Defensive null checks for Chain Conveyor renderer to prevent NPE during package rendering #9067
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Summary
This patch prevents a client crash that happened while rendering
ChainConveyorBlockEntity
packages by adding defensive null checks and safer model lookups. Instead of attempting to render when required data is missing, the renderer now skips the problematic work gracefully.Stacktrace (excerpt)
Problem
Rendering sometimes tried to build buffers for package models while required inputs were missing. That led to a null-path inside the buffer creation/caching flow and caused an NPE during block entity rendering.
What changed
Early null checks in
renderSafe
be
), itsLevel
, or itsBlockState
are null.level
andstate
in local variables and reuse them.Guarded package model resolution in
renderBox
physicsData.modelKey
is present before use.rigModel
andboxModel
fromAllPartialModels
once and check for null.Use validated
state
for wheel/guard buffer creationbe.getBlockState()
with the validatedstate
variable.Null check inside chain rendering loop
level
inside the connections loop to skip iterations if not present.Formatting and comments
Why this fixes it
The renderer no longer attempts to create buffers or query partial models when the required inputs (level, state, or partial model entries) are missing. Missing input is handled by skipping the render of that package or guard, preventing the null-path that caused the crash.
Tests / Verification
Follow-ups / suggestions
Files changed
src/main/java/com/simibubi/create/content/kinetics/chainConveyor/ChainConveyorRenderer.java
state
for model buffer calls.level
check inside the chain rendering loop.