Releases: DFHack/dfhack
DFHack 0.47.04-beta1
DFHack 0.47.04-beta1
0.47.04 support is hopefully nearly complete. We're relying on community testing to promote this to a stable release, so let us know what you find!
To download, scroll down to "assets".
Updates since this was released:
- There is a fixed exportlegends script that can generate maps here. To use, click "Raw", download the file, and save it to your hack/scripts folder (this should replace the file that is already there - if not, make sure you only give it the
.lua
extension).
New Scripts
color-schemes
: manages color schemesdevel/print-event
: prints the description of an event by ID or indexgui/color-schemes
: an in-game interface forcolor-schemes
light-aquifers-only
: changes heavy aquifers to light aquiferson-new-fortress
: runs DFHack commands only in a new fortressonce-per-save
: runs DFHack commands unless already run in the current saveresurrect-adv
: brings your adventurer back to lifereveal-hidden-units
: exposes all sneaking unitsworkorder
: allows queuing manager jobs; smart about shear and milk creature jobs
Fixes
-
Fixed a crash when starting DFHack in headless mode with no terminal
-
devel/visualize-structure
: fixed padding detection for globals -
exportlegends
:- added UTF-8 encoding and XML escaping for more fields
- added checking for unhandled structures to avoid generating invalid XML
- fixed missing fields in
history_event_assume_identityst
export
-
full-heal
:- when resurrected by specifying a corpse, units now appear at the location of the corpse rather than their location of death
- resurrected units now have their tile occupancy set (and are placed in the prone position to facilitate this)
Misc Improvements
-
Added "bit" suffix to downloads (e.g. 64-bit)
-
Tests:
- moved from DF folder to hack/scripts folder, and disabled installation by default
- made test runner script more flexible
-
dfhack-run
: added color output support -
embark-assistant
:- updated embark aquifer info to show all aquifer kinds present
- added neighbor display, including kobolds (SKULKING) and necro tower count
- updated aquifer search criteria to handle the new variation
- added search criteria for embark initial tree cover
- added search criteria for necro tower count, neighbor civ count, and specific neighbors. Should handle additional entities, but not tested
-
devel/export-dt-ini
: updated some field names for DT for 0.47 -
devel/visualize-structure
: added human-readable lengths to containers -
exportlegends
:- added evilness and force IDs to regions
- added profession and weapon info to relevant entities
- added support for many new history events in 0.47
- added historical event relationships and supplementary data
-
full-heal
:- made resurrection produce a historical event viewable in Legends mode
- made error messages more explanatory
-
install-info
: added DFHack build ID to report -
modtools/create-item
: added-matchingGloves
and-matchingShoes
arguments -
modtools/create-unit
:- added
-duration
argument to make the unit vanish after some time - added
-locationRange
argument to allow spawning in a random position within a defined area - added
-locationType
argument to specify the type of location to spawn in
- added
Internals
- Improved support for tagged unions, allowing tools to access union fields more safely
- Added separate changelogs in the scripts and df-structures repos
- Moved
reversing
scripts to df_misc repo
Structures
- Added an XML schema for validating df-structures syntax
- Added
divination_set_next_id
andimage_set_next_id
globals activity_entry_type
: new enum typeadventure_optionst
: identified many vmethodsagreement_details
: identified most fields of most sub-structsartifact_claim
: identified several fieldsartifact_record
: identified several fieldscaste_raw_flags
: renamed and identified many flags to match information from Toadycreature_raw_flags
: renamed and identified many flags to match information from Toadycrime_type
: new enum typedfhack_room_quality_level
: added enum attributes for names of rooms of each qualityentity_site_link_type
: new enum typeexport_map_type
: new enum typehistorical_entity.flags
: identified several flagshistorical_entity.relations
: renamed fromunknown1b
and identified several fieldshistorical_figure.vague_relationships
: identifiedhistorical_figure_info.known_info
: renamed fromsecret
, identified some fieldshistorical_figure
: renamedunit_id2
tonemesis_id
history_event_circumstance_info
: new struct type (and changed severalhistory_event
subclasses to use this)history_event_reason_info
: new struct type (and changed severalhistory_event
subclasses to use this)honors_type
: identified several fieldsinteraction_effect_create_itemst
: new struct typeinteraction_effect_summon_unitst
: new struct typeitem
: identified several vmethodslayer_type
: new enum typeplant.damage_flags
: addedis_dead
plot_role_type
: new enum typeplot_strategy_type
: new enum typerelationship_event_supplement
: new struct typerelationship_event
: new struct typespecific_ref
: moved union data todata
fieldui_look_list
: moved union fields todata
and renamed to matchtype
enumui_sidebar_menus.location
: added new profession-related fields, renamed and fixed types of deity-related fieldsui_sidebar_mode
: addedZonesLocationInfo
unit_action
: rearranged as tagged union with new sub-types; existing code should be compatiblevague_relationship_type
: new enum typevermin_flags
: identifiedis_roaming_colony
viewscreen_justicest
: identified interrogation-related fieldsworld_data.field_battles
: identified and named several fields
DFHack 0.47.03-beta1
- Scroll down for downloads (under "assets")
- This release only supports DF 0.47.03
- This is more stable than earlier builds, but you may still run into issues, including crashes
DFHack 0.47.03-beta1
New Scripts
devel/sc
: checks size of structuresdevel/visualize-structure
: displays the raw memory of a structure
Fixes
-
adv-max-skills
: fixed for 0.47 -
deep-embark
:- prevented running in non-fortress modes
- ensured that only the newest wagon is deconstructed
-
full-heal
:- fixed issues with removing corpses
- fixed resurrection for non-historical figures
-
modtools/create-unit
: added handling for arena tame setting -
teleport
: fixed setting new tile occupancy
Misc Improvements
-
deep-embark
:- improved support for using directly from the DFHack console
- added a
-clear
option to cancel
-
exportlegends
:- added identity information
- added creature raw names and flags
-
gui/prerelease-warning
: updated links and information about nightly builds -
modtools/syndrome-trigger
: enabled simultaneous use of-synclass
and-syndrome
-
repeat
: added-list
option
Structures
- Dropped support for 0.44.12-0.47.02
abstract_building_type
: added types (and subclasses) new to 0.47agreement_details_type
: added enumagreement_details
: added struct type (and many associated data types)agreement_party
: added struct typeannouncement_type
: added types new to 0.47artifact_claim_type
: added enumartifact_claim
: added struct typebreath_attack_type
: addedSHARP_ROCK
building_offering_placest
: new classbuilding_type
: addedOfferingPlace
creature_interaction_effect
: added subclasses new to 0.47creature_raw_flags
: identified several more itemsd_init
: added settings new to 0.47entity_name_type
: addedMERCHANT_COMPANY
,CRAFT_GUILD
entity_position_responsibility
: added values new to 0.47fortress_type
: added enumgeneral_ref_type
: addedUNIT_INTERROGATEE
ghost_type
: addedNone
valuegoal_type
: added goals types new to 0.47histfig_site_link
: added subclasses new to 0.47history_event_collection
: added subtypes new to 0.47history_event_context
: added lots of new fieldshistory_event_reason
: added captions for all itemshistory_event_reason
: added items new to 0.47history_event_type
: added types for events new to 0.47, as well as correspondinghistory_event
subclasses (too many to list here)honors_type
: added struct typeinteraction_effect
: added subtypes new to 0.47interaction_source_experimentst
: added class typeinteraction_source_usage_hint
: added values new to 0.47interface_key
: added items for keys new to 0.47job_skill
: addedINTRIGUE
,RIDING
lair_type
: added enummonument_type
: added enumnext_global_id
: added enumpoetic_form_action
: addedBeseech
setup_character_info
: expanded significantly in 0.47text_system
: added layout for structtile_occupancy
: addedvaried_heavy_aquifer
tool_uses
: added items:PLACE_OFFERING
,DIVINATION
,GAMES_OF_CHANCE
viewscreen_counterintelligencest
: new class (only layout identified so far)
DFHack 0.44.12-r3
- Important reminder: this only supports DF 0.44.12, because that was the newest version that existed when this DFHack version was released. See https://dfhack.org/builds/ for unstable builds that support newer versions.
- Look under "Assets" below for downloads
- Thanks to the 12 new contributors who made contributions to this release!
DFHack 0.44.12-r3
New Plugins
autoclothing
: automatically manage clothing work ordersautofarm
: replaces the previous Ruby script of the same name, with some fixesmap-render
: allows programmatically rendering sections of the map that are off-screentailor
: automatically manages keeping your dorfs clothed
New Scripts
assign-attributes
: changes the attributes of a unitassign-beliefs
: changes the beliefs of a unitassign-facets
: changes the facets (traits) of a unitassign-goals
: changes the goals of a unitassign-preferences
: changes the preferences of a unitassign-profile
: sets a dwarf's characteristics according to a predefined profileassign-skills
: changes the skills of a unitcombat-harden
: sets a unit's combat-hardened value to a given percentdeep-embark
: allows embarking undergrounddevel/find-twbt
: finds a TWBT-related offset needed by the newmap-render
plugindwarf-op
: optimizes dwarves for fort-mode work; makes managing labors easierforget-dead-body
: removes emotions associated with seeing a dead bodygui/create-tree
: creates a tree at the selected tilelinger
: takes over your killer in adventure modemodtools/create-tree
: creates a treemodtools/pref-edit
: add, remove, or edit the preferences of a unitmodtools/set-belief
: changes the beliefs (values) of unitsmodtools/set-need
: sets and edits unit needsmodtools/set-personality
: changes the personality of unitsmodtools/spawn-liquid
: spawns water or lava at the specified coordinatesset-orientation
: edits a unit's orientationunretire-anyone
: turns any historical figure into a playable adventurer
Fixes
-
Fixed a crash in the macOS/Linux console when the prompt was wider than the screen width
-
Fixed inconsistent results from
Units::isGay
for asexual units -
Fixed some cases where Lua filtered lists would not properly intercept keys, potentially triggering other actions on the same screen
-
autofarm
:- fixed biome detection to properly determine crop assignments on surface farms
- reimplemented as a C++ plugin to make proper biome detection possible
-
bodyswap
: fixed companion list not being updated often enough -
cxxrandom
: removed some extraneous debug information -
digfort
: now accounts for z-level changes when calculating maximum y dimension -
embark-assistant
:- fixed bug causing crash on worlds without generated metals (as well as pruning vectors as originally intended).
- fixed bug causing mineral matching to fail to cut off at the magma sea, reporting presence of things that aren't (like DF does currently).
- fixed bug causing half of the river tiles not to be recognized.
- added logic to detect some river tiles DF doesn't generate data for (but are definitely present).
-
eventful
: fixed invalid building ID in some building events -
exportlegends
: now escapes special characters in names properly -
getplants
: fixed designation of plants out of season (note that picked plants are still designated incorrectly) -
gui/autogems
: fixed error when no world is loaded -
gui/companion-order
:- fixed error when resetting group leaders
leave
now properly removes companion links
-
gui/create-item
: fixed module support - can now be used from other scripts -
gui/stamper
:- stopped "invert" from resetting the designation type
- switched to using DF's designation keybindings instead of custom bindings
- fixed some typos and text overlapping
-
modtools/create-unit
:- fixed an error associating historical entities with units
- stopped recalculating health to avoid newly-created citizens triggering a "recover wounded" job
- fixed units created in arena mode having blank names
- fixed units created in arena mode having the wrong race and/or interaction effects applied after creating units manually in-game
- stopped units from spawning with extra items or skills previously selected in the arena
- stopped setting some unneeded flags that could result in glowing creature tiles
- set units created in adventure mode to have no family, instead of being related to the first creature in the world
-
modtools/reaction-product-trigger
:- fixed an error dealing with reactions in adventure mode
- blocked
\\BUILDING_ID
for adventure mode reactions - fixed
-clear
to work without passing other unneeded arguments
-
modtools/reaction-trigger
:- fixed a bug when determining whether a command was run
- fixed handling of
-resetPolicy
-
mousequery
: fixed calculation of map dimensions, which was sometimes preventing scrolling the map with the mouse when TWBT was enabled -
RemoteFortressReader
: fixed a crash when a unit's path has a length of 0 -
stonesense
: fixed crash due to wagons and other soul-less creatures -
tame
: now sets the civ ID of tamed animals (fixes compatibility withautobutcher
) -
title-folder
: silenced error whenPRINT_MODE
is set toTEXT
Misc Improvements
-
Added a note to
dfhack-run
when called with no arguments (which is usually unintentional) -
On macOS, the launcher now attempts to un-quarantine the rest of DFHack
-
bodyswap
: added arena mode support -
combine-drinks
: added more default output, similar tocombine-plants
-
createitem
: added a list of valid castes to the "invalid caste" error message, for convenience -
devel/export-dt-ini
: added more size information needed by newer Dwarf Therapist versions -
dwarfmonitor
: enabled widgets to access other scripts and plugins by switching to the core Lua context -
embark-assistant
:- added an in-game option to activate on the embark screen
- changed waterfall detection to look for level drop rather than just presence
- changed matching to take incursions, i.e. parts of other biomes, into consideration when evaluating tiles. This allows for e.g. finding multiple biomes on single tile embarks.
- changed overlay display to show when incursion surveying is incomplete
- changed overlay display to show evil weather
- added optional parameter "fileresult" for crude external harness automated match support
- improved focus movement logic to go to only required world tiles, increasing speed of subsequent searches considerably
-
exportlegends
: added rivers to custom XML export -
exterminate
: added support for a specialenemy
caste -
gui/gm-unit
:- added support for editing:
- added attribute editor
- added orientation editor
- added editor for bodies and body parts
- added color editor
- added belief editor
- added personality editor
-
modtools/create-item
: documented already-existing-quality
option -
modtools/create-unit
:- added the ability to specify
\\LOCAL
for the fort group entity - now enables the default labours for adult units with CAN_LEARN.
- now sets historical figure orientation.
- improved speed of creating multiple units at once
- made the script usable as a module (from other scripts)
- added the ability to specify
-
modtools/reaction-trigger
:- added
-ignoreWorker
: ignores the worker when selecting the targets - changed the default behavior to skip inactive/dead units; added
-dontSkipInactive
to include creatures that are inactive - added
-range
: controls how far elligible targets can be from the workshop - syndromes now are applied before commands are run, not after
- if both a command and a syndrome are given, the command only runs if the syndrome could be applied
- added
-
mousequery
: made it more clear when features are enabled -
RemoteFortressReader
:- added a basic framework for controlling and reading the menus in DF (currently only supports the building menu)
- added support for reading item raws
- added a check for whether or not the game is currently saving or loading, for utilities to check if it's safe to read from DF
- added unit facing direction estimate and position within tiles
- added unit age
- added unit wounds
- added tree information
- added check for units' current jobs when calculating the direction they are facing
API
- Added new
plugin_load_data
andplugin_save_data
events for plugins to load/save persistent data - Added
Maps::GetBiomeType
andMaps::GetBiomeTypeByRef
to infer biome types properly - Added
Units::getPhysicalDescription
(note that this depends on theunit_get_physical_description
offset, which is not yet available for all DF builds)
Internals
- Added new Persistence module
- Cut down on internal DFHack dependencies to improve build times
- Improved concurrency in event and server handlers
- Persistent data is now stored in JSON files instead of historical figures - existing data will be migrated when saving
stonesense
: fixed some OpenGL build issues on Linux
Lua
- Exposed
gui.dwarfmode.get_movement_delta
andgui.dwarfmode.get_hotkey_target
dfhack.run_command
now returns the command's return code
Ruby
- Made
unit_ishostile
consistently return a boolean
Structures
-
Added
unit_get_physical_description
function offset on some platforms -
Added/identified types:
assume_identity_mode
musical_form_purpose
musical_form_style
...
DFHack 0.44.12-r2
This release fixes a few longstanding bugs from 0.44.12-r1.
DFHack 0.44.12-r2
New Plugins
debug
: manages runtime debug print category filteringnestboxes
: automatically scan for and forbid fertile eggs incubating in a nestbox
New Scripts
devel/query
: searches for field names in DF objectsextinguish
: puts out firestame
: sets tamed/trained status of animals
Fixes
-
building-hacks
: fixed error when dealing with custom animation tables -
devel/test-perlin
: fixed Lua error (math.pow()
) -
embark-assistant
: fixed crash when entering finder with a 16x16 embark selected, and added 16 to dimension choices -
embark-skills
: fixed missingskill_points_remaining
field -
full-heal
:- stopped wagon resurrection
- fixed a minor issue with post-resurrection hostility
-
gui/companion-order
:- fixed issues with printing coordinates
- fixed issues with move command
- fixed cheat commands (and removed "Power up", which was broken)
-
gui/gm-editor
: fixed reinterpret cast (r
) -
gui/pathable
: fixed error when sidebar is hidden withTab
-
labormanager
:- stopped assigning labors to ineligible dwarves, pets, etc.
- stopped assigning invalid labors
- added support for crafting jobs that use pearl
- fixed issues causing cleaning jobs to not be assigned
- added support for disabling management of specific labors
-
prospector
: (also affectedembark-tools
) - fixed a crash when prospecting an unusable site (ocean, mountains, etc.) with a large default embark size in d_init.txt (e.g. 16x16) -
siege-engine
: fixed a few Lua errors (math.pow()
,unit.relationship_ids
) -
tweak
: fixedhotkey-clear
Misc Improvements
-
armoks-blessing
: improved documentation to list all available arguments -
devel/export-dt-ini
:- added viewscreen offsets for DT 40.1.2
- added item base flags offset
- added needs offsets
-
embark-assistant
:- added match indicator display on the right ("World") map
- changed 'c'ancel to abort find if it's under way and clear results if not, allowing use of partial surveys.
- added Coal as a search criterion, as well as a coal indication as current embark selection info.
-
full-heal
:- added
-all
,-all_civ
and-all_citizens
arguments - added module support
- now removes historical figure death dates and ghost data
- added
-
growcrops
: addedall
argument to grow all crops -
gui/load-screen
: improved documentation -
labormanager
: now takes nature value into account when assigning jobs -
open-legends
: added warning about risk of save corruption and improved related documentation -
points
: added support when inviewscreen_setupdwarfgamest
and improved error messages -
siren
: removed break handling (relevantmisc_trait_type
was no longer used - see "Structures" section)
API
-
New debug features related to
debug
plugin:- Classes (C++ only):
Signal<Signature, type_tag>
,DebugCategory
,DebugManager
- Macros:
TRACE
,DEBUG
,INFO
,WARN
,ERR
,DBG_DECLARE
,DBG_EXTERN
- Classes (C++ only):
Internals
- Added a usable unit test framework for basic tests, and a few basic tests
- Added
CMakeSettings.json
with intellisense support - Changed
plugins/CMakeLists.custom.txt
to be ignored by git and created (if needed) at build time instead - Core: various thread safety and memory management improvements
- Fixed CMake build dependencies for generated header files
- Fixed custom
CMAKE_CXX_FLAGS
not being passed to plugins - Linux/macOS: changed recommended build backend from Make to Ninja (Make builds will be significantly slower now)
Lua
utils
: newOrderedTable
class
Structures
-
Win32: added missing vtables for
viewscreen_storesst
andsquad_order_rescue_hfst
-
activity_event_performancest
: renamed poem as written_content_id -
body_part_status
: identifiedgelded
-
dance_form
: named musical_form_id and musical_written_content_id -
incident_sub6_performance.participants
: named performance_event and role_index -
incident_sub6_performance
:- named poetic_form_id, musical_form_id, and dance_form_id
- made performance_event an enum
-
misc_trait_type
: removedLikesOutdoors
,Hardened
,TimeSinceBreak
,OnBreak
(all unused by DF) -
musical_form_instruments
: named minimum_required and maximum_permitted -
musical_form
: named voices field -
plant_tree_info
: identifiedextent_east
, etc. -
plant_tree_tile
: gave connection bits more meaningful names (e.g.connection_east
instead ofthick_branches_1
) -
poetic_form
: identified many fields and related enum/bitfield types -
setup_character_info
: identifiedskill_points_remaining
(forembark-skills
) -
ui.main
: identifiedfortress_site
-
ui.squads
: identifiedkill_rect_targets_scroll
-
ui
: fixed alignment ofmain
andsquads
(fixestweak
hotkey-clear and DF-AI) -
unit_action.attack
:- added
lightly_tap
andspar_report
flags - identified
attack_skill
- added
-
unit_flags3
: identifiedmarked_for_gelding
-
unit_personality
: identifiedstress_drain
,stress_boost
,likes_outdoors
,combat_hardened
-
unit_storage_status
: newly identified type, stores noble holdings information (used inviewscreen_layer_noblelistst
) -
unit_thought_type
: added new expulsion thoughts from 0.44.12 -
viewscreen_layer_arena_creaturest
: identified item- and name-related fields -
viewscreen_layer_militaryst
: identifiedequip.assigned.assigned_items
-
viewscreen_layer_noblelistst
: identifiedstorage_status
(seeunit_storage_status
type) -
viewscreen_new_regionst
:- changed many
int8_t
fields tobool
- identified
rejection_msg
,raw_folder
,load_world_params
- changed many
-
viewscreen_setupadventurest
: identified some nemesis and personality fields, andpage.ChooseHistfig
-
world_data
: addedmountain_peak_flags
type, includingis_volcano
-
world_history
: identified names and/or types of some fields -
world_site
: identified names and/or types of some fields -
written_content
: named poetic_form
DFHack 0.44.12-r1
DFHack 0.44.12-r1
Fixes
- Fixed displayed names (from
Units::getVisibleName
) for units with identities - Fixed potential memory leak in
Screen::show()
- Fixed special characters in
command-prompt
and other non-console in-game outputs on Linux/macOS (in tools usingdf2console
) command-prompt
: added support for commands that require a specific screen to be visible, e.g.spotclean
die
: fixed Windows crash in exit handlingdwarfmonitor
,manipulator
: fixed stress cutoffsfix/dead-units
: fixed script trying to use missing isDiplomat functiongui/workflow
: fixed advanced constraint menu for craftsmodtools/force
: fixed a bug where the help text would always be displayed and nothing useful would happenruby
: fixed calling conventions for vmethods that return strings (currentlyenabler.GetKeyDisplay()
)startdwarf
: fixed on 64-bit Linuxstonesense
: fixedPLANT:DESERT_LIME:LEAF
typo
Misc Improvements
-
Console:
- added support for multibyte characters on Linux/macOS
- made the console exit properly when an interactive command is active (
liquids
,mode
,tiletypes
)
-
Linux: added automatic support for GCC sanitizers in
dfhack
script -
Made the
DFHACK_PORT
environment variable take priority overremote-server.json
-
Reduced time for designation jobs from tools like
digv
to be assigned workers -
dfhack-run
: added support for port specified inremote-server.json
, to match DFHack's behavior -
digfort
: added better map bounds checking -
embark-assistant
:- Switched to standard scrolling keys, improved spacing slightly
- Introduced scrolling of Finder search criteria, removing requirement for 46 lines to work properly (Help/Info still formatted for 46 lines).
- Added Freezing search criterion, allowing searches for NA/Frozen/At_Least_Partial/Partial/At_Most_Partial/Never Freezing embarks.
-
rejuvenate
:- Added
-all
argument to apply to all citizens - Added
-force
to include units under 20 years old - Clarified documentation
- Added
-
remove-stress
:- added support for
-all
as an alternative to the existingall
argument for consistency - sped up significantly
- improved output/error messages
- now removes tantrums, depression, and obliviousness
- added support for
-
ruby
: sped up handling of onupdate events
API
-
Added C++-style linked list interface for DF linked lists
-
Added to
Units
module:getStressCategory(unit)
getStressCategoryRaw(level)
stress_cutoffs
(Lua:getStressCutoffs()
)
-
Added
Screen::Hide
to temporarily hide screens, likecommand-prompt
-
Exposed
Screen::zoom()
to C++ (was Lua-only) -
New functions:
Units::isDiplomat(unit)
Internals
- Added documentation for all RPC functions and a build-time check
- Added support for build IDs to development builds
- Changed default build architecture to 64-bit
- jsoncpp: updated to version 1.8.4 and switched to using a git submodule
- Use
dlsym(3)
to find vtables from libgraphics.so
Lua
- Added
printall_recurse
to print tables and DF references recursively. It can be also used with^
from thelua
interpreter. gui.widgets
:List:setChoices
cloneschoices
for internal table changes
Structures
-
Added support for automatically sizing arrays indexed with an enum
-
Added
start_dwarf_count
on 64-bit Linux again and fixed scanning script -
Dropped 0.44.10 support
-
Dropped 0.44.11 support
-
Removed stale generated CSV files and DT layouts from pre-0.43.05
-
announcement_type
: new in 0.44.11:NEW_HOLDING
,NEW_MARKET_LINK
-
army_controller
: added new vector from 0.44.11 -
belief_system
: new type, few fields identified -
breath_attack_type
: addedOTHER
-
historical_figure_info.relationships.list
: addedunk_3a
-unk_3c
fields at end -
history_event_entity_expels_hfst
: added (new in 0.44.11) -
history_event_site_surrenderedst
: added (new in 0.44.11) -
history_event_type
: addedSITE_SURRENDERED
,ENTITY_EXPELS_HF
(new in 0.44.11) -
interface_key
: added bindings new in 0.44.11 -
mental_picture
: new type, some fields identified -
mission_report
:- new type (renamed, was
mission
before) - identified some fields
- new type (renamed, was
-
mission
: new type (used inviewscreen_civlistst
) -
occupation_type
: new in 0.44.11:MESSENGER
-
profession
: new in 0.44.11:MESSENGER
-
spoils_report
: new type, most fields identified -
syndrome
: identified a few fields -
ui.squads
: Added fields new in 0.44.12 -
ui_sidebar_menus
:unit.in_squad
: renamed tounit.squad_list_opened
, fixed locationunit
: addedexpel_error
and other unknown fields new in 0.44.11hospital
: added, new in 0.44.11num_speech_tokens
,unk_17d8
: moved out ofcommand_line
to fix layout on x64
-
viewscreen_civlistst
:- fixed layout and identified many fields
- identified new pages
- identified new messenger-related fields
-
viewscreen_image_creatorst
:- fixed layout
- identified many fields
-
viewscreen_locationsst
: identifiededit_input
-
viewscreen_reportlistst
: added new mission and spoils report-related fields (fixed layout) -
world.languages
: identified (minimal information; whole languages stored elsewhere) -
world.status
:mission_reports
: renamed, wasmissions
spoils_reports
: identified
-
world.unk_131ec0
,world.unk_131ef0
: researched layout -
world.worldgen_status
: identified many fields -
world
:belief_systems
: identified
DFHack 0.44.12-alpha1
DFHack 0.44.12-alpha1
Fixes
- macOS: fixed
renderer
vtable address on x64 (fixesrendermax
) stonesense
: fixedPLANT:DESERT_LIME:LEAF
typo
API
- Added C++-style linked list interface for DF linked lists
Structures
- Dropped 0.44.11 support
ui.squads
: Added fields new in 0.44.12
DFHack 0.44.11-beta2.1
Hotfix for Stonesense. 0.44.11-beta2 release notes are also included.
DFHack 0.44.11-beta2.1
Internals
stonesense
: fixed build
DFHack 0.44.11-beta2
Fixes
- Windows: Fixed console failing to initialize
command-prompt
: added support for commands that require a specific screen to be visible, e.g.spotclean
gui/workflow
: fixed advanced constraint menu for crafts
API
- Added
Screen::Hide
to temporarily hide screens, likecommand-prompt
DFHack 0.44.11-beta2
Hopefully the Windows console won't shut itself down whenever it starts successfully now. There are also a few other quick bugfixes.
Note: due to Stonesense issues, this will be superseded by beta2.1. A Windows and macOS build are attached for now.
DFHack 0.44.11-beta2
Fixes
- Windows: Fixed console failing to initialize
command-prompt
: added support for commands that require a specific screen to be visible, e.g.spotclean
gui/workflow
: fixed advanced constraint menu for crafts
API
- Added
Screen::Hide
to temporarily hide screens, likecommand-prompt
DFHack 0.44.11-beta1
This release contains some significant changes to the core and console. If you notice issues with the console or DF hanging in particular, please report them (along with anything else).
DFHack 0.44.11-beta1
Fixes
- Fixed displayed names (from
Units::getVisibleName
) for units with identities - Fixed potential memory leak in
Screen::show()
fix/dead-units
: fixed script trying to use missing isDiplomat function
Misc Improvements
-
Console:
- added support for multibyte characters on Linux/macOS
- made the console exit properly when an interactive command is active (
liquids
,mode
,tiletypes
)
-
Made the
DFHACK_PORT
environment variable take priority overremote-server.json
-
Linux: added automatic support for GCC sanitizers in
dfhack
script -
digfort
: added better map bounds checking -
dfhack-run
: added support for port specified inremote-server.json
, to match DFHack's behavior -
remove-stress
:- added support for
-all
as an alternative to the existingall
argument for consistency - sped up significantly
- improved output/error messages
- now removes tantrums, depression, and obliviousness
- added support for
-
ruby
: sped up handling of onupdate events
API
- New functions:
Units::isDiplomat(unit)
- Exposed
Screen::zoom()
to C++ (was Lua-only)
Internals
- jsoncpp: updated to version 1.8.4 and switched to using a git submodule
Structures
history_event_entity_expels_hfst
: added (new in 0.44.11)history_event_site_surrenderedst
: added (new in 0.44.11)history_event_type
: addedSITE_SURRENDERED
,ENTITY_EXPELS_HF
(new in 0.44.11)syndrome
: identified a few fieldsviewscreen_civlistst
: fixed layout and identified many fields
Lua
- Added
printall_recurse
to print tables and DF references recursively. It can be also used with^
from thelua
interpreter. gui.widgets
:List:setChoices
cloneschoices
for internal table changes
DFHack 0.44.11-alpha1
DFHack 0.44.11-alpha1
This is an initial release for 0.44.11 only. It hasn't been extensively tested, so use at your own risk, make backups of important saves, etc.
Structures
-
Dropped 0.44.10 support
-
Added support for automatically sizing arrays indexed with an enum
-
Removed stale generated CSV files and DT layouts from pre-0.43.05
-
announcement_type
: new in 0.44.11:NEW_HOLDING
,NEW_MARKET_LINK
-
breath_attack_type
: addedOTHER
-
historical_figure_info.relationships.list
: addedunk_3a
-unk_3c
fields at end -
interface_key
: added bindings new in 0.44.11 -
occupation_type
: new in 0.44.11:MESSENGER
-
profession
: new in 0.44.11:MESSENGER
-
ui_sidebar_menus
:unit.in_squad
: renamed tounit.squad_list_opened
, fixed locationunit
: addedexpel_error
and other unknown fields new in 0.44.11hospital
: added, new in 0.44.11num_speech_tokens
,unk_17d8
: moved out ofcommand_line
to fix layout on x64
-
viewscreen_civlistst
: added a few new fields (incomplete) -
viewscreen_locationsst
: identifiededit_input