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Better glasses for arachnids & moths #1555
Better glasses for arachnids & moths #1555
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Badda bing badda boom. Sprites and meta files changes yay.
Not sure if this mattered at all, but oh well.
RSI Diff Bot; head commit 8d483bf merging into bdb29b5 Resources/Textures/Clothing/Head/Hardsuits/salvage.rsi
Resources/Textures/Clothing/Eyes/Glasses/gar.rsi
Resources/Textures/Clothing/Eyes/Glasses/glasses.rsi
Resources/Textures/Clothing/Eyes/Glasses/jamjar.rsi
Resources/Textures/Clothing/Eyes/Glasses/jensen.rsi
Resources/Textures/Clothing/Eyes/Glasses/mercglasses.rsi
Resources/Textures/Clothing/Eyes/Glasses/meson.rsi
Resources/Textures/Clothing/Eyes/Glasses/ninjavisor.rsi
Resources/Textures/Clothing/Eyes/Glasses/outlawglasses.rsi
Resources/Textures/Clothing/Eyes/Glasses/science.rsi
Resources/Textures/Clothing/Eyes/Glasses/secglasses.rsi
Resources/Textures/Clothing/Eyes/Glasses/sunglasses.rsi
Resources/Textures/Clothing/Eyes/Glasses/thermal.rsi
Resources/Textures/Clothing/Eyes/Hud/beergoggles.rsi
Resources/Textures/Clothing/Eyes/Hud/diag.rsi
Resources/Textures/Clothing/Eyes/Hud/friedonion.rsi
Resources/Textures/Clothing/Eyes/Hud/med.rsi
Resources/Textures/Clothing/Eyes/Hud/medonion.rsi
Resources/Textures/Clothing/Eyes/Hud/medonionbeer.rsi
Resources/Textures/Clothing/Eyes/Hud/medsec.rsi
Resources/Textures/Clothing/Eyes/Hud/medsecengi.rsi
Resources/Textures/Clothing/Eyes/Hud/omni.rsi
Resources/Textures/Clothing/Eyes/Hud/onionbeer.rsi
Resources/Textures/Clothing/Eyes/Hud/sec.rsi
Resources/Textures/Clothing/Eyes/Hud/syndagent.rsi
Resources/Textures/Clothing/Eyes/Misc/blindfold.rsi
Resources/Textures/DeltaV/Clothing/Eyes/Glasses/safetyglasses.rsi
Resources/Textures/DeltaV/Clothing/Eyes/Hud/prescmedhud.rsi
Resources/Textures/DeltaV/Clothing/Eyes/Hud/prescsechud.rsi
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I moved the `type: Inventory` lines back to their original spot and added the `speciesID` line under them.
Made a mistake, oopsies
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Merging with the upstream
Converting this into a daft for now, i've decided I'm gonna actually sprite all of the glasses and huds now and get it done in one pr instead of multiple. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Adds sprites and glasses from items only only admins can spawn in.
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I gotta lot of stuff to remove tbh.
Work on this PR will probably slow down a lot because I'm packing my stuff up to move.
Okay well, with my current experience level in github I can not fix this PR. If I try and learn like I have been, I will lose motivation for this little project and it'll never get merged. So, I'm just opening a new PR that doesn't have anything fucked up in it. |
About the PR
I added species sprites to most of the glasses and huds ingame for moths and arachnids, including the blindfold and eyepatch. I added in hand sprites for the beer goggles and medsec hud. I also added 1 pixel that was missing on the vulpkanin salvage hardsuit helmet.
Why / Balance
I think it makes the glasses look a lot better on arachnids and moths and will make players more inclined to wear them while playing those species. I felt the in hand sprites just made sense to add. For the vulp salv hardsuit, there was 1 pixal missing between you turning the light off and on and that bothered me.
Technical details
speciesId: arachnid
andspeciesId: moth
were both added undertype: Inventory
for both the player versions and dummy versions of these species. Most glasses and huds now have image files labelledequipped-EYES-arachnid
andequipped-EYES-moth
and are referred to in the meta.json files so the game knows to use those sprites for these species.Media
Breaking changes
Changelog
It's just sprite changes, I don't think it needs one.