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deltanedas
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Nov 27, 2024
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# Security borg | ||
- type: borgType | ||
id: security | ||
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# Description | ||
dummyPrototype: BorgChassisSecurity | ||
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# Functional | ||
extraModuleCount: 3 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
- BorgModuleSecurity | ||
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# TODO: change these when reworking secborg modules to have the equivalent of roundstart gear | ||
defaultModules: | ||
- BorgModuleSecurityDeescalate | ||
- BorgModuleSecurityPatrol | ||
- BorgModuleSecurityBastion | ||
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lawset: SiliconPolice | ||
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addComponents: | ||
- type: FlashImmunity | ||
- type: ShowMindShieldIcons | ||
- type: ShowCriminalRecordIcons | ||
- type: MobThresholds | ||
thresholds: | ||
0: Alive | ||
80: Critical # -20 to Crit Threshold | ||
200: Dead | ||
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radioChannels: | ||
- Science | ||
- Security | ||
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# Visual | ||
clientComponents: | ||
- type: Sprite | ||
noRot: true | ||
drawdepth: Mobs | ||
sprite: DeltaV/Mobs/Silicon/chassis.rsi | ||
layers: | ||
- state: security | ||
map: ["enum.BorgVisualLayers.Body", "movement"] | ||
- state: security_e_r | ||
map: ["enum.BorgVisualLayers.Light"] | ||
shader: unshaded | ||
visible: false | ||
- state: security_l | ||
shader: unshaded | ||
map: ["light","enum.BorgVisualLayers.LightStatus"] | ||
visible: false | ||
inventoryTemplateId: borgShort | ||
spriteBodyState: security | ||
spriteHasMindState: security_e | ||
spriteNoMindState: security_e_r | ||
spriteToggleLightState: security_l | ||
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# Pet | ||
petSuccessString: petting-success-security-cyborg | ||
petFailureString: petting-failure-security-cyborg |
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# Generic borg | ||
- type: borgType | ||
id: generic | ||
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# Description | ||
dummyPrototype: BorgChassisGeneric | ||
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# Functional | ||
extraModuleCount: 5 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
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defaultModules: | ||
- BorgModuleTool | ||
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radioChannels: | ||
- Science | ||
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# Visual | ||
inventoryTemplateId: borgShort | ||
spriteBodyState: robot | ||
spriteHasMindState: robot_e | ||
spriteNoMindState: robot_e_r | ||
spriteToggleLightState: robot_l | ||
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# Pet | ||
petSuccessString: petting-success-generic-cyborg | ||
petFailureString: petting-failure-generic-cyborg | ||
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# Engineering borg | ||
- type: borgType | ||
id: engineering | ||
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# Description | ||
dummyPrototype: BorgChassisEngineer | ||
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# Functional | ||
extraModuleCount: 3 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
- BorgModuleEngineering | ||
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defaultModules: | ||
- BorgModuleTool | ||
- BorgModuleConstruction | ||
- BorgModuleRCD | ||
- BorgModuleCable | ||
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lawset: Engineer # DeltaV: Custom lawset | ||
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radioChannels: | ||
- Engineering | ||
- Science | ||
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# Visual | ||
inventoryTemplateId: borgShort | ||
spriteBodyState: engineer | ||
spriteHasMindState: engineer_e | ||
spriteNoMindState: engineer_e_r | ||
spriteToggleLightState: engineer_l | ||
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# Pet | ||
petSuccessString: petting-success-engineer-cyborg | ||
petFailureString: petting-failure-engineer-cyborg | ||
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# Salvage borg | ||
- type: borgType | ||
id: mining | ||
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# Description | ||
dummyPrototype: BorgChassisMining | ||
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# Functional | ||
extraModuleCount: 3 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
- BorgModuleCargo | ||
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defaultModules: | ||
- BorgModuleGrapplingGun | ||
- BorgModuleMining | ||
- BorgModuleAppraisal | ||
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radioChannels: | ||
- Supply | ||
- Science | ||
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# Visual | ||
inventoryTemplateId: borgTall | ||
spriteBodyState: miner | ||
spriteBodyMovementState: miner_moving | ||
spriteHasMindState: miner_e | ||
spriteNoMindState: miner_e_r | ||
spriteToggleLightState: miner_l | ||
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# Pet | ||
petSuccessString: petting-success-salvage-cyborg | ||
petFailureString: petting-failure-salvage-cyborg | ||
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# Janitor borg | ||
- type: borgType | ||
id: janitor | ||
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# Description | ||
dummyPrototype: BorgChassisJanitor | ||
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# Functional | ||
extraModuleCount: 3 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
- BorgModuleJanitor | ||
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defaultModules: | ||
- BorgModuleLightReplacer | ||
- BorgModuleCleaning | ||
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lawset: Janitor # DeltaV: Custom lawset | ||
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radioChannels: | ||
- Science | ||
- Service | ||
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# Visual | ||
inventoryTemplateId: borgShort | ||
spriteBodyState: janitor | ||
spriteBodyMovementState: janitor_moving | ||
spriteHasMindState: janitor_e | ||
spriteNoMindState: janitor_e_r | ||
spriteToggleLightState: janitor_l | ||
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# Pet | ||
petSuccessString: petting-success-janitor-cyborg | ||
petFailureString: petting-failure-janitor-cyborg | ||
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# Medical borg | ||
- type: borgType | ||
id: medical | ||
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# Description | ||
dummyPrototype: BorgChassisMedical | ||
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# Functional | ||
extraModuleCount: 3 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
- BorgModuleMedical | ||
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defaultModules: | ||
- BorgModuleTreatment | ||
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radioChannels: | ||
- Science | ||
- Medical | ||
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lawset: Medical # DeltaV: Custom lawset | ||
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addComponents: | ||
- type: SolutionScanner | ||
- type: ShowHealthBars | ||
damageContainers: | ||
- Biological | ||
- type: ShowHealthIcons | ||
damageContainers: | ||
- Biological | ||
- type: FabricateCandy # Nyanotrasen - The medical cyborg can generate candies filled with medicine. | ||
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# Visual | ||
inventoryTemplateId: borgDutch | ||
spriteBodyState: medical | ||
spriteBodyMovementState: medical_moving | ||
spriteHasMindState: medical_e | ||
spriteNoMindState: medical_e_r | ||
spriteToggleLightState: medical_l | ||
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# Pet | ||
petSuccessString: petting-success-medical-cyborg | ||
petFailureString: petting-failure-medical-cyborg | ||
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# Sounds | ||
footstepCollection: | ||
collection: FootstepHoverBorg | ||
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# Service borg | ||
- type: borgType | ||
id: service | ||
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# Description | ||
dummyPrototype: BorgChassisService | ||
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# Functional | ||
extraModuleCount: 3 | ||
moduleWhitelist: | ||
tags: | ||
- BorgModuleGeneric | ||
- BorgModuleService | ||
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defaultModules: | ||
- BorgModuleMusique | ||
- BorgModuleService | ||
- BorgModuleClowning | ||
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radioChannels: | ||
- Science | ||
- Service | ||
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# Visual | ||
inventoryTemplateId: borgTall | ||
spriteBodyState: service | ||
spriteHasMindState: service_e | ||
spriteNoMindState: service_e_r | ||
spriteToggleLightState: service_l | ||
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# Pet | ||
petSuccessString: petting-success-service-cyborg | ||
petFailureString: petting-failure-service-cyborg |