-
Notifications
You must be signed in to change notification settings - Fork 338
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Secborg Module Overhaul #2059
base: master
Are you sure you want to change the base?
Secborg Module Overhaul #2059
Conversation
A total rewqwork of secborg modules
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Resources/Prototypes/DeltaV/Entities/Objects/Specific/Robotics/borg_modules.yml
Outdated
Show resolved
Hide resolved
Removed patrol module fully
Patrol Module fried, bastion remains for later repurposing |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: deltanedas <[email protected]>
Hey Milon. Gonna help me fix the GLs anytime soon? I wanna see this in action |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Why is the commented out bastion causing a conflict I'm getting rid of it :elp: |
something i was curious about was that there were plans to add a module for zip ties for security borgs. I'm wondering if that could be part of this overhaul or if that's out of scope of your current plans. |
A total rewqwork of secborg modules
About the PR
A rework of all the items contained within the modules of the secborg, as well as the removal of the Patrol and Bastion Modules, till I figure out what to do with them
Why / Balance
The pax hypo was an extremely overpowered option, allowing secborgs to completely nullify any chance someone had of fighting back. So, I removed it, moved things around, and now I think the modules are in afar better state
Technical details
Bastion Module- Commented out, barrier moved to De-Escalation module
Patrol Module- Commented Out, seclites given to Chase, and Peacekeeper
De-Escalation- Lost Pax Hypo, gained Flashbang Launcher and Holobarrier Projector. Also a whistle
Escalation- Gained Crowd Control launcher, a hybrid Stinger/Teargas Grenade launcher, and a whistle
Peacekeeper- Gained Seclite
Chase- Gained Seclite, Whistle, Lost MEG, Gained Disabler. Bastion module may be reworked later into a proper weapon module
Media
Requirements
Breaking changes
Changelog
🆑 tweak: Secborg Modules have been redesigned, for better peacekeeping duty across NT stations!