-
Notifications
You must be signed in to change notification settings - Fork 381
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Carpy the Legal Carp gets a suit for differentiation #1456
Conversation
WOOO!!!
Deltanedas you're gonna love this one because it's fish |
RSI Diff Bot; head commit aab1fac merging into 8b138e6 Resources/Textures/DeltaV/Mobs/Pets/lawyercarp.rsi
|
the suit is getting multiplied by the random colour which makes it very hard to see, put it in a separate layer (similar to how it uses an unshaded layer for glowing teeth) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I'm on my phone so just check the indentation is correct
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Adeinitas <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]> Signed-off-by: Adeinitas <[email protected]>
Add extra DamageStateVisualizer layer for Carpy
thanks timemaster 👍 |
my lord, is this funny fishe to your liking? |
…on#1456) # Description Fixed Shadow Shackles not activating when you melee hit the target. The Problem: The code checked if the target wasn't stunned when you hit someone, therefore not activating unless the target was already stunned. I fixed it by removing the ! operator on `HasComp<StunnedComponent>(target)` check. --- <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/5ac1a5dd-5d62-4400-be64-56500c87ed5e </p> </details> --- # Changelog :cl: - fix: Fixed Shadow Shackles spell not activating.
About the PR
Adds a RSI for the legal carp that adds a "suit" (big grey rectangle on the sprite) and a "tie" (barely see-able based on how carp coloring works.)
Furthermore, adds functionality for "BaseUnshadedAccessory" as a layer (thanks Timemaster!!!!)
Why / Balance
Wanted something that makes Carpy visually unique so that the local greytider doesn't kill him immediately because "CARP!!"
Technical details
RSI + meta.json + one line of YAML
Media
Breaking changes
Changelog
🆑 Adeinitas, Timemaster99