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port painkillers and antidepressants #1243

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merged 4 commits into from
May 23, 2024
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MilonPL
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@MilonPL MilonPL commented May 23, 2024

About the PR

Ported from Cosmatic Drift. Adds 3 painkillers and 6 antidepressants, as well as a chemical for managing addictions. They give you RP prompts that you might or might not follow. They shouldn't be too intrusive. THC, Space Drugs, Desoxyephedrine and Impedrezene were also made addictive.

Why / Balance

These reagents are primarily for RP and do not provide any mechanical advantages. With the Submarine station and the psych ward, I think it has great potential for medical RP. There is a psychologist job already, might as well give them something to prescribe.

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  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

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Changelog

🆑

  • add: Added new anxiety meds, antidepressants and painkillers. Psychologists rejoice!
  • add: THC, Space Drugs, Desoxyephedrine and Impedrezene are now addictive.

@github-actions github-actions bot added Changes: YML Changes any yml files Changes: Localization Changes any ftl files labels May 23, 2024
@Bonktrauma
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Bonktrauma commented May 23, 2024

YES, PLEASE. I LOVE PSYCH RP

@noctyrnal
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Holy shit fuck yeah

MilonPL added 2 commits May 23, 2024 19:15
makes THC, Space Drugs, Impedrezne and Desoxyephedrine all addictive
@IamVelcroboy
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Maybe beyond scope of this PR but if these get approved, it would be nice to have some pre-filled pills/containers for mapping. Could potentially add to the random pill container as well.

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Looks great, I love the role-play aspects PRs like this provide :)

(also, psych is great)

@A-z-z-y A-z-z-y merged commit 336ae81 into DeltaV-Station:master May 23, 2024
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@dffdff2423
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Oh god, I just discovered this exists. Most of these are from CD's early days when we had much more lax coding standards. The addiction system is stupid and has been something I have wanted to overhaul for a half a year at this point. Many of the chems are not balanced around a environment where the playerbase cannot be trusted to not use them for antagonistic activity.

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MilonPL commented Sep 20, 2024

Oh god, I just discovered this exists. Most of these are from CD's early days when we had much more lax coding standards. The addiction system is stupid and has been something I have wanted to overhaul for a half a year at this point. Many of the chems are not balanced around a environment where the playerbase cannot be trusted to not use them for antagonistic activity.

Yeah the players have figured out how to mix it into a deadly poison already. I've been planning on reworking it into StatusEffects for a while now.

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Oh god, I just discovered this exists. Most of these are from CD's early days when we had much more lax coding standards. The addiction system is stupid and has been something I have wanted to overhaul for a half a year at this point. Many of the chems are not balanced around a environment where the playerbase cannot be trusted to not use them for antagonistic activity.

Its Honestly kinda funny, it took people like a day after this was merged to figure out how to make some absolutely evil poisons out of these chems.

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i love my psych med 1 shot stuns and kills

LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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# Description

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Mass bug fixing, for bugs related to DeltaV-Station#1220.
Feel free to link or send bugs.

Fix list:
- DeltaV-Station#1242 
- DeltaV-Station#1243 
- DeltaV-Station#1244
- space-wizards/space-station-14#28084
- space-wizards/space-station-14#28282
- Actually fixed PirateRadioSpawnRule heisentest (with a bandaid) (I
cancel if it's 0)
- Simple-Station/Einstein-Engines#1263

---

# Changelog

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:cl:
- fix: Fixed chair visuals drawing depth wrongly if you sat in a
north-facing chair.
- fix: Fixed buckling doing several buckles each time you did one.
- fix: Fixed the magic mirror.
- fix: Fixed beds re-positioning you every few seconds.
- fix: Fixed E not opening containers that are in another container.
- fix: Fixed disposal systems not flushing or ejecting properly.

---------

Co-authored-by: sleepyyapril <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>
Co-authored-by: Nemanja <[email protected]>
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9 participants