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Releases: DarkCurseBreaker/Toolbox

v1.0.1

23 Aug 20:05
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Changes from v1.0.0:

  • Pressure plates added near the lobby beacons to give the Command Book 📖 to players without having to use commands
  • Most of the commands once in the command room have been shifted to the Command Book 📑
  • The command room has been removed ❌
  • The chunk containing the defender respawn marker for Nail Reborn and Nail Redux is permanently forceloaded 🔒 to allow defender spawnpoint to be reliably set
  • minecraft:light 💡 added to the lobby and in the below map area to prevent mob spawns

v1.0.0

10 Aug 21:38
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Changes from v0.0.20:

  • Better performance 🤞 through better selector arguments' usage and use of minecraft:marker entities
  • Functions greatly streamlined through use of minecraft:marker entities
  • More functions now announce using tellraw for better transparency
  • Jingles finally work on every map 🤞
  • Bugs squashed 🤞 and command blocks reduced

v0.0.20

08 Jul 11:09
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v0.0.20 Pre-release
Pre-release

Changes from v0.0.19:

  • Map version shifted to 1.18.1 from v0.0.20 onwards
  • Filled chests at final wall layers with water and lava buckets
  • Covered command blocks in lobby
  • Flooding when loading has been fixed on all maps
  • Fixed incorrect commands in command blocks preventing invaders from readying or unreadying
  • Known issues: Paintings popping off walls and a trap automatically triggering

v0.0.19

10 Nov 09:48
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v0.0.19 Pre-release
Pre-release

Changes from v0.0.18:

  • The Nail level has its chests and minecart with chest stocked up now
  • Signs have their text back on the Nail level
  • Known issues: Flowing water and source blocks still waterlog nearby blocks flooding areas of the map when loading any of the three

v0.0.18

08 Nov 11:21
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v0.0.18 Pre-release
Pre-release

Changes from v0.0.17:

  • Command Book added (use hammer:pre_game/book)
  • Implemented ability to switch between and randomize maps and jingles
  • Note: look at the customization wiki page to utilise these new features
  • Known issues: All items are missing from the Nail map and water source blocks waterlog nearby blocks flooding the map when loading any of the three

v0.0.17

04 Nov 19:51
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v0.0.17 Pre-release
Pre-release

Changes from v0.0.16:

  • Fixed jingles
  • Item frames not popped off walls every game start

v0.0.16

03 Nov 21:29
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v0.0.16 Pre-release
Pre-release

Changes from v0.0.15:

  • Fixed jingle hopesanddreams
  • Item frames no longer disappear between matches

v0.0.15

03 Nov 20:54
e7d0e2a
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v0.0.15 Pre-release
Pre-release

Changes from v0.0.14:

  • Redid FFVII victory fanfare using Open Noteblock Studio
  • More jingles
  • Jingles randomizer
  • Team Captain Randomizer

v0.0.14

01 Nov 14:19
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v0.0.14 Pre-release
Pre-release

Changes from v0.0.13:

  • Two new jingles (TF2 Main Theme and Super Idol 105C) added, picking method will be implemented in future
  • Buckets are now one time use
  • Hailfire now has Multishot
  • The Watcher now has Piercing I
  • Defenders have cooked chicken at the first wall supply hut
  • Defenders now in adventure mode during respawn
  • Small aesthetic tweaks at the area behind last defender wall
  • Blowing the Bridge re-implemented properly this time
  • Traps!
  • Torture room is no longer flooded

v0.0.13

31 Oct 16:44
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v0.0.13 Pre-release
Pre-release

Changes from v0.0.12:

  • Area behind the third defender wall has a new basalt delta themed look!
  • The Unburnable Cap, Unburnable Chestplate, Lucky Pants and ST0M-PEE5 are back!
  • The invaders food has gotten a much needed upgrade from mere melons!