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[#71] Enabled the Anastar League and bumped us to 1.4.0.
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DaloLorn committed Jan 25, 2023
1 parent ede4259 commit 08d0bd3
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22 changes: 21 additions & 1 deletion Rising Stars/data/empires/presets.txt
Original file line number Diff line number Diff line change
Expand Up @@ -200,4 +200,24 @@ Preset: Khalerii
Trait: Communism
Trait: Flux
Trait: VanguardSwarmers
Trait: Industrious
Trait: Industrious

Preset: Anastar
Name: #RACE_CRIME_SYNDICATE
Tagline: #RACE_CRIME_SYNDICATE_TAGLINE
Lore: #RACE_CRIME_SYNDICATE_LORE
Portrait: emp_portrait_pirates
Shipset: Bromma
Hard: True
AI Support: False

Trait: CrimeSyndicate
Trait: Innovative
Trait: Capitalism
Trait: Lavish
Trait: Hyperdrive
Trait: Sedentary
Trait: Nimble
Trait: Animated
Trait: Paranoid
Trait: ManifestDestiny
2 changes: 1 addition & 1 deletion Rising Stars/data/traits/lifestyle/CrimeSyndicate.txt
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Expand Up @@ -6,7 +6,7 @@ Trait: CrimeSyndicate
Category: Lifestyle
Unique: Lifestyle
AI Support: False
Available: False
Available: True

UnlockSubsystem(BoardingParty)
UnlockSubsystem(ConstructionBay)
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13 changes: 6 additions & 7 deletions Rising Stars/modinfo.txt
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@@ -1,10 +1,6 @@
Name: Rising Stars
Description: <<
[i]The year is 723 AP. Desperation has torn the galaxy apart. The C'k'tnilit continue to clash with the other races, demanding their assistance with - if not their participation in - their grand exodus. Just as implacable, the Atroans seek to shield themselves against the Heralds' ancestral foe on the edges of the galaxy. Elsewhere, a vast coalition of races struggles to prevent the Bluuhbi from summoning their great masters to conquer the galaxy, all the while dreading the possible resurgence of the same warmongers they had defeated but a few short years ago.

Only a handful of races continue undisturbed. Some out of ignorance. Some out of confidence. And some... Some races are simply overlooked. Such is the case of the Khalerii - small, industrious, [b]hateful[/b] creatures toiling away beyond the outskirts of civilized space. Preparing, stockpiling troops and weapons for their ultimate endeavour.

An endeavour which may very well change the fate of this war-torn galaxy...[/i]
[i]Lore blurb TBD[/i]

A large-scale mod that seeks to expand and improve various aspects of SR2's gameplay. [b]Designed primarily for use with the Wake of the Heralds expansion. While the mod should still function normally, some content may be missing.[/b]

Expand All @@ -16,7 +12,7 @@

Once the CP has been installed, you do not need to enable it in order to play Rising Stars.[/b]

[b][h1]Current version: 1.3.1 (The Khalerii Endeavour)[/h1][/b]
[b][h1]Current version: 1.4.0 (Forces of Corruption)[/h1][/b]
[b][h1]The current release of the mod features the following:[/h1][/b][list]
[*]Six new lifestyles with various pros and cons[list]
[*]Berserkers, exemplified by the warlike Rahta race[list]
Expand All @@ -31,6 +27,8 @@
[*][i]Funnel the galaxy's resources to your Ringworlds as you work to reassert your dominance over the Vanguard and gain the favor of the Overlords by ensuring their conquest of this galaxy[/i][/list]
[*]Swarmers, the second Vanguard race, represented by the industrious Khalerii[list]
[*][i]Wield unparalleled industrial capabilities in your quest to prove yourself an equal of the other, "superior" Vanguard races[/i][/list]
[*]Crime Syndicates, such as the mysterious Anastar League[list]
[*][i]Live on the fringes of galactic society, building and maintaining a widespread web of corruption through which to dominate the galaxy[/i][/list]
[/list]
[*]A fully transformed tech grid, bringing back the organized nature of the ABEM grid and reintroducing its specialization system
[*]More than a dozen new subsystems, including Ferrofluid Armor, Miner Hulls, Covariant Shield Generators, and Singularity Cores
Expand All @@ -50,9 +48,10 @@
[*]Starbases - [i]most orbitals have been converted into modules for large, upgradeable 'Starbase' orbitals, capable of performing a variety of functions and potentially resilient enough to repel raiding parties[/i]
[*]Mining Complexes - [i]an Economic Starbase module that tractors a nearby Ore asteroid and provides a steady flow of Ore, the Mining Complex can mine a depleted asteroid at a reduced rate indefinitely[/i]
[*]New Movement Physics - [i]includes Darloth's "New Movement Physics" and "NMP Graviton Adjust" mods to improve the tactical feasibility and versatility of sublight drives[/i]
[*]Shield Mitigation - [i]similarly to Dolynick's Faction Addon, RS shields reduce incoming damage and do not suffer bleedthrough against most weapons, becoming a viable primary defense in their own right[/i]
[*]Shield Revamp - [i]akin to Sins of a Solar Empire, RS shields reduce incoming damage and do not suffer bleedthrough against most weapons, becoming a viable primary defense in their own right, while Shield Hardeners further improve their damage resistance[/i]
[*]FTL Suppression - [i]most FTL jamming effects now only impede FTL travel instead of preventing it, though the standalone FTL Jammer can still temporarily block transit[/i]
[*]Logistics - [i]building multiple ships of the same design grants scaling cost reductions and partial XP sharing, while early warning orbitals complicate surprise attacks[/i]
[*]FTL Colonization/Towing - [i]all FTL types can now be used for colonization or towing things across the galaxy[/i]
[/list]
[*]New maps:[list]
[*]Precious Clouds - [i]4-player map; race to rule the rich nebulae at the heart of this small sector[/i]
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4 changes: 2 additions & 2 deletions Rising Stars/scripts/definitions/ABEM_version.as
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Expand Up @@ -2,7 +2,7 @@ import version;
import CP_version;

// ABEMMOD's last revision was 724.
const string MOD_REVISION = "1335";
const string MOD_REVISION = "1336";
const array<string> VERSIONS = {
"v2.0.3",
"OpenSR v1.0.0",
Expand All @@ -25,7 +25,7 @@ const array<string> CP_REVISIONS = {
"270",
};

const string MOD_NAME = "Rising Stars v1.3.1";
const string MOD_NAME = "Rising Stars v1.4.0";
const string MOD_VERSION = MOD_NAME + " (revision " + MOD_REVISION + ") for Star Ruler 2 " + VERSIONS[0] + " (revision " + REVISIONS[0] + ", currently using " + GAME_VERSION + " " + SCRIPT_VERSION + ")";

string getLowestSupported(string input) {
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