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port psionic sacraficing (#1883)
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* uncomment and update guidebook

* update loot pool to use entity table and dont hardcode bluespace

* add sacraficing to altars

* :trollface:

* :trollface:

* :trollface:

* 2 lines of sec

* rename files

* replace gamer loot with fake wizard outfit or a normality crystal

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
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deltanedas authored Oct 2, 2024
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5 changes: 5 additions & 0 deletions Content.Client/DeltaV/Chapel/SacrificialAltarSystem.cs
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using Content.Shared.DeltaV.Chapel;

namespace Content.Client.DeltaV.Chapel;

public sealed class SacrificialAltarSystem : SharedSacrificialAltarSystem;
139 changes: 139 additions & 0 deletions Content.Server/DeltaV/Chapel/SacrificialAltarSystem.cs
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using Content.Server.Bible.Components;
using Content.Server.Nyanotrasen.Cloning;
using Content.Shared.Abilities.Psionics;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using Content.Shared.Database;
using Content.Shared.DeltaV.Chapel;
using Content.Shared.DoAfter;
using Content.Shared.EntityTable;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Popups;
using Content.Shared.Psionics.Glimmer;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;

namespace Content.Server.DeltaV.Chapel;

public sealed class SacrificialAltarSystem : SharedSacrificialAltarSystem
{
[Dependency] private readonly EntityTableSystem _entityTable = default!;
[Dependency] private readonly GlimmerSystem _glimmer = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedBodySystem _body = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<SacrificialAltarComponent, SacrificeDoAfterEvent>(OnDoAfter);
}

private void OnDoAfter(Entity<SacrificialAltarComponent> ent, ref SacrificeDoAfterEvent args)
{
ent.Comp.SacrificeStream = _audio.Stop(ent.Comp.SacrificeStream);
ent.Comp.DoAfter = null;

var user = args.Args.User;

if (args.Cancelled || args.Handled || args.Args.Target is not {} target)
return;

if (!_mind.TryGetMind(target, out var mindId, out var mind))
return;

// prevent starting the doafter then mindbreaking to double dip
if (!HasComp<PsionicComponent>(target))
return;

_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(user):player} sacrificed {ToPrettyString(target):target} on {ToPrettyString(ent):altar}");

// lower glimmer by a random amount
_glimmer.Glimmer -= ent.Comp.GlimmerReduction.Next(_random);

// spawn all the loot
var proto = _proto.Index(ent.Comp.RewardPool);
var coords = Transform(ent).Coordinates;
foreach (var id in _entityTable.GetSpawns(proto.Table))
{
Spawn(id, coords);
}

// TODO GOLEMS: create a soul crystal and transfer mind into it

// finally gib the targets old body
if (TryComp<BodyComponent>(target, out var body))
_body.GibBody(target, gibOrgans: true, body, launchGibs: true);
else
QueueDel(target);
}

protected override void AttemptSacrifice(Entity<SacrificialAltarComponent> ent, EntityUid user, EntityUid target)
{
if (ent.Comp.DoAfter != null)
return;

// can't sacrifice yourself
if (user == target)
{
_popup.PopupEntity(Loc.GetString("altar-failure-reason-self"), ent, user, PopupType.SmallCaution);
return;
}

// you need to be psionic OR bible user
if (!HasComp<PsionicComponent>(user) && !HasComp<BibleUserComponent>(user))
{
_popup.PopupEntity(Loc.GetString("altar-failure-reason-user"), ent, user, PopupType.SmallCaution);
return;
}

// and no golems or familiars or whatever should be sacrificing
if (!HasComp<HumanoidAppearanceComponent>(user))
{
_popup.PopupEntity(Loc.GetString("altar-failure-reason-user-humanoid"), ent, user, PopupType.SmallCaution);
return;
}

// prevent psichecking SSD people...
// notably there is no check in OnDoAfter so you can't alt f4 to survive being sacrificed
if (!HasComp<ActorComponent>(target) || _mind.GetMind(target) == null)
{
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target-catatonic", ("target", target)), ent, user, PopupType.SmallCaution);
return;
}

// TODO: there should be a penalty to the user for psichecking like this
if (!HasComp<PsionicComponent>(target))
{
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target", ("target", target)), ent, user, PopupType.SmallCaution);
return;
}

if (!HasComp<HumanoidAppearanceComponent>(target) && !HasComp<MetempsychosisKarmaComponent>(target))
{
_popup.PopupEntity(Loc.GetString("altar-failure-reason-target-humanoid", ("target", target)), ent, user, PopupType.SmallCaution);
return;
}

_popup.PopupEntity(Loc.GetString("altar-sacrifice-popup", ("user", user), ("target", target)), ent, PopupType.LargeCaution);

ent.Comp.SacrificeStream = _audio.PlayPvs(ent.Comp.SacrificeSound, ent)?.Entity;

var ev = new SacrificeDoAfterEvent();
var args = new DoAfterArgs(EntityManager, user, ent.Comp.SacrificeTime, ev, target: target, eventTarget: ent)
{
BreakOnDamage = true,
NeedHand = true
};
DoAfter.TryStartDoAfter(args, out ent.Comp.DoAfter);
}
}
47 changes: 47 additions & 0 deletions Content.Shared/DeltaV/Chapel/SacrificialAltarComponent.cs
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using Content.Shared.Destructible.Thresholds;
using Content.Shared.DoAfter;
using Content.Shared.EntityTable;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;

namespace Content.Shared.DeltaV.Chapel;

/// <summary>
/// Altar that lets you sacrifice psionics to lower glimmer by a large amount.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedSacrificialAltarSystem))]
public sealed partial class SacrificialAltarComponent : Component
{
/// <summary>
/// DoAfter for an active sacrifice.
/// </summary>
[DataField]
public DoAfterId? DoAfter;

/// <summary>
/// How long it takes to sacrifice someone once they die.
/// This is the window to interrupt a sacrifice if you want glimmer to stay high, or need the psionic to be revived.
/// </summary>
[DataField]
public TimeSpan SacrificeTime = TimeSpan.FromSeconds(8.35);

[DataField]
public SoundSpecifier SacrificeSound = new SoundPathSpecifier("/Audio/DeltaV/Effects/clang2.ogg");

[DataField]
public EntityUid? SacrificeStream;

/// <summary>
/// Random amount to reduce glimmer by.
/// </summary>
[DataField]
public MinMax GlimmerReduction = new(30, 60);

[DataField]
public ProtoId<EntityTablePrototype> RewardPool = "PsionicSacrificeRewards";
}

[Serializable, NetSerializable]
public sealed partial class SacrificeDoAfterEvent : SimpleDoAfterEvent;
70 changes: 70 additions & 0 deletions Content.Shared/DeltaV/Chapel/SharedSacrificialAltarSystem.cs
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using Content.Shared.Buckle;
using Content.Shared.Buckle.Components;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Verbs;

namespace Content.Shared.DeltaV.Chapel;

public abstract class SharedSacrificialAltarSystem : EntitySystem
{
[Dependency] private readonly SharedBuckleSystem _buckle = default!;
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!;

public override void Initialize()
{
base.Initialize();

SubscribeLocalEvent<SacrificialAltarComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SacrificialAltarComponent, UnstrappedEvent>(OnUnstrapped);
SubscribeLocalEvent<SacrificialAltarComponent, GetVerbsEvent<AlternativeVerb>>(OnGetVerbs);
}

private void OnExamined(Entity<SacrificialAltarComponent> ent, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("altar-examine"));
}

private void OnUnstrapped(Entity<SacrificialAltarComponent> ent, ref UnstrappedEvent args)
{
if (ent.Comp.DoAfter is {} id)
{
DoAfter.Cancel(id);
ent.Comp.DoAfter = null;
}
}

private void OnGetVerbs(Entity<SacrificialAltarComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || ent.Comp.DoAfter != null)
return;

if (!TryComp<StrapComponent>(ent, out var strap))
return;

if (GetFirstBuckled(strap) is not {} target)
return;

var user = args.User;
args.Verbs.Add(new AlternativeVerb()
{
Act = () => AttemptSacrifice(ent, user, target),
Text = Loc.GetString("altar-sacrifice-verb"),
Priority = 2
});
}

private EntityUid? GetFirstBuckled(StrapComponent strap)
{
foreach (var entity in strap.BuckledEntities)
{
return entity;
}

return null;
}

protected virtual void AttemptSacrifice(Entity<SacrificialAltarComponent> ent, EntityUid user, EntityUid target)
{
}
}
11 changes: 11 additions & 0 deletions Resources/Locale/en-US/deltav/chapel/altar.ftl
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altar-examine = [color=purple]This altar can be used to sacrifice Psionics.[/color]
altar-sacrifice-verb = Sacrifice
altar-failure-reason-self = You can't sacrifice yourself!
altar-failure-reason-user = You are not psionic or clerically trained!
altar-failure-reason-user-humanoid = You are not a humanoid!
altar-failure-reason-target = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} not psionic!
altar-failure-reason-target-humanoid = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} not a humanoid!
altar-failure-reason-target-catatonic = {CAPITALIZE(THE($target))} {CONJUGATE-BE($target)} braindead!
altar-sacrifice-popup = {$user} starts to sacrifice {$target}!
11 changes: 10 additions & 1 deletion Resources/Prototypes/Entities/Structures/Furniture/altar.yml
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- TableLayer
- type: Sprite
snapCardinals: true
- type: Climbable
#- type: Climbable # DeltaV: remove climbable since it conflicts with strap
- type: Clickable
# Begin DeltaV additions: Sacrificing psionics
- type: SacrificialAltar
- type: Strap
position: Down
rotation: -90
- type: GuideHelp
guides:
- AltarsGolemancy
# End DeltaV additions

- type: entity
id: AltarNanotrasen
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Guidebook/science.yml
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- Xenoarchaeology
- Robotics
- Psionics # Nyanotrasen - Psionics guidebook
# - AltarsGolemancy # When it's added # Nyanotrasen - Golemancy guidebook
- AltarsGolemancy # Nyanotrasen - Golemancy guidebook
- ReverseEngineering # Nyanotrasen - Reverse Engineering guidebook
- GlimmerCreatures # DeltaV

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8 changes: 4 additions & 4 deletions Resources/Prototypes/Nyanotrasen/Guidebook/epistemics.yml
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name: guide-entry-psionics
text: "/ServerInfo/Nyanotrasen/Guidebook/Epistemics/Psionics.xml"

# - type: guideEntry # When it's added
# id: AltarsGolemancy
# name: guide-entry-altars-golemancy
# text: "/ServerInfo/Nyanotrasen/Guidebook/Epistemics/Altar.xml"
- type: guideEntry
id: AltarsGolemancy
name: guide-entry-altars-golemancy
text: "/ServerInfo/Nyanotrasen/Guidebook/Epistemics/Altar.xml"

- type: guideEntry
id: ReverseEngineering
Expand Down
44 changes: 23 additions & 21 deletions Resources/Prototypes/Nyanotrasen/psionicArtifacts.yml
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- type: weightedRandom
id: PsionicArtifactPool
weights:
ClothingHandsDispelGloves: 1
ClothingEyesTelegnosisSpectacles: 1
ClothingHandsGlovesColorYellowUnsulated: 1
PonderingOrbTelepathic: 1
ClothingShoesBootsMagBlinding: 0.5
LidOSaws: 0.25
BedsheetInvisibilityCloak: 0.15
# WeaponWandPolymorphCarp: 0.05
# WeaponWandPolymorphMonkey: 0.05
# WeaponWandFireball: 0.025
# WeaponWandDeath: 0.001
# WeaponWandPolymorphDoor: 0.05
SpawnSpellbook: 0.025
ForceWallSpellbook: 0.025
BlinkBook: 0.025
SmiteBook: 0.00025
KnockSpellbook: 0.025
FireballSpellbook: 0.01
# Items to spawn when sacrificing a psionic
- type: entityTable
id: PsionicSacrificeRewards
table: !type:AllSelector
children:
- id: MaterialBluespace1
amount: !type:RangeNumberSelector
range: 1, 4
- !type:NestedSelector
tableId: PsionicArtifacts
prob: 0.5

- type: entityTable
id: PsionicArtifacts
table: !type:GroupSelector
children:
- !type:AllSelector # fake wizard outfit
children:
- id: ClothingHeadHatWizardFake # the hat is fake so you can't sacrifice for gamer eva suit
- id: ClothingOuterWizard
- id: ClothingShoesWizard
- id: CrystalNormality
weight: 0.5
17 changes: 5 additions & 12 deletions Resources/ServerInfo/Nyanotrasen/Guidebook/Epistemics/Altar.xml
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The chapel has a [color=#a4885c]sacrificial altar[/color]. To use it, a psionic humanoid must be placed on it, and someone with either psionics or clerical training must initiate the sacrifice.
It appears in the context menu on the altar, which can be opened with the right mouse button by default.

<GuideEntityEmbed Entity="CrystalSoul" />
Once sacrificed, the psionic humanoid's soul is trapped inside a [color=#a4885c]soul crystal[/color]. This is not the end for them; they can still talk both vocally and telepathically, and this form is much harder to destroy.

<GuideEntityEmbed Entity="PonderingOrbTelepathic" />
10% of the time, the altar will spawn a powerful psionic item along with the soul crystal. This chance increases to 50% if the sacrifice was performed by someone with clerical training, such as the [color=#a4885c]chaplain[/color] or [color=#a4885c]mystagogue[/color].
<GuideEntityEmbed Entity="MaterialBluespace1" />
<GuideEntityEmbed Entity="ClothingEyesTelegnosisSpectacles" />
As a reward for sacrificing a psionic, glimmer will be lowered substantially and you will be given some loot.
Usually this is a few bluespace crystals, but you can also get a powerful psionic item.

## Golemancy
<Box>
<GuideEntityEmbed Entity="MobGolemCult"/>
<GuideEntityEmbed Entity="MobGolemWood"/>
</Box>
Soul crystals can be installed into [color=#a4885c]golems[/color] to give the soul a new body. Golems are bound to serve their master. As constructs, they do not need to eat, drink, or breathe.
Note that for wood golems, if plants are planted on top of their head, the plants will still need those things.

[color=red]Note: Golemancy is not implemented yet. Once you sacrifice a psionic you can borg them with an MMI.[/color]
</Document>

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