bomb sarcophagus & sarcophagus random event#1042
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chazzyjazzy wants to merge 4 commits intoDarkPack13:masterfrom
Open
bomb sarcophagus & sarcophagus random event#1042chazzyjazzy wants to merge 4 commits intoDarkPack13:masterfrom
chazzyjazzy wants to merge 4 commits intoDarkPack13:masterfrom
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A Vozhd might be more suitable stat and lore wise while avoiding needing to have the Antediluvian have a load of discipline stuff added? They're still incredibly nasty giant monsters. |
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About The Pull Request
implements the bomb sarcophagus (bloodlines reference) and a sarcophagus random event which spawns an antediluvian sarcophagus (or a bomb sarcophagus, 50% chance) and the associated key at predetermined landmarks placed in sdmm
todo - make the key and sarcophagus not spawn if a player is nearby
todo - make an 'empty' sarcophagus subtype so 1/3 chance its empty, 1/3 chance its an antediluvian megafauna boss, 1/3 chance its a fucking devastating bomb
todo - refactor antediluvians to not be simple_animals...
Why It's Good For The Game
cool
Changelog
🆑
add: adds the bomb trapped sarcophagus
add: adds the sarcophagus & key random event
/:cl: