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Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
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- type: entity | ||
name: heal bolt | ||
id: BulletHealLaser | ||
parent: BaseBullet | ||
categories: [ HideSpawnMenu ] | ||
components: | ||
- type: Reflective | ||
reflective: | ||
- Energy | ||
- type: FlyBySound | ||
sound: | ||
collection: EnergyMiss | ||
params: | ||
volume: 5 | ||
- type: Sprite | ||
sprite: DeltaV/Objects/Weapons/Guns/Projectiles/projectiles.rsi | ||
- type: Ammo | ||
- type: Physics | ||
- type: Fixtures | ||
fixtures: | ||
projectile: | ||
shape: | ||
!type:PhysShapeAabb | ||
bounds: "-0.2,-0.2,0.2,0.2" | ||
hard: false | ||
mask: | ||
- Opaque | ||
fly-by: *flybyfixture | ||
- type: Projectile | ||
damage: | ||
groups: | ||
Brute: -5 | ||
Burn: -5 | ||
Airloss: -5 | ||
ignoreResistances: true |
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Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/heal_gun.rsi/base.png
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...Textures/DeltaV/Objects/Weapons/Guns/Battery/heal_gun.rsi/equipped-BACKPACK.png
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Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/heal_gun.rsi/icon.png
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...urces/Textures/DeltaV/Objects/Weapons/Guns/Battery/heal_gun.rsi/inhand-left.png
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...es/Textures/DeltaV/Objects/Weapons/Guns/Battery/heal_gun.rsi/mag-unshaded-1.png
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Resources/Textures/DeltaV/Objects/Weapons/Guns/Battery/heal_gun.rsi/meta.json
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{ | ||
"version": 1, | ||
"license": "CC-BY-SA-3.0", | ||
"copyright": "Taken from vgstation at https://github.com/vgstation-coders/vgstation13/commit/125c975f1b3bf9826b37029e9ab5a5f89e975a7e, backpack sprite by Peptide, backpack sling sprite edited by Boaz1111, wield sprites by RiceMar1244, Resprited for DeltaV by Stop_Sign and bogus", | ||
"size": { | ||
"x": 32, | ||
"y": 32 | ||
}, | ||
"states": [ | ||
{ | ||
"name": "icon" | ||
}, | ||
{ | ||
"name": "base" | ||
}, | ||
{ | ||
"name": "mag-unshaded-1" | ||
}, | ||
{ | ||
"name": "mag-unshaded-2" | ||
}, | ||
{ | ||
"name": "mag-unshaded-3" | ||
}, | ||
{ | ||
"name": "mag-unshaded-4" | ||
}, | ||
{ | ||
"name": "inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "0-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "0-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "25-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "25-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "50-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "50-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "75-inhand-left", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "75-inhand-right", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "equipped-BACKPACK", | ||
"directions": 4 | ||
}, | ||
{ | ||
"name": "equipped-SUITSTORAGE", | ||
"directions": 4 | ||
} | ||
] | ||
} |
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.../Textures/DeltaV/Objects/Weapons/Guns/Projectiles/projectiles.rsi/heal_bolt.png
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