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CyanLaser edited this page May 6, 2023
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CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
CyanTrigger can be downloaded from these locations:
- Easy interface for adding quick logic in your scene
- Customizable with favorite lists and Custom Actions
- Compatible with both UdonGraph and UdonSharp
- Create a new GameObject in your scene.
- Click add component and add a CyanTrigger script.
- Start adding events and actions to your CyanTrigger.
- Save your scene to compile recent changes.
Check the sidebar for all pages in the wiki, but here are a few important ones:
- Interface
- Known Issues
- Guides
- Coming From SDK2
- Variables
- Networking
- CyanTrigger Actions
- Special Actions
- Best Practices
- Custom Actions
- CyanLaser Discord - Get Support for CyanTrigger and other world development
- CyanLaser Patreon - Support this and my other projects
- CyanLaser Twitter - Follow my progress on this and other VRChat projects
- VRChat documentation
- Unity documentation