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Update cmake-win64.yml #158

Update cmake-win64.yml

Update cmake-win64.yml #158

Workflow file for this run

name: CMake
on: [push, pull_request, workflow_dispatch]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-20.04, macos-12]
steps:
- uses: actions/checkout@v4
- name: Install dependencies on Linux
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
sudo apt-get install -y libwebpdemux2 libwebp-dev
sudo apt-get install -y libopenjp2-7 libopenjp2-7-dev libopenjp2-tools
sudo apt-get install -y libgif-dev
cmake --version
- name: Install dependencies on macOS
if: runner.os == 'macOS'
run: |
brew install ninja
brew install giflib
brew install openjpeg
brew install webp
cmake --version
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -G Ninja -DSW_BUILD=OFF -DBUILD_PROG=OFF -DBUILD_SHARED_LIBS=ON
- name: Build
# Build your program with the given configuration
run: sudo cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --target install