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Arsenal tech overhaul #2104
Arsenal tech overhaul #2104
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Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
why did it request velcro?? no offense |
i have a feeling that these errors are not fake :3 |
Signed-off-by: Stop-Signs <[email protected]>
@IamVelcroboy for the love of all that is holy why did you submit this as 5 individual reviews |
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
I HOPE that fixed it, we shall see |
🤷♂️ I was on my phone, looking through the file changes |
Signed-off-by: deltanedas <[email protected]>
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im happy codewise, just above
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Milon <[email protected]>
…/Delta-v into Arsenal-Tech-Overhaul
Co-authored-by: Milon <[email protected]> Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
ubuntu error is fake, this is ready to merge |
Signed-off-by: Stop-Signs <[email protected]>
Signed-off-by: Stop-Signs <[email protected]>
About the PR
Merges some of the redundant techs, reduces the amount of content locked behind getting t3 arsenal. adjusts some pricing and moves the incendiary ammo and uranium ammo techs to tier 2.
Why / Balance
The 2 laser cannons being single item techs really wasnt doing sec any favors, neither was having the pdw and ik60 cost 20k combined. merging them with a slight price increase should overall be better for the game. moving the advanced munitions to t2 is kind of just where i thought they fit better, they are t1's that both cost a large amount of money, and they aren't exactly basic things for sec. Svallins being moved to t2 shouldn't cause many issues as the gun sucks and sec can just confiscate them(if needed I can move the recipe location, remove the tech alltogether, or move it back to t3) Basic shuttle armament is now a t1, but you have to get explosive tech and salv weaponry first. advanced shuttle armament is now a t2. hopefully with events involving shuttles coming soon, this will allow sec to be able to have those oh so fun shuttle battles. Advanced laser pistol is remaining a t3 for obvious reasons.
Technical details
Comments were left on everything (i hope) still working on that new t3, will update when I do.
Media
Requirements
Changelog
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