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Prober and Drainer crafting + Prober sounds (#398)
* Prober Drainer graph and sounds * normality crystal I knew I was missing something * Normality = 5 ectoplasm, drainer = 1 crystal * Fix oopsy * Psionic and Golemancy guidebooks * I swear yml sometimes * Change recipe to fit guidebook * Update epistemics.yml * add comment --------- Signed-off-by: Colin-Tel <[email protected]> Co-authored-by: Colin-Tel <[email protected]>
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guide-entry-altars-golemancy = Altars and Golemancy | ||
guide-entry-psionics = Psionics | ||
guide-entry-reverse-engineering = Reverse Engineering |
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36 changes: 36 additions & 0 deletions
36
Resources/Prototypes/Nyanotrasen/Entities/Objects/Specific/Research/crystals.yml
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- type: entity | ||
parent: BaseItem | ||
id: CrystalNormality | ||
name: normality crystal | ||
description: It looks... normal. Placeholder sprite. | ||
components: | ||
- type: Sprite | ||
sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
state: bluespace | ||
color: gray | ||
- type: Tag | ||
tags: | ||
- NormalityCrystal | ||
|
||
# - type: entity | ||
# parent: BaseItem | ||
# id: CrystalSoul | ||
# name: soul crystal | ||
# description: Contains a soul. Placeholder sprite. | ||
# components: | ||
# - type: Sprite | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# color: purple | ||
# - type: Speech | ||
# - type: Psionic | ||
# - type: SoulCrystal | ||
# - type: SolutionContainerManager | ||
# solutions: | ||
# ectoplasm: | ||
# maxvol: 50 | ||
# reagents: | ||
# - ReagentId: Ectoplasm | ||
# Quantity: 50 | ||
# - type: Extractable | ||
# grindableSolutionName: ectoplasm |
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139 changes: 68 additions & 71 deletions
139
Resources/Prototypes/Nyanotrasen/Recipes/Construction/Graphs/structures/glimmerdevices.yml
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##I'm commenting all of this out because it's bascially all stuff we don't have yet. | ||
##Remove these two top lines when you uncomment them. | ||
# - type: constructionGraph | ||
# id: GlimmerDevices | ||
# start: start | ||
# graph: | ||
# - node: start | ||
# edges: | ||
# - to: frame | ||
# completed: | ||
# - !type:SetAnchor | ||
# value: false | ||
# steps: | ||
# - material: Plasteel | ||
# amount: 5 | ||
# doAfter: 8 | ||
# - material: Cable | ||
# amount: 5 | ||
- type: constructionGraph | ||
id: GlimmerDevices | ||
start: start | ||
graph: | ||
- node: start | ||
edges: | ||
- to: frame | ||
completed: | ||
- !type:SetAnchor | ||
value: false | ||
steps: | ||
- material: Plasteel | ||
amount: 5 | ||
- material: Cable | ||
amount: 5 | ||
doAfter: 8 | ||
- node: frame | ||
entity: GlimmerDeviceFrame | ||
edges: | ||
- to: glimmerProber | ||
conditions: | ||
- !type:EntityAnchored {} | ||
steps: | ||
- material: Bluespace | ||
amount: 5 | ||
doAfter: 10 | ||
- tool: Welding | ||
doAfter: 5 | ||
- to: glimmerDrain | ||
conditions: | ||
- !type:EntityAnchored {} | ||
steps: | ||
- tag: NormalityCrystal # DeltaV - Temporarily makes Drain only need 1 Crystal until Golemnization is implemented otherwise it's just imposible to craft | ||
icon: | ||
sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
state: bluespace | ||
name: a normality crystal | ||
doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
- tool: Welding | ||
doAfter: 5 | ||
|
||
# - node: frame | ||
# entity: GlimmerDeviceFrame | ||
# edges: | ||
# - to: glimmerProber | ||
# conditions: | ||
# - !type:EntityAnchored {} | ||
# steps: | ||
# - material: Bluespace | ||
# amount: 5 | ||
# doAfter: 10 | ||
# - tool: Welding | ||
# doAfter: 5 | ||
# - to: glimmerDrain | ||
# conditions: | ||
# - !type:EntityAnchored {} | ||
# steps: | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tag: NormalityCrystal | ||
# icon: | ||
# sprite: Nyanotrasen/Objects/Materials/materials.rsi | ||
# state: bluespace | ||
# name: a normality crystal | ||
# doAfter: 1 | ||
# - tool: Welding | ||
# doAfter: 5 | ||
- node: glimmerProber | ||
entity: GlimmerProber | ||
|
||
# - node: glimmerProber | ||
# entity: GlimmerProber | ||
|
||
# - node: glimmerDrain | ||
# entity: GlimmerDrain | ||
- node: glimmerDrain | ||
entity: GlimmerDrain |
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