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Add soretizone to starting kit of chronically ill characters
At the start of a shift, it's quite frequent that chemists are both unable to and too busy to make painkillers for chronically ill characters for quite some time, leaving them to rot at the start of the round. This remedies that by giving them 5 pills of soretizone when they spawn in, so that they have a buffer before they need to consult the ship's chemist.
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Resources/Prototypes/DeltaV/Entities/Objects/Specific/Medical/healing.yml
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,30 @@ | ||
- type: entity | ||
parent: Pill | ||
id: PillSoretizone | ||
suffix: Soretizone 10u | ||
components: | ||
- type: Pill | ||
pillType: 14 | ||
- type: Sprite | ||
state: pill15 | ||
- type: Label | ||
currentLabel: soretizone 10u | ||
- type: SolutionContainerManager | ||
solutions: | ||
food: | ||
maxVol: 20 | ||
reagents: | ||
- ReagentId: Soretizone | ||
Quantity: 10 | ||
|
||
- type: entity | ||
parent: PillCanister | ||
id: PillCanisterSoretizone | ||
suffix: Soretizone 10u, 5 | ||
components: | ||
- type: Label | ||
currentLabel: soretizone 10u | ||
- type: StorageFill | ||
contents: | ||
- id: PillSoretizone | ||
amount: 5 |
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