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Releases: DarkCurseBreaker/Toolbox

v0.0.12

29 Oct 18:16
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v0.0.12 Pre-release
Pre-release

Changes from v0.0.12:

  • On screen countdown for respawning defenders
  • Removed hammer:post_game/gamerulereset from hammer:in_game/start
  • Corrected respawn timer to 17 seconds

v0.0.11

29 Oct 10:43
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v0.0.11 Pre-release
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Changes from v0.0.10:

  • Updated structure files to use new organized function namespaces after reset
  • Jingle actually works now

v0.0.10

28 Oct 17:31
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v0.0.10 Pre-release
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Changes from v0.0.10:

  • Fixed commands in command blocks

v0.0.9

28 Oct 17:12
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v0.0.9 Pre-release
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Changes from v0.0.8:

  • Added the victory fanfare from the original Nail map (Originally from Final Fantasy VII)
  • Organized functions in the data-pack
  • Data-pack is now named Omnitool

v0.0.8

27 Oct 17:02
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v0.0.8 Pre-release
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Changes from v0.0.7:

  • Cosmetic Changes
  • Loot
  • Traps
  • Easter Eggs!

v0.0.7

27 Oct 09:52
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v0.0.7 Pre-release
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Changes from v0.0.6:

  • The castle has stronger foundations now to dissuade tunnellers
  • Defender spawn door now function based to avoid nearby explosions locking them in
  • Implemented ability to blow the 2nd gate bridge from the original Nail map
  • Entities killed on map reset to avoid build up of entities

v0.0.6

26 Oct 08:09
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v0.0.6 Pre-release
Pre-release

Changes from v0.0.5:

  • Defender respawn works on scoreboard based timer rather than running down a long corridor
  • Shield generator now function based
  • Kill counter visible on "Tab" key press
  • Health visible under player tags

v0.0.5

25 Oct 19:22
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v0.0.5 Pre-release
Pre-release

Changes from v0.0.4:

  • Properly applied speed to respawning defenders
  • Filled empty space in the drop zone structure
  • hammer:reset now clears player inventories
  • Defenders locked in by hammer:defready setblock-ing blue_concrete instead of piston action
  • Dropper based item timer at drop zone mirrored

v0.0.4

25 Oct 18:40
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v0.0.4 Pre-release
Pre-release

Changes from v0.0.3:

  • Changed logic for ready and unready functions to set team regardless of randomizer used or not
  • hammer:gamerulereset resets keepInventory, friendlyFire and doDaylightCycle
  • Reset map from chat message after match end through tellraw with click event

v0.0.3

25 Oct 18:08
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v0.0.3 Pre-release
Pre-release

Changes from v0.0.2:

  • Added ability to reset map (/function hammer:reset) for repeated matches without repeated unarchiving of the map archive files between matches