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Add an extension to the DelayType and PlayerLoopTiming

Here is an example to create a manual type task.

UniTask.Delay(TimeSpan.FromSeconds(value), DelayType.ManualTime, PlayerLoopTiming.ManualUpdate,
                cancellationToken);

Use method PlayerLoopHelper.ManualUpdate(); to manually update this type of task. It provides a good way to keep synchronization in Lockstep sync.

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github-actions bot commented Jan 1, 2026

This PR is stale because it has been open 180 days with no activity. Remove stale label or comment or this will be closed in 30 days.

@github-actions github-actions bot added the stale label Jan 1, 2026
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