</a>
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12 changes: 2 additions & 10 deletions adding_new_apis/index.html
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</li>
<li class="toctree-l1"><a class="reference internal" href="../unreal_custenv/">Custom Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="../dynamic_objects/">Dynamic Objects</a>
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<p class="caption"><span class="caption-text">Using AirSim</span></p>
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</li>
<li class="toctree-l1"><a class="reference internal" href="../cmake_linux/">Installing cmake on Linux</a>
</li>
<li class="toctree-l1"><a class="" href="../hard_drive.md">Tips for Busy HDD</a>
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<li class="toctree-l1"><a class="reference internal" href="../pfm/">pfm format</a>
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<li class="toctree-l1"><a class="" href="https://github.com/Microsoft/AirSim/wiki/technion">Formula Student Technion Self-drive</a>
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</ol>
<p>It is recommended to use a virtual environment for dealing with Python packaging so as to not break any existing setup.</p>
<p>When opening a PR, make sure to follow the <a href="coding_guidelines.md">coding guidelines</a>. Also add a docstring for the API in the Python files, and please include any example scripts and settings required in the script as well.</p>

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13 changes: 3 additions & 10 deletions annotation/index.html
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</li>
<li class="toctree-l1"><a class="reference internal" href="../unreal_custenv/">Custom Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="../dynamic_objects/">Dynamic Objects</a>
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<p class="caption"><span class="caption-text">Using AirSim</span></p>
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</li>
<li class="toctree-l1"><a class="reference internal" href="../cmake_linux/">Installing cmake on Linux</a>
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<li class="toctree-l1"><a class="" href="../hard_drive.md">Tips for Busy HDD</a>
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<li class="toctree-l1"><a class="reference internal" href="../pfm/">pfm format</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_proj/">Setting up Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_blocks/">Blocks Environment</a>
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<li class="toctree-l1"><a class="" href="../who_is_using.md">Who is Using AirSim</a>
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<li class="toctree-l1"><a class="reference internal" href="../working_with_plugin_contents/">Working with UE Plugin Contents</a>
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<li class="toctree-l1"><a class="" href="https://github.com/Microsoft/AirSim/wiki/technion">Formula Student Technion Self-drive</a>
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<li>Landscape objects aren't supported. This is the special object type in Unreal to make terrain with. As a work-around, StaticMesh terrain must be used.</li>
<li>Foliage objects aren't supported. This is the special object type in Unreal to place trees, grass and other plants that move with the wind. As a work-around, StaticMesh objects must be used.</li>
<li>Brush objects aren't supported. This is a special object type in Unreal to create your own meshes with. As a work-around, you can convert them to a StaticMesh.</li>
<li>These and other unsupported object types that are less common that either will not be rendered (decals, text, foliage, ...) or will by default be given the RGB color value of [149,149,149] or <a href="brush objects, landscape,...">0,0,0</a>.</li>
<li>These and other unsupported object types that are less common that either will not be rendered (decals, text, foliage, ...) or will by default be given the RGB color value of [149,149,149] or [0,0,0]. (brush objects, landscape,...).</li>
</ul>
<h2 id="usage">Usage</h2>
<h3 id="settings-json-definition-of-layers">Settings JSON definition of layers</h3>
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17 changes: 5 additions & 12 deletions apis/index.html
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</li>
<li class="toctree-l1"><a class="reference internal" href="../unreal_custenv/">Custom Unreal Environment</a>
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</li>
<li class="toctree-l1"><a class="reference internal" href="../cmake_linux/">Installing cmake on Linux</a>
</li>
<li class="toctree-l1"><a class="" href="../hard_drive.md">Tips for Busy HDD</a>
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<li class="toctree-l1"><a class="reference internal" href="../pfm/">pfm format</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_proj/">Setting up Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_blocks/">Blocks Environment</a>
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<h2 id="introduction">Introduction</h2>
<p>AirSim exposes APIs so you can interact with vehicle in the simulation programmatically. You can use these APIs to retrieve images, get state, control the vehicle and so on.</p>
<h2 id="python-quickstart">Python Quickstart</h2>
<p>If you want to use Python to call AirSim APIs, we recommend using Anaconda with Python 3.5 or later versions however some code may also work with Python 2.7 (<a href="CONTRIBUTING.md">help us</a> improve compatibility!).</p>
<p>If you want to use Python to call AirSim APIs, we recommend using Anaconda with Python 3.5 or later versions however some code may also work with Python 2.7.</p>
<p>First install this package:</p>
<pre><code>pip install msgpack-rpc-python
</code></pre>
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<li class="toctree-l1"><a class="" href="../hard_drive.md">Tips for Busy HDD</a>
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<li class="toctree-l1"><a class="reference internal" href="../pfm/">pfm format</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_proj/">Setting up Unreal Environment</a>
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<li class="toctree-l1"><a class="reference internal" href="../unreal_blocks/">Blocks Environment</a>
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<li class="toctree-l1"><a class="" href="https://github.com/Microsoft/AirSim/wiki/technion">Formula Student Technion Self-drive</a>
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