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bomb sarcophagus & sarcophagus random event#1042

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chazzyjazzy wants to merge 4 commits intoDarkPack13:masterfrom
chazzyjazzy:sarcophagus
Open

bomb sarcophagus & sarcophagus random event#1042
chazzyjazzy wants to merge 4 commits intoDarkPack13:masterfrom
chazzyjazzy:sarcophagus

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@chazzyjazzy
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About The Pull Request

implements the bomb sarcophagus (bloodlines reference) and a sarcophagus random event which spawns an antediluvian sarcophagus (or a bomb sarcophagus, 50% chance) and the associated key at predetermined landmarks placed in sdmm

todo - make the key and sarcophagus not spawn if a player is nearby
todo - make an 'empty' sarcophagus subtype so 1/3 chance its empty, 1/3 chance its an antediluvian megafauna boss, 1/3 chance its a fucking devastating bomb
todo - refactor antediluvians to not be simple_animals...

Why It's Good For The Game

cool

Changelog

🆑
add: adds the bomb trapped sarcophagus
add: adds the sarcophagus & key random event
/:cl:

@Magisterium2022
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Magisterium2022 commented May 9, 2026

A Vozhd might be more suitable stat and lore wise while avoiding needing to have the Antediluvian have a load of discipline stuff added? They're still incredibly nasty giant monsters.

@chazzyjazzy
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A Vozhd might be more suitable stat-wise while avoiding needing to have the Antediluvian have a load of discipline stuff added? They're still incredibly nasty giant monsters.

#1038

@chazzyjazzy chazzyjazzy marked this pull request as ready for review May 9, 2026 05:46
@chazzyjazzy chazzyjazzy requested review from a team as code owners May 9, 2026 05:46
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2 participants