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Senior ID cards get a custom job name: Attempt 3 #1425
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Signed-off-by: WarMechanic <[email protected]>
Signed-off-by: WarMechanic <[email protected]>
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I know I didn't either, but these should really be using localized job names. Looks good besides that
RSI Diff Bot; head commit 709d57d merging into 09d897e Resources/Textures/DeltaV/Decals/bricktile.rsi
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i think i bunged something up, i had to pull my git files while working here in america. |
all the errors have been fixed, and i have playtested the solution and found everything to be working. i think its good to go |
# Description Lamia don't have feet, so they instead make huge drag marks when moving through puddles. :) # Changelog :cl: - fix: Lamia now make drag marks when moving through puddles instead of regular footprints.
About the PR
Taking the Senior ID card for jobs that support it will change your job title and icon to match that of the senior role.
My advice to heads of staff: Treat your seniors like they have 60 hours of playtime. Delegate them to teach recruits properly, do things that are hard and condemn them harshly for incompetence.
Why / Balance
Fixes #1263
Technical details
This solution reverts #1218 and moves most of the job name changing logic to take place in
C.S/.../GameTicker.Spawning
to catch when the player spawns both at round-start and the middle of the round. Various overrides in a few scripts check for VirtualJobName/Icon in a JobComponent.No longer uses job prototypes like in Attempt 2.
Media
https://youtu.be/_YaD1ESBiwA
Breaking changes
Changelog
🆑