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v0.4.0

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@DanielChappuis DanielChappuis released this 06 Oct 22:11
· 1382 commits to master since this release

ReactPhysics3D version 0.4.0

What is new in this version :

  • Add collision shapes (Capsule, Convex Mesh).
  • Add joints (Ball and Socket, Hinge, Slider, Fixed).
  • Add sleeping technique for inactive bodies.
  • Add velocity damping.
  • It is now easier to apply force and torque to a rigid body.
  • Add the EventListener class to allow the user to be notified when some events occur (contacts, ...).
  • Add examples for the joints and collision shapes.
  • Remove the world gravity force from the external force of rigid bodies and allow the user to disable the gravity on a given body.
  • Make possible to modify the collision margin of some collision shapes.
  • Add a Material class to keep track of the properties of a rigid body (friction coefficient, bounciness, ...).
  • Collision shapes now use the internal memory allocator.
  • New internal memory allocator.
  • Add a hierarchical real-time profiler.
  • Reduce the allocated memory of the broad-phase when several bodies are removed from the world.
  • Fix issue in the Sweep-And-Prune broad-phase collision detection (thanks to Aleksi Sapon).
  • Fix issue in the contact solver resulting in less jittering.