(Half-Life 2) Code snippets that 1) allow flares to provide heat to fires, and fire sensors to sense all flares and env_firesource entities; 2) add ignite sound and loop sound functions to env_fires.
Included are:
- Valve's fire.cpp/h, props.cpp, weapon_flaregun.cpp/h with my edits.
- Edited FGD entries for env_fire, env_firesensor, and env_flare.
- Example BSP/VMF with the entities in place.
- Valve Software: original fire.cpp/h, props.cpp, weapon_flaregun.cpp/h, assets used in the example map.
- Cvoxalury: the code edits.
This repository is intended to be used under MIT license. Basically: do whatever. Valve's license file is included per requirements of Source SDK Base 2013.