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v0.6.0

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@DanielChappuis DanielChappuis released this 15 Apr 20:26
· 1120 commits to master since this release

ReactPhysics3D version 0.6.0

What is new in this version:

  • Add support for static concave triangular mesh collision shape.
  • Add support for height field collision shape.
  • Add support for rolling resistance.
  • The DynamicsWorld::update() method now takes the time step for the next simulation step in parameter.
  • It is now possible to change the local scaling of a collision shape.
  • Add new constructor of ConvexMeshShape that accepts a triangular mesh.
  • It is now easier to use your own narrow-phase collision detection algorithm.
  • The CollisionWorld and DynamicsWorld now automatically destroys bodies and joints that have not been destroyed at the end.
  • New testbed application with demo scenes.