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upstream merge #1591
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upstream merge #1591
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* Require Standing to Exit Containers * whoops, forgot a not * You can't walk out if cuffed * GUAH(requested stuff) * bwomp(tiny cleanup)
* Add more logic gates types for mapping * i forgor * me stupid * nuh
* Localization of the Salvage Expedition Console * Localization of the Salvage Expedition Console 2
* Another QSI Fix About Things Being in Places they Should not * cleanup
* Grappling gun ReelRate can be changed Moves ReelRate constant from SharedGrapplingGunSystem to GrapplingGunComponent, so it's Reel speed can be changed. * Add coment + remove redudant
Update lathe.yml
Moves it from the atmos module to the temperature module where it is actually used.
Update pistols.yml
Other chemicals like sodium hydroxide are written in full too, why wouldn't ClF3 be.
fix singularity overlay mouse position correction when zooming
* Keep Pinned status through player status changes. * Fix filtering to be admin optimal.
Nothing fails at least but at some point will let us remove some hacky engine code.
* Redo of code * Dump IDs on lobby exports
skeletons no longer have fingerprints
* Completion of documentation Comments have been added to ConditionalSpawnerComponent and RandomSpawnerComponent * Appear fix Some fixes with word "appear"
* Add pen clicking sound * switch to OnUse and reduce distance a little
Update RespiratorSystem.cs Co-authored-by: plykiya <[email protected]>
* Avoid destroying and recreating record list on every update message * Add early-out on nullptr input * Remove sussy null suppress --------- Co-authored-by: Eoin Mcloughlin <[email protected]> Co-authored-by: metalgearsloth <[email protected]>
* cleanup of AddComponentSpecial * add RemoveComponentSpecial * require --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* add * red and generic * add meta
Apparently I need to check if they're holding an item Co-authored-by: plykiya <[email protected]>
…8719) * [Fix] CMO's equipped cloak * [Fix] CMO's equipped cloak * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker * [Sprites] In hands for bluespace beaker
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S: Needs Review
Changes: YML
Changes any yml files
Changes: Map
Changes: UI
Changes: C#
Changes any cs files
Changes: Localization
Changes any ftl files
Changes: Documentation
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Changes: Sprite
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Aug 9, 2024
Does this include the new map editor? If so, I have concerns. I absolutely want it but I think we should hold off until it's been thoroughly tested upstream and bugs worked out. Here |
yes but its pretty much disabled right now, it still uses actions not the fancy thing that doesnt work |
* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
i have horrifically fucked up the cherrypicking |
🙈 |
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Changes: C#
Changes any cs files
Changes: Documentation
Changes any xml or md files
Changes: Localization
Changes any ftl files
Changes: Map
Changes: Sprite
Changes any png or json in an rsi
Changes: UI
Changes: YML
Changes any yml files
S: Needs Review
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About the PR
from july 1 to today
meteor stuff excluded
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