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Elite suit un nerf #1639
Elite suit un nerf #1639
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Signed-off-by: Squishy77 <[email protected]>
Signed-off-by: Squishy77 <[email protected]>
@@ -566,7 +566,7 @@ | |||
size: Huge | |||
- type: ClothingSpeedModifier | |||
walkModifier: 1.0 | |||
sprintModifier: 0.9 | |||
sprintModifier: 1.0 |
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comment
@@ -1331,7 +1331,7 @@ | |||
icon: { sprite: /Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi, state: icon } | |||
productEntity: ClothingBackpackDuffelSyndicateEliteHardsuitBundle | |||
cost: | |||
Telecrystal: 12 | |||
Telecrystal: 10 #dv change- makes it the same cost as it was beofre |
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Telecrystal: 10 #dv change- makes it the same cost as it was beofre | |
Telecrystal: 10 #DeltaV - makes it the same cost as it was before |
Spelling error. It's also good to spell out the name so people know where exactly it came from
The elite suit was nerfed for being too powerful, and with good reason, with the heat resist it has, plus the complete and entire lack of slowdown, making it have slightly lesser speed and increased cost balances out the immense heat resist you get from such a suit. You're paying less-so for speed, more so for heat resist. 80% is insane. Ill still put it to an admin discussion |
After a brief discussion among some admins, and testing, the heat resist and explosion resist are, infact, incredibly strong. The cost of 12TC for massive heat reduction (3 dmg from caps laser) and the ability to facetank an RPG balance the speed penalty too. |
About the PR
Un-nerfed the elite suit to its previous state
Why / Balance
The elite suits main benefit was speed - as of its description, removing that and the cost removing that aspect removes its very purpose of existence. I feel like a better balance would be had if we nerfed the defense stats rather than its speed stats if it becomes a problem on delta.
Technical details
changed the hard suit stats and the uplink cost to their pre nerfed version
Media
N/A
Requirements
Breaking changes
-None I hope
Changelog