Skip to content

Commit

Permalink
Merge pull request #1893 from deltanedas/upstream-ops
Browse files Browse the repository at this point in the history
upstream merge but real
  • Loading branch information
deltanedas authored Sep 22, 2024
2 parents 06e8f15 + 936172c commit fe93e6b
Show file tree
Hide file tree
Showing 326 changed files with 7,509 additions and 2,418 deletions.
18 changes: 1 addition & 17 deletions .github/workflows/publish.yml
Original file line number Diff line number Diff line change
Expand Up @@ -41,21 +41,10 @@ jobs:
- name: Package client
run: dotnet run --project Content.Packaging client --no-wipe-release

- name: Upload build artifact
id: artifact-upload-step
uses: actions/upload-artifact@v4
with:
name: build
path: release/*.zip
compression-level: 0
retention-days: 0

- name: Publish version
run: Tools/publish_github_artifact.py
run: Tools/publish_multi_request.py
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
PUBLISH_TOKEN: ${{ secrets.PUBLISH_TOKEN }}
ARTIFACT_ID: ${{ steps.artifact-upload-step.outputs.artifact-id }}
GITHUB_REPOSITORY: ${{ vars.GITHUB_REPOSITORY }}

- name: Publish changelog (Discord)
Expand All @@ -68,8 +57,3 @@ jobs:
run: Tools/actions_changelog_rss.py
env:
CHANGELOG_RSS_KEY: ${{ secrets.CHANGELOG_RSS_KEY }}

- uses: geekyeggo/delete-artifact@v5
if: always()
with:
name: build
2 changes: 1 addition & 1 deletion Content.Client/Actions/ActionsSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -301,7 +301,7 @@ public void LoadActionAssignments(string path, bool userData)
continue;

var action = _serialization.Read<BaseActionComponent>(actionNode, notNullableOverride: true);
var actionId = Spawn(null);
var actionId = Spawn();
AddComp(actionId, action);
AddActionDirect(user, actionId);

Expand Down
2 changes: 1 addition & 1 deletion Content.Client/Actions/UI/ActionAlertTooltip.cs
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ protected override void FrameUpdate(FrameEventArgs args)
{
var duration = Cooldown.Value.End - Cooldown.Value.Start;

if (!FormattedMessage.TryFromMarkup($"[color=#a10505]{(int) duration.TotalSeconds} sec cooldown ({(int) timeLeft.TotalSeconds + 1} sec remaining)[/color]", out var markup))
if (!FormattedMessage.TryFromMarkup(Loc.GetString("ui-actionslot-duration", ("duration", (int)duration.TotalSeconds), ("timeLeft", (int)timeLeft.TotalSeconds + 1)), out var markup))
return;

_cooldownLabel.SetMessage(markup);
Expand Down
18 changes: 13 additions & 5 deletions Content.Client/Administration/UI/SetOutfit/SetOutfitMenu.xaml.cs
Original file line number Diff line number Diff line change
@@ -1,14 +1,13 @@
using System.Linq;
using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;

namespace Content.Client.Administration.UI.SetOutfit
Expand Down Expand Up @@ -65,9 +64,18 @@ private void SearchBarOnOnTextChanged(LineEdit.LineEditEventArgs obj)
PopulateByFilter(SearchBar.Text);
}

private IEnumerable<StartingGearPrototype> GetPrototypes()
{
// Filter out any StartingGearPrototypes that belong to loadouts
var loadouts = _prototypeManager.EnumeratePrototypes<LoadoutPrototype>();
var loadoutGears = loadouts.Select(l => l.StartingGear);
return _prototypeManager.EnumeratePrototypes<StartingGearPrototype>()
.Where(p => !loadoutGears.Contains(p.ID));
}

private void PopulateList()
{
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
foreach (var gear in GetPrototypes())
{
OutfitList.Add(GetItem(gear, OutfitList));
}
Expand All @@ -76,7 +84,7 @@ private void PopulateList()
private void PopulateByFilter(string filter)
{
OutfitList.Clear();
foreach (var gear in _prototypeManager.EnumeratePrototypes<StartingGearPrototype>())
foreach (var gear in GetPrototypes())
{
if (!string.IsNullOrEmpty(filter) &&
gear.ID.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
Expand Down
12 changes: 11 additions & 1 deletion Content.Client/Anomaly/AnomalySystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,9 @@ public override void Initialize()
SubscribeLocalEvent<AnomalyComponent, AppearanceChangeEvent>(OnAppearanceChanged);
SubscribeLocalEvent<AnomalyComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<AnomalyComponent, AnimationCompletedEvent>(OnAnimationComplete);
}

SubscribeLocalEvent<AnomalySupercriticalComponent, ComponentShutdown>(OnShutdown);
}
private void OnStartup(EntityUid uid, AnomalyComponent component, ComponentStartup args)
{
_floating.FloatAnimation(uid, component.FloatingOffset, component.AnimationKey, component.AnimationTime);
Expand Down Expand Up @@ -75,4 +76,13 @@ public override void Update(float frameTime)
}
}
}

private void OnShutdown(Entity<AnomalySupercriticalComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;

sprite.Scale = Vector2.One;
sprite.Color = sprite.Color.WithAlpha(1f);
}
}
50 changes: 50 additions & 0 deletions Content.Client/Anomaly/Effects/ClientInnerBodySystem.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
using Content.Shared.Anomaly.Components;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Body.Components;
using Robust.Client.GameObjects;

namespace Content.Client.Anomaly.Effects;

public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
{
public override void Initialize()
{
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
SubscribeLocalEvent<InnerBodyAnomalyComponent, ComponentShutdown>(OnCompShutdown);
}

private void OnAfterHandleState(Entity<InnerBodyAnomalyComponent> ent, ref AfterAutoHandleStateEvent args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;

if (ent.Comp.FallbackSprite is null)
return;

if (!sprite.LayerMapTryGet(ent.Comp.LayerMap, out var index))
index = sprite.LayerMapReserveBlank(ent.Comp.LayerMap);

if (TryComp<BodyComponent>(ent, out var body) &&
body.Prototype is not null &&
ent.Comp.SpeciesSprites.TryGetValue(body.Prototype.Value, out var speciesSprite))
{
sprite.LayerSetSprite(index, speciesSprite);
}
else
{
sprite.LayerSetSprite(index, ent.Comp.FallbackSprite);
}

sprite.LayerSetVisible(index, true);
sprite.LayerSetShader(index, "unshaded");
}

private void OnCompShutdown(Entity<InnerBodyAnomalyComponent> ent, ref ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;

var index = sprite.LayerMapGet(ent.Comp.LayerMap);
sprite.LayerSetVisible(index, false);
}
}
3 changes: 3 additions & 0 deletions Content.Client/Audio/AmbientSoundSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -306,6 +306,9 @@ private void ProcessNearbyAmbience(TransformComponent playerXform)
.WithMaxDistance(comp.Range);

var stream = _audio.PlayEntity(comp.Sound, Filter.Local(), uid, false, audioParams);
if (stream == null)
continue;

_playingSounds[sourceEntity] = (stream.Value.Entity, comp.Sound, key);
playingCount++;

Expand Down
4 changes: 2 additions & 2 deletions Content.Client/Audio/ClientGlobalSoundSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ private void PlayAdminSound(AdminSoundEvent soundEvent)
if(!_adminAudioEnabled) return;

var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
_adminAudio.Add(stream.Value.Entity);
_adminAudio.Add(stream?.Entity);
}

private void PlayStationEventMusic(StationEventMusicEvent soundEvent)
Expand All @@ -76,7 +76,7 @@ private void PlayStationEventMusic(StationEventMusicEvent soundEvent)
if(!_eventAudioEnabled || _eventAudio.ContainsKey(soundEvent.Type)) return;

var stream = _audio.PlayGlobal(soundEvent.Filename, Filter.Local(), false, soundEvent.AudioParams);
_eventAudio.Add(soundEvent.Type, stream.Value.Entity);
_eventAudio.Add(soundEvent.Type, stream?.Entity);
}

private void PlayGameSound(GameGlobalSoundEvent soundEvent)
Expand Down
4 changes: 2 additions & 2 deletions Content.Client/Audio/ContentAudioSystem.AmbientMusic.cs
Original file line number Diff line number Diff line change
Expand Up @@ -213,9 +213,9 @@ private void UpdateAmbientMusic()
false,
AudioParams.Default.WithVolume(_musicProto.Sound.Params.Volume + _volumeSlider));

_ambientMusicStream = strim.Value.Entity;
_ambientMusicStream = strim?.Entity;

if (_musicProto.FadeIn)
if (_musicProto.FadeIn && strim != null)
{
FadeIn(_ambientMusicStream, strim.Value.Component, AmbientMusicFadeTime);
}
Expand Down
2 changes: 1 addition & 1 deletion Content.Client/Audio/ContentAudioSystem.LobbyMusic.cs
Original file line number Diff line number Diff line change
Expand Up @@ -185,7 +185,7 @@ private void PlaySoundtrack(string soundtrackFilename)
false,
_lobbySoundtrackParams.WithVolume(_lobbySoundtrackParams.Volume + SharedAudioSystem.GainToVolume(_configManager.GetCVar(CCVars.LobbyMusicVolume)))
);
if (playResult.Value.Entity == default)
if (playResult == null)
{
_sawmill.Warning(
$"Tried to play lobby soundtrack '{{Filename}}' using {nameof(SharedAudioSystem)}.{nameof(SharedAudioSystem.PlayGlobal)} but it returned default value of EntityUid!",
Expand Down
52 changes: 2 additions & 50 deletions Content.Client/Commands/ActionsCommands.cs
Original file line number Diff line number Diff line change
@@ -1,10 +1,6 @@
using System.IO;
using Content.Client.Actions;
using Content.Client.Mapping;
using Content.Client.Actions;
using Content.Shared.Administration;
using Robust.Client.UserInterface;
using Robust.Shared.Console;
using YamlDotNet.RepresentationModel;

namespace Content.Client.Commands;

Expand Down Expand Up @@ -50,7 +46,7 @@ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
LoadActs(); // DeltaV - Load from a file dialogue instead
shell.WriteLine(Help);
return;
}

Expand All @@ -63,48 +59,4 @@ public override void Execute(IConsoleShell shell, string argStr, string[] args)
shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error"));
}
}

/// <summary>
/// DeltaV - Load actions from a file stream instead
/// </summary>
private static async void LoadActs()
{
var fileMan = IoCManager.Resolve<IFileDialogManager>();
var actMan = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ActionsSystem>();

var stream = await fileMan.OpenFile(new FileDialogFilters(new FileDialogFilters.Group("yml")));
if (stream is null)
return;

var reader = new StreamReader(stream);
var yamlStream = new YamlStream();
yamlStream.Load(reader);

actMan.LoadActionAssignments(yamlStream);
reader.Close();
}
}

[AnyCommand]
public sealed class LoadMappingActionsCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;

public const string CommandName = "loadmapacts";

public override string Command => CommandName;

public override string Help => LocalizationManager.GetString($"cmd-{Command}-help", ("command", Command));

public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
try
{
_entitySystemManager.GetEntitySystem<MappingSystem>().LoadMappingActions();
}
catch
{
shell.WriteError(LocalizationManager.GetString($"cmd-{Command}-error"));
}
}
}
7 changes: 5 additions & 2 deletions Content.Client/Commands/MappingClientSideSetupCommand.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
using Content.Client.Mapping;
using Content.Client.Markers;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Shared.Console;

namespace Content.Client.Commands;
Expand All @@ -10,6 +12,7 @@ internal sealed class MappingClientSideSetupCommand : LocalizedCommands
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly ILightManager _lightManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;

public override string Command => "mappingclientsidesetup";

Expand All @@ -21,8 +24,8 @@ public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
_entitySystemManager.GetEntitySystem<MarkerSystem>().MarkersVisible = true;
_lightManager.Enabled = false;
shell.ExecuteCommand(ShowSubFloorForever.CommandName);
shell.ExecuteCommand(LoadMappingActionsCommand.CommandName);
shell.ExecuteCommand("showsubfloorforever");
_stateManager.RequestStateChange<MappingState>();
}
}
}
Expand Down
38 changes: 36 additions & 2 deletions Content.Client/ContextMenu/UI/ContextMenuUIController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
using System.Threading;
using Content.Client.CombatMode;
using Content.Client.Gameplay;
using Content.Client.Mapping;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Timer = Robust.Shared.Timing.Timer;
Expand All @@ -16,7 +17,7 @@ namespace Content.Client.ContextMenu.UI
/// <remarks>
/// This largely involves setting up timers to open and close sub-menus when hovering over other menu elements.
/// </remarks>
public sealed class ContextMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CombatModeSystem>
public sealed class ContextMenuUIController : UIController, IOnStateEntered<GameplayState>, IOnStateExited<GameplayState>, IOnSystemChanged<CombatModeSystem>, IOnStateEntered<MappingState>, IOnStateExited<MappingState>
{
public static readonly TimeSpan HoverDelay = TimeSpan.FromSeconds(0.2);

Expand All @@ -42,18 +43,51 @@ public sealed class ContextMenuUIController : UIController, IOnStateEntered<Game
public Action<ContextMenuElement>? OnSubMenuOpened;
public Action<ContextMenuElement, GUIBoundKeyEventArgs>? OnContextKeyEvent;

private bool _setup;

public void OnStateEntered(GameplayState state)
{
Setup();
}

public void OnStateExited(GameplayState state)
{
Shutdown();
}

public void OnStateEntered(MappingState state)
{
Setup();
}

public void OnStateExited(MappingState state)
{
Shutdown();
}

public void Setup()
{
if (_setup)
return;

_setup = true;

RootMenu = new(this, null);
RootMenu.OnPopupHide += Close;
Menus.Push(RootMenu);
}

public void OnStateExited(GameplayState state)
public void Shutdown()
{
if (!_setup)
return;

_setup = false;

Close();
RootMenu.OnPopupHide -= Close;
RootMenu.Dispose();
RootMenu = default!;
}

/// <summary>
Expand Down
Loading

0 comments on commit fe93e6b

Please sign in to comment.