Releases: DFHack/dfhack
DFHack 0.47.05-r4
This release features extensive improvements to the blueprint
plugin and related gui/blueprint
frontend, along with continued improvements to quickfort
and the large-scale full-fort dreamfort
blueprint set.
DFHack 0.47.05-r4
Fixes
blueprint
:- fixed passing incorrect parameters to
gui/blueprint
when you runblueprint gui
with optional params - key sequences for constructed walls and down stairs are now correct
- fixed passing incorrect parameters to
exportlegends
: fix issue where birth year was outputted as birth secondsquickfort
:- produce a useful error message instead of a code error when a bad query blueprint key sequence leaves the game in a mode that does not have an active cursor
- restore functionality to the
--verbose
commandline flag - don't designate tiles for digging if they are within the bounds of a planned or constructed building
- allow grates, bars, and hatches to be built on flat floor (like DF itself allows)
- allow tracks to be built on hard, natural rock ramps
- allow dig priority to be properly set for track designations
- fix incorrect directions for tracks that extend south or east from a track segment pair specified with expansion syntax (e.g. T(4x4))
- fix parsing of multi-part extended zone configs (e.g. when you set custom supply limits for hospital zones AND set custom flags for a pond)
- fix error when attempting to set a custom limit for plaster powder in a hospital zone
tailor
: fixed some inconsistencies (and possible crashes) when parsing certain subcommands, e.g.tailor help
tiletypes-here
,tiletypes-here-point
: fix crash when running from an unsuspended core context
Misc Improvements
- Core: DFHack now prints the name of the init script it is running to the console and stderr
automaterial
: ensure construction tiles are laid down in order when usingbuildingplan
to plan the constructionsblueprint
:- all blueprint phases are now written to a single file, using
quickfort
multi-blueprint file syntax. to get the old behavior of each phase in its own file, pass the--splitby=phase
parameter toblueprint
- you can now specify the position where the cursor should be when the blueprint is played back with
quickfort
by passing the--playback-start
parameter - generated blueprints now have labels so
quickfort
can address them by name - all building types are now supported
- multi-type stockpiles are now supported
- non-rectangular stockpiles and buildings are now supported
- blueprints are no longer generated for phases that have nothing to do (unless those phases are explicitly enabled on the commandline or gui)
- new "track" phase that discovers and records carved tracks
- new "zone" phase that discovers and records activity zones, including custom configuration for ponds, gathering, and hospitals
- all blueprint phases are now written to a single file, using
dig-now
: no longer leaves behind a designated tile when a tile was designated beneath a tile designated for channelinggui/blueprint
:- support the new
--splitby
and--format
options forblueprint
- hide help text when the screen is too short to display it
- support the new
orders
: addedlist
subcommand to show existing exported ordersquickfort-library-guide
: added light aquifer tap and pump stack blueprints (with step-by-step usage guides) to the quickfort blueprint libraryquickfort
:- Dreamfort blueprint set improvements: added iron and flux stock level indicators on the industry level and a prisoner processing quantum stockpile in the surface barracks. also added help text for how to manage sieges and how to manage prisoners after a siege.
- add
quickfort.apply_blueprint()
API function that can be called directly by other scripts - by default, don't designate tiles for digging that have masterwork engravings on them. quality level to preserve is configurable with the new
--preserve-engravings
param - implement single-tile track aliases so engraved tracks can be specified tile-by-tile just like constructed tracks
- allow blueprints to jump up or down multiple z-levels with a single command (e.g.
#>5
goes down 5 levels) - blueprints can now be repeated up and down a specified number of z-levels via
repeat
markers in meta blueprints or the--repeat
commandline option - blueprints can now be rotated, flipped, and shifted via
transform
andshift
markers in meta blueprints or the corresponding commandline options
quickfort
,dfhack-examples-guide
: Dreamfort blueprint set improvements based on playtesting and feedback. includes updated profession definitions.
Removed
digfort
: please usequickfort
insteadfortplan
: please usequickfort
instead
API
Buildings::findCivzonesAt()
: lookups now complete in constant time instead of linearly scanning through all civzones in the game
Lua
argparse.processArgsGetopt()
: you can now have long form parameters that are not an alias for a short form parameter. For example, you can now have a parameter like--longparam
without needing to have an equivalent one-letter-l
param.dwarfmode.enterSidebarMode()
:df.ui_sidebar_mode.DesignateMine
is now a suported target sidebar mode
Structures
historical_figure_info.spheres
: give spheres vector a usable nameunit.enemy
: fix definition ofenemy_status_slot
and addcombat_side_id
DFHack 0.47.05-r3
DFHack 0.47.05-r3
New Plugins
dig-now
: instantly completes dig designations (including smoothing and carving tracks)
New Scripts
autonick
: gives dwarves unique nicknamesbuild-now
: instantly completes planned building constructionsdo-job-now
: makes a job involving current selection high priorityprioritize
: automatically boosts the priority of current and/or future jobs of specified types, such as hauling food, tanning hides, or pulling leversreveal-adv-map
: exposes/hides all world map tiles in adventure mode
Fixes
- Core:
alt
keydown state is now cleared when DF loses and regains focus, ensuring thealt
modifier state is not stuck on for systems that don't send standard keyup events in response toalt-tab
window manager events - Lua:
memscan.field_offset()
: fixed an issue causingdevel/export-dt-ini
to crash sometimes, especially on Windows autofarm
: autofarm will now count plant growths as well as plants toward its thresholdsautogems
: no longer assigns gem cutting jobs to workshops with gem cutting prohibited in the workshop profiledevel/export-dt-ini
: fixed incorrect vtable address on Windowsquickfort
:- allow machines (e.g. screw pumps) to be built on ramps just like DF allows
- fix error message when the requested label is not found in the blueprint file
Misc Improvements
assign-beliefs
,assign-facets
: now update needs of units that were changedbuildingplan
: now displays which items are attached and which items are still missing for planned buildingsdevel/query
:- updated script to v3.2 (i.e. major rewrite for maintainability/readability)
- merged options
-query
and-querykeys
into-search
- merged options
-depth
and-keydepth
into-maxdepth
- replaced option
-safer
with-excludetypes
and-excludekinds
- improved how tile data is dealt with identification, iteration, and searching
- added option
-findvalue
- added option
-showpaths
to print full data paths instead of nested fields - added option
-nopointers
to disable printing values with memory addresses - added option
-alignto
to set the value column's alignment - added options
-oneline
and alias-1
to avoid using two lines for fields with metadata - added support for matching multiple patterns
- added support for selecting the highlighted job, plant, building, and map block data
- added support for selecting a Lua script (e.g.
dorf_tables
) - added support for selecting a Json file (e.g. dwarf_profiles.json)
- removed options
-listall
,-listfields
, and-listkeys
- these are now simply default behaviour -table
now accepts the same abbreviations (global names,unit
,screen
, etc.) aslua
andgui/gm-editor
dorf_tables
: integrateddevel/query
to show the table definitions when requested with-list
geld
: fixed-help
optiongui/gm-editor
: made search case-insensitiveorders
:- support importing and exporting reaction-specific item conditions, like "lye-containing" for soap production orders
- new
sort
command. sorts orders according to their repeat frequency. this prevents daily orders from blocking other orders for simlar items from ever getting completed.
quickfort
:- Dreamfort blueprint set improvements: extensive revision based on playtesting and feedback. includes updated
onMapLoad_dreamfort.init
settings file, enhanced automation orders, and premade profession definitions. see full changelog at #1921 and #1925 - accept multiple commands, list numbers, and/or blueprint lables on a single commandline
- Dreamfort blueprint set improvements: extensive revision based on playtesting and feedback. includes updated
tailor
: allow user to specify which materials to be used, and in what ordertiletypes-here
,tiletypes-here-point
: add--cursor
and--quiet
options to support non-interactive use casesunretire-anyone
: replaced the 'undead' descriptor with 'reanimated' to make it more mod-friendlywarn-starving
: added an option to only check sane dwarves
API
- The
Items
modulemoveTo*
andremove
functions now handle projectiles
Internals
- Install tests in the scripts repo into hack/scripts/test/scripts when the CMake variable BUILD_TESTS is defined
Lua
- new global function:
safe_pairs(iterable[, iterator_fn])
will iterate over theiterable
(a table or iterable userdata) with theiterator_fn
(pairs
if not otherwise specified) if iteration is possible. If iteration is not possible or would throw an error, for example ifnil
is passed as theiterable
, the iteration is just silently skipped.
Structures
cursed_tomb
: new struct typejob_item
: identified several fieldsocean_wave_maker
: new struct typeworldgen_parms
: moved to new struct type
Documentation
dfhack-examples-guide
: documentation for all ofdreamfort
's supporting files (useful for all forts, not just Dreamfort!)quickfort-library-guide
: updated dreamfort documentation and added screenshots
DFHack 0.47.05-r2
DFHack 0.47.05-r2
New Scripts
clear-webs
: removes all webs on the map and/or frees any webbed creaturesdevel/block-borders
: overlay that displays map block bordersdevel/luacov
: generate code test coverage reports for script development. Define theDFHACK_ENABLE_LUACOV=1
environment variable to start gathering coverage metrics.fix/drop-webs
: causes floating webs to fall to the groundgui/blueprint
: interactive frontend for theblueprint
plugin (with mouse support!)gui/mass-remove
: mass removal/suspension tool for buildings and constructionsreveal-hidden-sites
: exposes all undiscovered sitesset-timeskip-duration
: changes the duration of the "Updating World" process preceding the start of a new game, enabling you to jump in earlier or later than usual
Fixes
- Fixed an issue preventing some external scripts from creating zones and other abstract buildings (see note about room definitions under "Internals")
- Fixed an issue where scrollable text in Lua-based screens could prevent other widgets from scrolling
bodyswap
:- stopped prior party members from tagging along after bodyswapping and reloading the map
- made companions of bodyswapping targets get added to the adventurer party - they can now be viewed using the in-game party system
buildingplan
:- fixed an issue where planned constructions designated with DF's sizing keys (
umkh
) would sometimes be larger than requested - fixed an issue preventing other plugins like
automaterial
from planning constructions if the "enable all" buildingplan setting was turned on - made navigation keys work properly in the materials selection screen when alternate keybindings are used
- fixed an issue where planned constructions designated with DF's sizing keys (
color-schemes
: fixed an error in theregister
subcommand when the DF path contains certain punctuation characterscommand-prompt
: fixed issues where overlays created by running certain commands (e.g.gui/liquids
,gui/teleport
) would not update the parent screen correctlydwarfvet
: fixed a crash that could occur with hospitals overlapping with other buildings in certain waysembark-assistant
: fixed faulty early exit in first search attempt when searching for waterfallsgui/advfort
: fixed an issue where starting a workshop job while not standing at the center of the workshop required advancing time manuallygui/unit-info-viewer
: fixed size description displaying unrelated values instead of sizeorders
: fixed crash when importing orders with malformed IDsquickfort
:- comments in blueprint cells no longer prevent the rest of the row from being read. A cell with a single '#' marker in it, though, will still stop the parser from reading further in the row.
- fixed an off-by-one line number accounting in blueprints with implicit
#dig
modelines - changed to properly detect and report an error on sub-alias params with no values instead of just failing to apply the alias later (if you really want an empty value, use
{Empty}
instead) - improved handling of non-rectangular and non-solid extent-based structures (like fancy-shaped stockpiles and farm plots)
- fixed conversion of numbers to DF keycodes in
#query
blueprints - fixed various errors with cropping across the map edge
- properly reset config to default values in
quickfort reset
even if if thedfhack-config/quickfort/quickfort.txt
config file doesn't mention all config vars. Also now works even if the config file doesn't exist.
stonesense
: fixed a crash that could occur when ctrl+scrolling or closing the Stonesense windowquickfortress.csv
blueprint: fixed refuse stockpile config and prevented stockpiles from covering stairways
Misc Improvements
- Added adjectives to item selection dialogs, used in tools like
gui/create-item
- this makes it possible to differentiate between different types of high/low boots, shields, etc. (some of which are procedurally generated) blueprint
:- made
depth
andname
parameters optional.depth
now defaults to1
(current level only) andname
defaults to "blueprint" depth
can now be negative, which will result in the blueprints being written from the highest z-level to the lowest. Before, blueprints were always written from the lowest z-level to the highest.- added the
--cursor
option to set the starting coordinate for the generated blueprints. A game cursor is no longer necessary if this option is used.
- made
devel/annc-monitor
: addedreport enable|disable
subcommand to filter combat reportsembark-assistant
: slightly improved performance of surveying and improved code a littlegui/advfort
: added workshop name to workshop UIquickfort
:- the Dreamfort blueprint set can now be comfortably built in a 1x1 embark
- added the
--cursor
option for running a blueprint at specific coordinates instead of starting at the game cursor position - added more helpful error messages for invalid modeline markers
- added support for extra space characters in blueprints
- added a warning when an invalid alias is encountered instead of silently ignoring it
- made more quiet when the
--quiet
parameter is specified
setfps
: improved error handlingstonesense
: sped up startup timetweak
hide-priority: changed so that priorities stay hidden (or visible) when exiting and re-entering the designations menuunretire-anyone
: the historical figure selection list now includes theSYN_NAME
(necromancer, vampire, etc) of figures where applicable
API
- Added
dfhack.maps.getPlantAtTile(x, y, z)
anddfhack.maps.getPlantAtTile(pos)
, and updateddfhack.gui.getSelectedPlant()
to use it - Added
dfhack.units.teleport(unit, pos)
Internals
- Room definitions and extents are now created for abstract buildings so callers don't have to initialize the room structure themselves
- The DFHack test harness is now much easier to use for iterative development. Configuration can now be specified on the commandline, there are more test filter options, and the test harness can now easily rerun tests that have been run before.
- The
test/main
command to invoke the test harness has been renamed to justtest
- Unit tests can now use
delay_until(predicate_fn, timeout_frames)
to delay until a condition is met - Unit tests must now match any output expected to be printed via
dfhack.printerr()
- Unit tests now support fortress mode (allowing tests that require a fortress map to be loaded) - note that these tests are skipped by continuous integration for now, pending a suitable test fortress
Lua
- new library:
argparse
is a collection of commandline argument processing functions - new string utility functions:
string:wrap(width)
wraps a string at space-separated word boundariesstring:trim()
removes whitespace characters from the beginning and end of the stringstring:split(delimiter, plain)
splits a string with the given delimiter and returns a table of substrings. ifplain
is specified and set totrue
,delimiter
is interpreted as a literal string instead of as a pattern (the default)
- new utility function:
utils.normalizePath()
: normalizes directory slashes across platoforms to/
and coaleses adjacent directory separators reveal
: now exposesunhideFlood(pos)
functionality to Luaxlsxreader
: added Lua class wrappers for the xlsxreader plugin APIargparse.processArgsGetopt()
(previouslyutils.processArgsGetopt()
):- now returns negative numbers (e.g.
-10
) in the list of positional parameters instead of treating it as an option string equivalent to-1 -0
- now properly handles
--
like GNUgetopt
as a marker to treat all further parameters as non-options - now detects when required arguments to long-form options are missing
- now returns negative numbers (e.g.
gui.dwarfmode
: new function:enterSidebarMode(sidebar_mode, max_esc)
which uses keypresses to get into the specified sidebar mode from whatever the current screen isgui.Painter
: fixed error when callingviewport()
method
Structures
- Identified remaining rhythm beat enum values
ui_advmode.interactions
: identified some fields related to party membersui_advmode_menu
: identified several enum itemsui_advmode
:- idenfitied several fields
- renamed
wait
torest_mode
and changed to an enum with correct values
viewscreen_legendsst.cur_page
: added missingBooks
enum item, which fixes some other values
Documentation
- Added more client library implementations to the remote interface docs
DFHack 0.47.05-r1
DFHack 0.47.05-r1
Fixes
confirm
: stopped exposing alternate names when convicting unitsembark-assistant
: fixed bug in soil depth determination for ocean tilesorders
: don't crash when importing orders with malformed JSONprospector
: improved pre embark rough estimates, particularly for small clustersquickfort
: raw numericquickfort-dig-priorities
(e.g.3
, which is a valid shorthand ford3
) now works when used in .xlsx blueprints
Misc Improvements
autohauler
: allowed theAlchemist
labor to be enabled inmanipulator
and other labor screens so it can be used for its intended purpose of flagging that no hauling labors should be assigned to a dwarf. Before, the only way to set the flag was to use an external program like Dwarf Therapist.embark-assistant
: slightly improved performance of surveyinggui/no-dfhack-init
: clarified how to dismiss dialog that displays when nodfhack.init
file is foundquickfort
:- Dreamfort blueprint set improvements: significant refinements across the entire blueprint set. Dreamfort is now much faster, much more efficient, and much easier to use. The checklist now includes a mini-walkthrough for quick reference. The spreadsheet now also includes embark profile suggestions
- added aliases for configuring masterwork and artifact core quality for all stockpile categories that have them; made it possible to take from multiple stockpiles in the
quantumstop
alias - an active cursor is no longer required for running #notes blueprints (like the dreamfort walkthrough)
- you can now be in any mode with an active cursor when running
#query
blueprints (before you could only be in a few "approved" modes, like look, query, or place) - refined
#query
blueprint sanity checks: cursor should still be on target tile at end of configuration, and it's ok for the screen ID to change if you are destroying (or canceling destruction of) a building - now reports how many work orders were added when generating manager orders from blueprints in the gui dialog
- added
--dry-run
option to process blueprints but not change any game state - you can now specify the number of desired barrels, bins, and wheelbarrows for individual stockpiles when placing them
quickfort orders
on a#place
blueprint will now enqueue manager orders for barrels, bins, or wheelbarrows that are explicitly set in the blueprint.- you can now add alias definitions directly to your blueprint files instead of having to put them in a separate aliases.txt file. makes sharing blueprints with custom alias definitions much easier.
- new commandline options for setting the initial state of the gui dialog. for example:
quickfort gui -l dreamfort notes
will start the dialog filtered for the dreamfort walkthrough blueprints
Structures
- Dropped support for 0.47.03-0.47.04
- Identified scattered enum values (some rhythm beats, a couple of corruption unit thoughts, and a few language name categories)
viewscreen_loadgamest
: renamedcur_step
enumeration to match style ofviewscreen_adopt_regionst
andviewscreen_savegamest
viewscreen_savegamest
: identifiedcur_step
enumeration
Documentation
digfort
: added deprecation warnings - digfort has been replaced byquickfort
fortplan
: added deprecation warnings - fortplan has been replaced byquickfort
DFHack 0.47.05-beta1
DFHack 0.47.05-beta1
This is a beta release for DF 0.47.05. Not many things appear to have changed since 0.47.04, but let us know right away of any problems you encounter with 0.47.05 specifically.
Fixes
embark-assistant
: fixed bug in soil depth determination for ocean tilesorders
: don't crash when importing orders with malformed JSONquickfort
: raw numericquickfort-dig-priorities
(e.g.3
, which is a valid shorthand ford3
) now works when used in .xlsx blueprints
Misc Improvements
quickfort
: new commandline options for setting the initial state of the gui dialog. for example:quickfort gui -l dreamfort notes
will start the dialog filtered for the dreamfort walkthrough blueprints
Structures
- Dropped support for 0.47.03-0.47.04
DFHack 0.47.04-r5
DFHack 0.47.04-r5
New Scripts
gui/quickfort
: fast access to the quickfort interactive dialogworkorder-recheck
: resets the selected work order to theChecking
state
Fixes
embark-assistant
:- fixed order of factors when calculating min temperature
- improved performance of surveying
quickfort
:- fixed eventual crashes when creating zones
- fixed library aliases for tallow and iron, copper, and steel weapons
- zones are now created in the active state by default
- solve rare crash when changing UI modes
search
: fixed crash when searching thek
sidebar and navigating to another tile with certain keys, like<
or>
seedwatch
: fixed an issue where the plugin would disable itself on map loadstockflow
: fixedj
character being intercepted when naming stockpilesstockpiles
: no longer outputs hotkey help text beneathstockflow
hotkey help text
Misc Improvements
- Lua label widgets (used in all standard message boxes) are now scrollable with Up/Down/PgUp/PgDn keys
autofarm
: now fallows farms if all plants have reached the desired countbuildingplan
:- added ability to set global settings from the console, e.g.
buildingplan set boulders false
- added "enable all" option for buildingplan (so you don't have to enable all building types individually). This setting is not persisted (just like quickfort_mode is not persisted), but it can be set from onMapLoad.init
- modified
Planning Mode
status in the UI to show whether the plugin is in quickfort mode, "enable all" mode, or whether just the building type is enabled.
- added ability to set global settings from the console, e.g.
quickfort
:- Dreamfort blueprint set improvements: added a streamlined checklist for all required dreamfort commands and gave names to stockpiles, levers, bridges, and zones
- added aliases for bronze weapons and armor
- added alias for tradeable crafts
- new blueprint mode:
#ignore
, useful for scratch space or personal notes - implement
{Empty}
keycode for use in quickfort aliases; useful for defining blank-by-default alias values - more flexible commandline parsing allowing for more natural parameter ordering (e.g. where you used to have to write
quickfort list dreamfort -l
you can now writequickfort list -l dreamfort
) - print out blueprint names that a
#meta
blueprint is applying so it's easier to understand what meta blueprints are doing - whitespace is now allowed between a marker name and the opening parenthesis in blueprint modelines. for example,
#dig start (5; 5)
is now valid (you used to be required to write#dig start(5; 5)
)
Lua
dfhack.run_command()
: changed to interface directly with the console when possible, which allows interactive commands and commands that detect the console encoding to work properlyprocessArgsGetopt()
added to utils.lua, providing a callback interface for parameter parsing and getopt-like flexibility for parameter ordering and combination (see docs inlibrary/lua/utils.lua
andlibrary/lua/3rdparty/alt_getopt.lua
for details).
Structures
job
: identifiedorder_id
field
Documentation
- Added documentation for Lua's
dfhack.run_command()
and variants
DFHack 0.47.04-r4
DFHack 0.47.04-r4
New Scripts
fix/corrupt-equipment
: fixes some military equipment-related corruption issues that can cause DF crashes
Fixes
- Fixed an issue on some Linux systems where DFHack installed through a package manager would attempt to write files to a non-writable folder (notably when running
exportlegends
orgui/autogems
) adaptation
: fixed handling of units with no cave adaptation suffered yetassign-goals
: fixed error preventing new goals from being createdassign-preferences
: fixed handling of preferences for flourbuildingplan
:- fixed an issue preventing artifacts from being matched when the maximum item quality is set to
artifacts
- stopped erroneously matching items to buildings while the game is paused
- fixed a crash when pressing 0 while having a noble room selected
- fixed an issue preventing artifacts from being matched when the maximum item quality is set to
deathcause
: fixed an error when inspecting certain corpsesdwarfmonitor
: fixed a crash when opening theprefs
screen if units have vague preferencesdwarfvet
: fixed a crash that could occur when discharging patientsembark-assistant
:- fixed an issue causing incursion resource matching (e.g. sand/clay) to skip some tiles if those resources were provided only through incursions
- corrected river size determination by performing it at the MLT level rather than the world tile level
quickfort
:- fixed handling of modifier keys (e.g.
{Ctrl}
or{Alt}
) in query blueprints - fixed misconfiguration of nest boxes, hives, and slabs that were preventing them from being built from build blueprints
- fixed valid placement detection for floor hatches, floor grates, and floor bars (they were erroneously being rejected from open spaces and staircase tops)
- fixed query blueprint statistics being added to the wrong metric when both a query and a zone blueprint are run by the same meta blueprint
- added missing blueprint labels in gui dialog list
- fixed occupancy settings for extent-based structures so that stockpiles can be placed within other stockpiles (e.g. in a checkerboard or bullseye pattern)
- fixed handling of modifier keys (e.g.
search
: fixed an issue where search options might not display if screens were destroyed and recreated programmatically (e.g. withquickfort
)unsuspend
: now leaves buildingplan-managed buildings alone and doesn't unsuspend underwater tasksworkflow
: fixed an error when creating constraints on "mill plants" jobs and some other plant-related jobszone
: fixed an issue causing theenumnick
subcommand to run when attempting to runassign
,unassign
, orslaughter
Misc Improvements
buildingplan
:- added support for all buildings, furniture, and constructions (except for instruments)
- added support for respecting building job_item filters when matching items, so you can set your own programmatic filters for buildings before submitting them to buildingplan
- changed default filter setting for max quality from
artifact
tomasterwork
- changed min quality adjustment hotkeys from 'qw' to 'QW' to avoid conflict with existing hotkeys for setting roller speed - also changed max quality adjustment hotkeys from 'QW' to 'AS' to make room for the min quality hotkey changes
- added a new global settings page accessible via the
G
hotkey when on any building build screen;Quickfort Mode
toggle for legacy Python Quickfort has been moved to this page - added new global settings for whether generic building materials should match blocks, boulders, logs, and/or bars - defaults are everything but bars
devel/export-dt-ini
: updated for Dwarf Therapist 41.2.0embark-assistant
: split the lair types displayed on the local map into mound, burrow, and lairgui/advfort
: added support for linking to hatches and pressure plates with mechanismsmodtools/add-syndrome
: added support for specifying syndrome IDs instead of namesprobe
: added more output for designations and tile occupancyquickfort
:- The Dreamfort sample blueprints now have complete walkthroughs for each fort level and importable orders that automate basic fort stock management
- added more blueprints to the blueprints library: several bedroom layouts, the Saracen Crypts, and the complete fortress example from Python Quickfort: TheQuickFortress
- query blueprint aliases can now accept parameters for dynamic expansion - see dfhack-config/quickfort/aliases.txt for details
- alias names can now include dashes and underscores (in addition to letters and numbers)
- improved speed of first call to
quickfort list
significantly, especially for large blueprint libraries - added
query_unsafe
setting to disable query blueprint error checking - useful for query blueprints that send unusual key sequences - added support for bookcases, display cases, and offering places (altars)
- added configuration support for zone pit/pond, gather, and hospital sub-menus in zone blueprints
- removed
buildings_use_blocks
setting and replaced it with more flexible functionality inbuildingplan
- added support for creating uninitialized stockpiles with :kbd:
c
API
buildingplan
: added Lua interface APIBuildings::setSize()
: changed to reuse existing extents when possibledfhack.job.isSuitableMaterial()
: added an item type parameter so thenon_economic
flag can be properly handled (it was being matched for all item types instead of just boulders)
Lua
utils.addressof()
: fixed for raw userdata
Structures
building_extents_type
: new enum, used forbuilding_extents.extents
world_mountain_peak
: new struct (was previously inline) - used inworld_data.mountain_peaks
Documentation
- Quickfort alias guide: alias syntax and alias standard library documentation for
quickfort
blueprints - Quickfort library guide: overview of the quickfort blueprint library
DFHack 0.47.04-r3
This release includes a new Quickfort implementation by @myk002 - feedback is welcome, and please let us know of any issues you encounter in the issue tracker.
DFHack 0.47.04-r3
New Plugins
xlsxreader
: provides an API for Lua scripts to read Excel spreadsheets
New Scripts
quickfort
: DFHack-native implementation of quickfort with many new features and integrations - see the quickfort user guide for detailstimestream
: controls the speed of the calendar and creaturesuniform-unstick
: prompts units to reevaluate their uniform, by removing/dropping potentially conflicting worn items
Fixes
-
ban-cooking
: fixed an error in several subcommands -
buildingplan
: fixed handling of buildings that require buckets -
getplants
: fixed a crash that could occur on some maps -
search
: fixed an issue causing item counts on the trade screen to display inconsistently when searching -
stockpiles
:- fixed an error when saving furniture stockpiles
- fixed a crash when loading food stockpiles
Misc Improvements
-
createitem
:- added an
inspect
subcommand to print the item and material tokens of existing items, which can be used to create additional matching items - added support for plant growths (fruit, berries, leaves, etc.)
- added an
-
embark-assistant
: added support for searching for taller waterfalls (up to 50 z-levels tall) -
search
: added support for searching for names containing non-ASCII characters using their ASCII equivalents -
stocks
: added support for searching for items containing non-ASCII characters using their ASCII equivalents -
unretire-anyone
: made undead creature names appear in the historical figure list -
zone
:- added slaughter indication to
uinfo
output - added an
enumnick
subcommand to assign enumerated nicknames (e.g "Hen 1", "Hen 2"...)
- added slaughter indication to
API
- Added
DFHack::to_search_normalized()
(Lua:dfhack.toSearchNormalized()
) to convert non-ASCII alphabetic characters to their ASCII equivalents
Structures
history_event_masterpiece_createdst
: fixed alignment, including subclasses, and identifiedskill_at_time
item_body_component
: fixed some alignment issues and identified some fields (also applies to subclasses likeitem_corpsest
)stockpile_settings
: removedfurniture.sand_bags
(no longer present)
Documentation
- Fixed syntax highlighting of most code blocks to use the appropriate language (or no language) instead of Python
DFHack 0.47.04-r2
DFHack 0.47.04-r2
New Scripts
animal-control
: helps manage the butchery and gelding of animalsdevel/kill-hf
: kills a historical figuregeld
: gelds or ungelds animalslist-agreements
: lists all guildhall and temple agreementslist-waves
: displays migration wave information for citizens/unitsungeld
: ungelds animals (wrapper aroundgeld
)
New Tweaks
tweak
do-job-now: adds a job priority toggle to the jobs listtweak
reaction-gloves: adds an option to make reactions produce gloves in sets with correct handedness
Fixes
-
Fixed a segfault when attempting to start a headless session with a graphical PRINT_MODE setting
-
Fixed an issue with the macOS launcher failing to un-quarantine some files
-
Fixed
Units::isEggLayer
,Units::isGrazer
,Units::isMilkable
,Units::isTrainableHunting
,Units::isTrainableWar
, andUnits::isTamable
ignoring the unit's caste -
Linux: fixed
dfhack.getDFPath()
(Lua) andProcess::getPath()
(C++) to always return the DF root path, even if the working directory has changed -
digfort
:- fixed an issue causing blueprints touching the southern or eastern edges of the map to be rejected (northern and western edges were already allowed). This allows blueprints that span the entire embark area.
- fixed y-line tracking when .csv files contain lines with only commas
-
embark-assistant
: fixed a couple of incursion handling bugs. -
embark-skills
: fixed an issue with structures causing thepoints
option to do nothing -
exportlegends
:- stopped including some tags with
-1
values which don't provide useful information - fixed an issue where two different
<reason>
tags could be included in a<historical_event>
- stopped including some tags with
-
getplants
: fixed issues causing plants to be collected even if they have no growths (or unripe growths) -
gui/advfort
: fixed "operate pump" job -
gui/load-screen
: fixed an issue causing longer timezones to be cut off -
labormanager
:- fixed an issue preventing custom furnaces from being built
- fixed handling of new jobs in 0.47
-
modtools/moddable-gods
:- made
-depictedAs
argument work - removed unused
-domain
and-description
arguments - fixed an error when creating the historical figure
- made
-
names
:- fixed an issue causing renamed units to display their old name in legends mode and some other places
- fixed an error preventing the script from working
-
pref-adjust
: fixed some compatibility issues and a potential crash -
RemoteFortressReader
:- fixed an issue that could cause block coordinates to be incorrect
- fixed a couple crashes that could result from decoding invalid enum items (
site_realization_building_type
andimprovement_type
)
-
rendermax
: fixed a hang that could occur when enabling some renderers, notably on Linux -
stonesense
:- fixed some issues that could cause the splash screen to hang
- fixed a crash when launching Stonesense
Misc Improvements
-
Linux/macOS: Added console keybindings for deleting words (Alt+Backspace and Alt+d in most terminals)
-
add-recipe
:- added a command explanation or error message when entering an invalid command
- added tool recipes (minecarts, wheelbarrows, stepladders, etc.)
-
armoks-blessing
: added adjustments to values and needs -
blueprint
:- now automatically creates folder trees when organizing blueprints into subfolders (e.g.
blueprint 30 30 1 rooms/dining dig
will create the fileblueprints/rooms/dining-dig.csv
); previously it would fail if theblueprints/rooms/
directory didn't already exist - now writes blueprints to the
blueprints/
subfolder instead of the df root folder
- now automatically creates folder trees when organizing blueprints into subfolders (e.g.
-
confirm
: added a confirmation dialog for convicting dwarves of crimes -
devel/query
: added many new query options -
digfort
:- added a
force
option to truncate blueprints if the full blueprint would extend off the edge of the map - documented that removing ramps, cutting trees, and gathering plants are indeed supported
- handled double quotes (") at the start of a string, allowing .csv files exported from spreadsheets to work without manual modification
- added a
-
dwarf-op
:- added ability to protect dwarves based on symbols in their custom professions
- added ability to select dwarves based on migration wave
-
exportlegends
:- added ability to save all files to a subfolder, named after the region folder and date by default
- changed some enum values from numbers to their string representations
- changed some flags to be represented by self-closing tags instead of true/false strings (e.g.
<is_volcano/>
) - note that this may require changes to other XML-parsing utilities
-
gui/advfort
: added support for specifying the entity used to determine available resources -
gui/gm-editor
: added support for automatically following ref-targets when pressing thei
key -
manipulator
: added a new column option to display units' goals -
modtools/moddable-gods
: added support forneuter
gender -
pref-adjust
:- added a new
goth
profile - added support for adjusting just the selected dwarf
- added a new
-
remove-stress
: added a-value
argument to enable setting stress level directly -
workorder
: changed default frequency from "Daily" to "OneTime"
API
- Added
Filesystem::mkdir_recursive
- Extended
Filesystem::listdir_recursive
to optionally make returned filenames relative to the start directory Units
: added goal-related functions:getGoalType()
,getGoalName()
,isGoalAchieved()
Internals
- Added support for splitting scripts into multiple files in the
scripts/internal
folder without polluting the output ofls
Lua
- Added a
ref_target
field to primitive field references, corresponding to theref-target
XML attribute - Made
dfhack.units.getRaceNameById()
,dfhack.units.getRaceBabyNameById()
, anddfhack.units.getRaceChildNameById()
available to Lua
Ruby
- Updated
item_find
andbuilding_find
to use centralized logic that works on more screens
Structures
- Added a new
<df-other-vectors-type>
, which allowsworld.*.other
collections of vectors to use the correct subtypes for items creature_raw
: renamedgender
tosex
to match the field inunit
, which is more frequently usedcrime
: identifiedwitnesses
, which contains the data held by the old field namedreports
intrigue
: new type (split out fromhistorical_figure_relationships
)items_other_id
: removedBAD
, and by extension,world.items.other.BAD
, which was overlapping withworld.items.bad
job_type
: added job types new to 0.47plant_raw
: material_defs now contains arrays rather than loose fieldspronoun_type
: new enum (previously documented in field comments)setup_character_info
: fixed a couple alignment issues (needed byembark-skills
)ui_advmode_menu
: identified some new enum items
Documentation
- Added some new dev-facing pages, including dedicated pages about the remote API, memory research, and documentation
- Expanded the installation guide
- Made a couple theme adjustments
DFHack 0.47.04-r1
DFHack 0.47.04-r1
New Scripts
color-schemes
: manages color schemesdevel/print-event
: prints the description of an event by ID or indexdevel/sc
: checks size of structuresdevel/visualize-structure
: displays the raw memory of a structuregui/color-schemes
: an in-game interface forcolor-schemes
light-aquifers-only
: changes heavy aquifers to light aquiferson-new-fortress
: runs DFHack commands only in a new fortressonce-per-save
: runs DFHack commands unless already run in the current saveresurrect-adv
: brings your adventurer back to lifereveal-hidden-units
: exposes all sneaking unitsworkorder
: allows queuing manager jobs; smart about shear and milk creature jobs
Fixes
-
Fixed a crash in
find()
for some types when no world is loaded -
Fixed a crash when starting DFHack in headless mode with no terminal
-
Fixed translation of certain types of in-game names
-
autogems
: fixed an issue with binned gems being ignored in linked stockpiles -
catsplosion
: fixed error when handling races with only one caste (e.g. harpies) -
deep-embark
:- prevented running in non-fortress modes
- ensured that only the newest wagon is deconstructed
-
devel/visualize-structure
: fixed padding detection for globals -
exportlegends
:- added UTF-8 encoding and XML escaping for more fields
- added checking for unhandled structures to avoid generating invalid XML
- fixed missing fields in
history_event_assume_identityst
export
-
full-heal
:- when resurrected by specifying a corpse, units now appear at the location of the corpse rather than their location of death
- resurrected units now have their tile occupancy set (and are placed in the prone position to facilitate this)
- fixed issues with removing corpses
- fixed resurrection for non-historical figures
-
spawnunit
: fixed an error when forwarding some arguments but not a location tomodtools/create-unit
-
stocks
: fixed display of book titles -
teleport
: fixed setting new tile occupancy -
tweak
embark-profile-name: fixed handling of the native shift+space key
Misc Improvements
-
Added "bit" suffix to downloads (e.g. 64-bit)
-
Tests:
- moved from DF folder to hack/scripts folder, and disabled installation by default
- made test runner script more flexible
-
deep-embark
:- improved support for using directly from the DFHack console
- added a
-clear
option to cancel
-
devel/export-dt-ini
: updated some field names for DT for 0.47 -
devel/visualize-structure
: added human-readable lengths to containers -
dfhack-run
: added color output support -
embark-assistant
:- updated embark aquifer info to show all aquifer kinds present
- added neighbor display, including kobolds (SKULKING) and necro tower count
- updated aquifer search criteria to handle the new variation
- added search criteria for embark initial tree cover
- added search criteria for necro tower count, neighbor civ count, and specific neighbors. Should handle additional entities, but not tested
-
exportlegends
:- added evilness and force IDs to regions
- added profession and weapon info to relevant entities
- added support for many new history events in 0.47
- added historical event relationships and supplementary data
- made interaction export more robust and human-readable
- removed empty
<item_subtype>
and<claims>
tags - added identity information
- added creature raw names and flags
-
full-heal
:- made resurrection produce a historical event viewable in Legends mode
- made error messages more explanatory
-
getplants
: added switches for designations for farming seeds and for max number designated per plant -
gui/prerelease-warning
: updated links and information about nightly builds -
install-info
: added DFHack build ID to report -
manipulator
: added intrigue to displayed skills -
modtools/create-item
: added-matchingGloves
and-matchingShoes
arguments -
modtools/create-unit
:- added
-duration
argument to make the unit vanish after some time - added
-locationRange
argument to allow spawning in a random position within a defined area - added
-locationType
argument to specify the type of location to spawn in - added
-equip
option to equip created units - added
-skills
option to give skills to units - added
-profession
and-customProfession
options to adjust unit professions
- added
-
modtools/syndrome-trigger
: enabled simultaneous use of-synclass
and-syndrome
-
repeat
: added-list
option -
search
: added support for the fortress mode justice screen -
dfhack.init-example
: enabledautodump
API
- Added
Items::getBookTitle
to get titles of books. Catches titles buried in improvements, unlike getDescription.
Internals
- Added separate changelogs in the scripts and df-structures repos
- Improved support for tagged unions, allowing tools to access union fields more safely
- Moved
reversing
scripts to df_misc repo
Lua
pairs()
now returns available class methods for DF types
Structures
-
Added an XML schema for validating df-structures syntax
-
Added globals:
cur_rain
,cur_rain_counter
,cur_snow
,cur_snow_counter
,weathertimer
,jobvalue
,jobvalue_setter
,interactitem
,interactinvslot
,handleannounce
,preserveannounce
,updatelightstate
-
Added
divination_set_next_id
andimage_set_next_id
globals -
Dropped support for 0.44.12-0.47.02
-
abstract_building_type
: added types (and subclasses) new to 0.47 -
activity_entry_type
: new enum type -
adventure_optionst
: identified many vmethods -
agreement_details_data_plot_sabotage
: new struct type, along with relatedagreement_details_type.PlotSabotage
-
agreement_details_type
: added enum -
agreement_details
:- identified most fields of most sub-structs
- added struct type (and many associated data types)
-
agreement_party
: added struct type -
announcement_type
: added types new to 0.47 -
architectural_element
: new enum -
artifact_claim_type
: added enum -
artifact_claim
:- identified several fields
- added struct type
-
artifact_record
: identified several fields -
battlefield
: new struct type -
breath_attack_type
: addedSHARP_ROCK
-
breed
: new struct type -
building_offering_placest
: new class -
building_type
: addedOfferingPlace
-
caste_raw_flags
:- renamed and identified many flags to match information from Toady
- renamed many items to match DF names
-
creature_handler
: identified vmethods -
creature_interaction_effect
: added subclasses new to 0.47 -
creature_raw_flags
:- renamed and identified many flags to match information from Toady
- renamed many items to match DF names
- identified several more items
-
crime_type
: new enum type -
crime
: removed fields ofreports
that are no longer present -
dfhack_room_quality_level
: added enum attributes for names of rooms of each quality -
d_init
: added settings new to 0.47 -
entity_name_type
: addedMERCHANT_COMPANY
,CRAFT_GUILD
-
entity_position_responsibility
: added values new to 0.47 -
entity_site_link_type
: new enum type -
export_map_type
: new enum type -
fortress_type
: added enum -
general_ref_type
: addedUNIT_INTERROGATEE
-
ghost_type
: addedNone
value -
goal_type
: added goals types new to 0.47 -
histfig_site_link
: added subclasses new to 0.47 -
historical_entity.flags
: identified several flags -
historical_entity.relations
: renamed fromunknown1b
and identified several fields -
historical_figure.vague_relationships
: identified -
historical_figure_info.known_info
: renamed fromsecret
, identified some fields -
historical_figure
: renamedunit_id2
tonemesis_id
-
history_event_circumstance_info
: new struct type (and changed severalhistory_event
subclasses to use this) -
history_event_collection
: added subtypes new to 0.47 -
history_event_context
:- identified fields
- added lots of new fields
-
history_event_reason_info
: new struct type (and changed severalhistory_event
subclasses to use this) -
history_event_reason
:- added items new to 0.47
- added captions for all items
-
history_event_type
: added types for events new to 0.47, as well as correspondinghistory_event
subclasses (too many to list here) -
honors_type
:- identified several fields
- added struct type
-
identity_type
: new enum -
identity
: renamedciv
toentity_id
, identifiedtype
-
image_set
: new struct type -
interaction_effect_create_itemst
: new struct type -
interaction_effect_summon_unitst
: new struct type -
interaction_effect
: added subtypes new to 0.47 -
interaction_source_experimentst
: added class type -
interaction_source_usage_hint
: added values new to 0.47 -
interface_key
: added items for keys new to 0.47 -
interrogation_report
: new struct type -
itemdef_flags
: new enum, withGENERATED
flag -
item
: identified several vmethods -
job_skill
: addedINTRIGUE
,RIDING
-
justification
: new enum -
lair_type
: added enum -
layer_type
: new enum type -
lever_target_type
: identifiedLeverMechanism
andTargetMechanism
values -
monument_type
: added enum -
next_global_id
: added enum -
plant.damage_flags
: addedis_dead
-
plot_role_type
: new enum type -
plot_strategy_type
: new enum type -
poetic_form_action
: addedBeseech
-
region_weather
: new struct type -
relationship_event_supplement
: new struct type -
relationship_event
: new struct type -
setup_character_info
: expanded ...