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Shoukou: Station Anchor #1863
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Shoukou: Station Anchor #1863
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pro didn't link the issue |
I forgot a seed extractor and have been told to rework the AI sat once more, so it's gonna happen |
It's still gonna come *eventually* though, this is just setup
and the curse is manifesting, i've been trolled.
if you want to add the job youll have to remove the |
That could be done in its own PR. Because all the maps have borg slots. Apparently, no one has been able to ready for them the whole time? |
the StationAi job to be clear, for whatever reason its in the same file as borg |
Oh... That makes more sense |
In map file change - type: Physics
bodyStatus: InAir
angularDamping: 10000
linearDamping: 10000
fixedRotation: False
bodyType: Dynamic to - type: Physics
bodyStatus: InAir
angularDamping: 0.05
linearDamping: 0.05
fixedRotation: False
bodyType: Dynamic |
same for shuttle component |
…Eyes, Etc, Fixes, IPCs Now Can't Take the Basic Cyber Eyes Trait. (DeltaV-Station#1863) WHAT IT SAYS ON THE TITLE <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Got to fix the IPC issue with eye traits etc, IPCs can't grab the basic cyber eyes trait, and such. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [ ] Task - [x] Completed Task --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>  </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: Diggy - tweak: IPCs can't grab the basic cyber eyes trait (Why would u do that stoopid), added most of my traits to the mind over machine stuff, IPC eye traits now prevent bad eye traits. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Expanded character customization by adding new traits that offer enhanced repair, mobility, and advanced visual/sensor capabilities. - **Refactor** - Revised trait prerequisites and refined species-specific conditions to deliver more nuanced character development and balanced interactions. - **Style** - Updated the trait name for "Bionic Leg" to "Bionic Legs" for clarity. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
About the PR
Apparently he couldn't just break it into two pieces, goddamn.
Does a few things:
Why / Balance
Technical details
Map YAML, map prototype yaml.
Media
Will send some when I get this out of draft. I forgot Fixgridatmos.

Shifted around AI sat.
Not pictured - station anchor room or bathroom.
Requirements
Breaking changes
Changelog
🆑