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fix debris having nothing #2280
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This reverts commit b94731c.
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Nov 24, 2024
Upstream merge borked our borgs and our salvage huh |
borgs was me not doing full inheritance tree of the funny sprite hack, this is pure gaming |
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This reverts commit 3a27784.
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Dec 17, 2024
* Edited Snow White reaction to output proper amount of drink. (#33331) Co-authored-by: RedBookcase <[email protected]> * Automatic changelog update * Add succumb action 10 sec delay (#32985) * Add succumb action 10 sec delay * add somthing * add delay to last words as well --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Adds gorilla gauntlet storage sprite and updates hit sound (#33167) * Adds storage sprite for gorilla gauntlet * Specifies a heavier hitsound for gorilla gauntlet * Modifies gauntlet icon and storage sprite * Updates credit to my new username * Clumsy system refactor (#31147) * First commit * Fixes * Added the noise * Renames * Timespan * Fixed space * entity -> ent * This shouldn't work * opps.... * Datafield name change * Better comments * small comment * Personal skill issue * Event renames and stuff * Couple fixes * Defib ref fixes (Silly me) * Added clumsy back! * no hard code clumsy! * Identity fix * Event name change * Comment change * Function name change * opp * Update names * Damage stuff! * Fixes! * Fixes * opps * This was hidden away!! * negative diff feeds me * Automatic changelog update * S: Awaiting Changes * Improve crayon UI to not be stuck in 1996 (#33101) * Improve crayon UI to not be stuck in 1996 * Make a horrifying crayon spaghetti * Crayon * Undeprecate the crayon, describe the crayon * Automatic changelog update * BRB sign in the Bureaucracy Crate (#33341) Added the brb sign to the Bureaucracy Crate * Automatic changelog update * Fix utensils not being thrown away (#33326) * Automatic changelog update * Fix server crash when the seed extractor is used on the dev map (#33312) handle event when using seed extractor Co-authored-by: slarticodefast <[email protected]> * Solar assembly crate buff (#33019) * more flatpacks + glass * solar crate price increase * price increase * 1250 spesos * Update Resources/Prototypes/Catalog/Fills/Crates/engines.yml --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Add admin remarks button to lobby (#31761) * Automatic changelog update * Temporarily make singularity a bit harder to loose as non-antag * Fix Fluent string ID copypaste fail * Fix the component defaults * Throwing Knife description tweak (#33349) changed description * Adds paper label visuals to closets and lockers (#33318) * Modifies label sprites and adds label visuals to closets * Removes redundant GenericVisualizer component * Automatic changelog update * Wizard Summon Guns/Magic (#32692) * mostly done but there's a bug with spawning * RandomGlobalSpawnSpellEvent now actually works * Summon Guns/Magic is working * Added sound, cap gun, and auto pick up * Added all requested changes/fixes from reviews * Halving cooldowns * Changes + Cleanup * Chemical synthesis kit tweak (#33345) * butcherable surgery caps * readded cardboard box * butcherable now? * butcherable now? * one day ill figure this out * changed label of hyperzine syringe * removed the thing in hats.yml that wasn't supposed to be here * Update Resources/Prototypes/Entities/Objects/Specific/Medical/healing.yml --------- Co-authored-by: slarticodefast <[email protected]> * Reduced cost of coloured light fixtures * Dim light bulbs (#33383) add * Automatic changelog update * Shift air alarm sprites to better reflect their direction (#33379) * Shift Air Alarm sprites to better reflect their direction * Fix two frames of west-facing sprite being one pixel off * Indicate that sprites are no longer exactly tgstation's * Replace direct uses of GameTicker dictionary with `TryGetValue` (#33222) Fix station events schedulers, antag selection and possibly other systems acting weird in a rare scenario * Service Worker Job Icon Change (#33361) * Changes the Server Worker job icon to a bowtie. * Removes grey from icon to better fit existing art. * Updated ID card sprite. * Edit respective meta.json files. * Bump the failsafe timer down * fix viewing nav slowing shuttle down (#32381) fix * Automatic changelog update * Welded secret doors no longer say they are welded shut. (#33365) Init * Automatic changelog update * Toggle clothing fix (#32826) * toggle clothing fix * some adding * Automatic changelog update * .NET 9 forward compatibility changes (#33421) This doesn't switch the projects over to .NET 9, but it does make them work on .NET 9 when we decide to switch in the future. * Fix security riot crate (#33415) * move riot crate from security to armory category * Move riot crate to armory, actually make it require armory access to unlock * Localize planet dataset names (#33398) * Localize planet names (borer) * DatasetPrototype -> LocalizedDatasetPrototype * Apply requested changes * Automatic changelog update * Remove drag & drop dropping items from containers (#32706) * Initial commit * Update based on maintainer discussion * Forgot to remove this woops * Automatic changelog update * Crew monitoring crate updated to contain flatpacks, science access instead of engi (#33417) * Make a crew monitoring crate with flatpacks * fix image * migration * Automatic changelog update * Add emag functionality * Move some of the new singularity code into shared Hopefully without explosions yay * Fix toggle verbs (#32138) First commit Co-authored-by: metalgearsloth <[email protected]> * Construction menu grid view (#32577) * button * implement populate grid view * tweak min width * Make grid button toggle visible * tweak min window size * fix missing recipe button when mirroring item * make grid buttons toggleable * align button texture vertically * selected grid item has plain color background * tweak window width so all buttons look good * rename select method, defer colouring * get icon better * whoops * simpler button toggle * spritesys frame0, move spritesys * delete old sprite system refs * Automatic changelog update * Automatic changelog update * Automatic changelog update * Actually make the emagging popup work properly * Move PlayerBeforeSpawnEvent and PlayerSpawnCompleteEvent to Shared * Fix imports * Automatic changelog update * Automatic changelog update * Automatic changelog update * Set airlock unlit layers as invisible (#32484) Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so. * Syndicate item fix ups (#33435) tweaks and fixes * Coal presents and chrimmas tree options. Presents no longer itemify (#33147) * Dont ensure ItemComp because it could lead to weirds, and also PickupOrDrop handles non-items already. * presents and tree * woops * reviews a * Automatic changelog update * electrification hud * Fix admin ghosts not being able to see items in pockets or interact with them (#31076) * Fix admin ghosts not being able to see items in pouches or interact with them * fix * oops --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Gas pipe sensors (#33128) * Initial commit * Monitored pipe node is now referenced by name * Review changes * Simplified construction * Tweaked deconstruction to match other binary atmos devices * Helper function removal * Updated attribution * Automatic changelog update * Add telegram to the server info-links (#33459) * cleanup * rename * another rename * baby proof the terminal (#33281) * baby proof the terminal * Make a couple exceptions for items that you might take with you. * alwayspoweredlights * Uncuttable cables since cablecomp is a snowflake construction system * chairs and vendors * rerun heisentests * rerun tests again * Automatic changelog update * Automatic changelog update * Automatic changelog update * Disable submit admin note button on switch to note (#33456) Co-authored-by: Winkarst <[email protected]> * Automatic changelog update * Fix startingGear storage (#33394) * fix starting gear storage * removal of unused --------- Co-authored-by: MetalSage <[email protected]> * Minor improvements & fixes to Shuttle Console UI (#31623) * Fix grids and docks being culled from display prematurely * Fix inconsistent disabling of "Undock" buttons * Add a radar icon to indicate where the controlling console is * Tidy up math Remove lots of sketchy transforms-of-transforms, which should have been as single matrix multiply. Assign proper names to matrices. Remove some redundant calculations. * Feedback * Fix door animations mispredicting if closing is interrupted (#33481) * Fix door animations mispredicting if closing is interrupted On master it will flicker states a little bit partially due to it not being predicted. Instead we'll just set it straight back to opening (no animation is ever played anyway). * no log * Automatic changelog update * Don't show drag-drop outline if climbing (#33477) It won't actually do anything. * Automatic changelog update * Ensure wires can always be cut (#32447) ensure wires are always cut * Automatic changelog update * babyproof arrivals shuttle (#33284) * babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Add delay to AutoOrient (#33479) It functions identically to how V1 of orientation worked and it's incredibly annoying. * Automatic changelog update * Draw muzzle flash below mobs (#33465) * Draw muzzle flash below mobs * Better naming --------- Co-authored-by: Winkarst <[email protected]> * Automatic changelog update * Allow shuttles on planets to make FTL jump (#33507) This check conflicts with an attempt to FTL from the planet before expedition ends * Automatic changelog update * fix exped caves generation (#32890) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * various material & ore inhands (#33342) * begin * bones + pyrotten + goliath hide inhands * Update Resources/Prototypes/Entities/Objects/Materials/materials.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * pyrottOn --------- Co-authored-by: slarticodefast <[email protected]> * Delete HOS headset from warden's locker (#33234) * add headset * Add icons * Meta change * fix * Revert + delete headset from locker * fix airlocks inconsistently auto-closing after unbolting (#33524) fix door auto close timer * Automatic changelog update * [BUGFIX] "Ghost" in the lobby lets you see the whole chat (#33529) * fix bug, in ghost command lobby * fix * Fix build * removed obsolete netmessage creator (#33542) removed opsolete netmessage createor * Fix RA0003 warning for ChatBox (#33531) * Shark plushies now goes rawr on hit. (#33540) Shark goes rawr more * Automatic changelog update * Turn off PointLights on VendingMachines when broken or off. (#33513) The light itself should already turn off due to `LitOnPowered` component, but the broken state of a VendingMachine did not. Fixes #33382 * Automatic changelog update * Adds more diona names (#33066) * adds more diona names * more stuff * AHHHHHHHHHHHHHHHHHHHHHHH * further additions * removes depression + adds comment * fixes + remove some weird stuff + more stuff * remove haste * minor AI cleanup (#33555) * minor cleanup * to * Simplify separated screen top menu (#33047) * Automatic changelog update * Ghost role drop-down alignment (#33397) * dropdown shares margin width with children * removed dependency that rider added for some reason * reduced vertical margin from 8 to 2 * Greytide Virus station event (#33547) * proof of concept * full implementation * I commited a crime * t * min players increase * Make shuttle airlocks not snapcardinals (#33557) * Make shuttle airlocks not snapcardinals * Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: Winkarst <[email protected]> Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Fix space ambient music (#33594) * Automatic changelog update * Fix windoor and high security door not showing electrocution HUD (#33551) * Automatic changelog update * Removes burnt tiles (#33422) remove burnt tiles * Added Oppenhopper poster to the game. (#33588) * o7 * - * oppenhopper v2 * Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml * Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml --------- Co-authored-by: slarticodefast <[email protected]> * Fix version for electril_grill meta.json (#33611) fix fixing the version thing in meta json for electril grill textures Co-authored-by: Arthur Kustenko <[email protected]> * Fix gauze eyepatch flying pixel (#33564) boo * Fix swapped uniform printer east/west sprites (#33442) Fix uniform printer sprites rotating the wrong way * Makes knives fly straight when thrown (#33615) Gives knives a thrown angle * Light verb is now predicted (#33622) Fix * Automatic changelog update * Update `Content.PatreonParser` to use `net8.0` `TargetFramework` (#33559) Update Content.PatreonParse to use net8.0 targetframework * Fix gender, maybe (#33631) Co-authored-by: Alpha-Two <[email protected]> * Display GPS coordinates on their own line (#33625) * Automatic changelog update * Add admin log for ghost warping (#33636) * Automatic changelog update * Rename nitrogen internals crate (#33545) * rename nitrogen internals crate * nitrogen internals crate description * migrate CrateNitrogenInternals ID * Automatic changelog update * Cleanup some Client atmos systems (#33634) * Cleanup `ScrubberControl.xaml.cs` * Minor cleanups * Another pile of minor cleanups * Apply requested changes * Rename "which" into "bound". Add whitespace after "if" * Fix for arrivals deleting nuke (#33659) Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked Co-authored-by: aa5g21 <[email protected]> * Automatic changelog update * add locale to Shuttle Console Map tab (#33651) fixed * Automatic changelog update * fix PermanentBlindnessComponent to be not so permanent (#33292) * adjust min blindness back to 0 when PermanentBlindnessComponent is removed * mapinit changes * remove OnRemove, move changes to OnShutdown * goodbye event * dependency removal * final adjustment --------- Co-authored-by: lunarcomets <luanrcomets2@gmail,com> * Automatic changelog update * Fix for handcuffing someone more than once (#33646) * Fix for over-cuffing someone * comment * Automatic changelog update * Fix for inspecting entities in hand (#33642) Actually inspect entity in hands * Automatic changelog update * Fix for inspecting entities in the stripping window (#33644) Handle it * Automatic changelog update * Fix borgs not getting names on roundstart (#33578) * Fix borgs not getting names on roundstart * Glory to the NT * Allow riggable to take in multiple reagents * Revert --------- Co-authored-by: Winkarst <[email protected]> * Automatic changelog update * Require Wield To Activate Double-bladed ESword (#32869) * Add MeleeRequiresWield component * Prevent world activation * Automatic changelog update * Fix makeghostroleraffle command where 4 arguments (#31836) Fix makeghostroleraffle command with 4 arguments * Automatic changelog update * this isnt needed anymore * Fix formatting IDE0055 warnings in VS Code (#33669) * Replace obsolete GetTilesIntersecting methods (#32455) * Remove usage of obsolete GetTilesIntersecting round 1 * Oop wrong uids * Remove usage of obsolete GetLocalTilesIntersecting round 2 * Remove usage of obsolete GetLocalTilesIntersecting final round * weh * Fix using `SharedMapSystem` in `StencilOverlay` * Automatic changelog update * Fix wrong system usage (#33679) Fix wrong system using * Fix BuckleSystem always marking InteractHandEvent as Handled (#33602) * Add check before marking event as handled * Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs Co-authored-by: slarticodefast <[email protected]> * Cleanup --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Fixed ghost role rules for some syndicate familiars (#32457) * fix ghost role rules for some syndicate familiars * change from monkey rules to Team Antag rules. * Resolve reviews + Fix rules for LoneOp and Xenos * ghostrole rules --------- Co-authored-by: JIPDawg <[email protected]> Co-authored-by: Errant <[email protected]> * Automatic changelog update * Fix lobby countdown not showing hours (#33685) * Automatic changelog update * Makes kukri not use combat knife's storage sprite (#33661) * Adds a morgue locked maints airlock (#33693) Co-authored-by: Velcroboy <[email protected]> * Juiceable slimeballs (#33660) adds extractable component to slimeball prototype * Add missing nacho recipes (#33637) * Nacho recipes, nutrition, and trash In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos. In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one. * Volumes, nutritional tweaks, and flavor In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me. Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead. In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo. * Automatic changelog update * Fix sinks and toilets not draining (#33691) * Fix AutoDrain Per the system comments, AutoDrain is designed to automatically move puddles into the drain (like a floor drain). Drains without AutoDrain are still supposed to gradually empty the buffer, but not remove puddles (like sinks and toilets). However, a logic error in the original implementation causes drains with AutoDrain set to false to simply not work. Hence sinks never emptied. * Update documentation * Automatic changelog update * Fix layout on wires UI (#33714) Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead. Lights with less than 4 characters of text weren't aligned right, now they are. * Automatic changelog update * Fix for towels not having a cooldown for cleaning (#33700) Added a delay to cleaning with the towel * Add cooldown to buttons in borg's laws UI (#31490) * Adds Store on Collide and Wand of the Locker (#33710) * Adds wand of locker and locker projectile * Adds IsOpen method to check if storage is open * Adds store on collide * Adds Store On Collide to Wizard Locker * Adds Lock API * Adds locking support * Adds resist override and custom visual layers * Fixes decursed states, adds comment for a future visualizer * adds locker wand visuals and descriptions * shrinks locker radius, moves TODO for throw support * Adds whitelist and moves storage and lock logic into their own methods * Adds support to disable store on collide after the first open. Fixes prediction issues with disabling. * Adds wand of locker to the grimoire * Adds wizard access prototype * Adds Wizard to universal access * Moves Lock on collide to on collide method * Comments * Changes layer order * Fixes prediction issues when locking. * Adds Wiz access to universal ID * Automatic changelog update * More device configurator serialization fixes (#33664) More device configurator invalid entity serialization fixes * Fix meteor's ArithmeticException (#33556) Co-authored-by: Winkarst <[email protected]> * Give vox health regen for poison below 20 damage (#33722) * Automatic changelog update * set n2 survival box sprite layers (#33733) * Automatic changelog update * fix a station event weighting bug (#33584) * fractional weights dont work in StationEvents * force-int * sure why not, we can keep floats I guess. * Automatic changelog update * Adds Station Anchor Beacon (#33711) Co-authored-by: Velcroboy <[email protected]> * Fix name duplications (#33740) * Fix name duplication * Apply requested changes * Add a maintenance panel to bar signs (#33467) * Add a maintenance panel to bar signs * Update Resources/Locale/en-US/wires/wire-names.ftl * AI interactions --------- Co-authored-by: Winkarst <[email protected]> Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Derelict Borg Revival (#33433) * Derelictn'tn't Borg! * Clean *sparkles* * Removed "S: Awaiting Changes" * Automatic changelog update * vox guidebook update poison regen (#33739) * vox guidebook regen update * damage number * skreee * Revert "fix debris having nothing (#2280)" This reverts commit 3a27784. * Fix debris chunks loot spawning (#33747) Update DungeonJob.PostGenBiome.cs * Automatic changelog update * Added several variables to make ClumsyComponent more modular for developers. (#33715) Co-authored-by: slarticodefast <[email protected]> * Add Sprite changes to Logic Gates to show the input/output state (#33277) * Samurai dogi is now major contraband (#33699) * snake_case to PascalCase for name datasets * clean up random lathe recipes (#31525) Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: slarticodefast <[email protected]> * Make unknown shuttle events trigger an announcement (#33450) * Make unknown shuttle events trigger an announcement * Call base at the end --------- Co-authored-by: Winkarst <[email protected]> * Predicted gas pumps (#33717) * Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range * Automatic changelog update * Christmas Nuke Song (#33752) * 圣诞歌曲 * Update Resources/Audio/StationEvents/attributions.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * infiltrator update (#33759) * Organize the Sandbox Panel window (#33684) * Organize Sandbox Panel * Map Editing -> Editing * Unset ToggleMode on Suicide button. Can hardly un-suicide, no? * Remove 'Link machines' button that has done nothing for 3 years * Remember Sandbox window's position instead of forcing to center * Shows Spawns -> Show Spawns * Remove SandboxSystem.MachineLinking * Ion storm refactor (#33311) * reenable greytide virus with changed announcement * move gun execution system to deltav folder, fix it * epic fail * uncurse energy gun laser * localize AI names * Revert "Removes burnt tiles (#33422)" This reverts commit 8980440. --------- Co-authored-by: RedBookcase <[email protected]> Co-authored-by: RedBookcase <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: lzk <[email protected]> Co-authored-by: slarticodefast <[email protected]> Co-authored-by: SpaceRox1244 <[email protected]> Co-authored-by: beck-thompson <[email protected]> Co-authored-by: ScarKy0 <[email protected]> Co-authored-by: Saphire Lattice <[email protected]> Co-authored-by: Southbridge <[email protected]> Co-authored-by: MossyGreySlope <[email protected]> Co-authored-by: K-Dynamic <[email protected]> Co-authored-by: dffdff2423 <[email protected]> Co-authored-by: ThatGuyUSA <[email protected]> Co-authored-by: ActiveMammmoth <[email protected]> Co-authored-by: Justice League <[email protected]> Co-authored-by: Ubaser <[email protected]> Co-authored-by: SpaceManiac <[email protected]> Co-authored-by: faint <[email protected]> Co-authored-by: Spanky <[email protected]> Co-authored-by: Ilya246 <[email protected]> Co-authored-by: ScarKy0 <[email protected]> Co-authored-by: ArZarLordOfMango <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Plykiya <[email protected]> Co-authored-by: MilenVolf <[email protected]> Co-authored-by: SlamBamActionman <[email protected]> Co-authored-by: SlamBamActionman <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: qwerltaz <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: IProduceWidgets <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: chromiumboy <[email protected]> Co-authored-by: c4llv07e <[email protected]> Co-authored-by: Winkarst <[email protected]> Co-authored-by: Winkarst <[email protected]> Co-authored-by: MetalSage <[email protected]> Co-authored-by: MetalSage <[email protected]> Co-authored-by: eoineoineoin <[email protected]> Co-authored-by: goet <[email protected]> Co-authored-by: mubururu_ <[email protected]> Co-authored-by: kosticia <[email protected]> Co-authored-by: Schrödinger <[email protected]> Co-authored-by: Ben <[email protected]> Co-authored-by: Nikolai Korolev <[email protected]> Co-authored-by: Minemoder5000 <[email protected]> Co-authored-by: Niels Huylebroeck <[email protected]> Co-authored-by: Flareguy <[email protected]> Co-authored-by: Intoxicating-Innocence <[email protected]> Co-authored-by: AlexUm <[email protected]> Co-authored-by: Arthur Kustenko <[email protected]> Co-authored-by: Mifia <[email protected]> Co-authored-by: Alpha-Two <[email protected]> Co-authored-by: Alpha-Two <[email protected]> Co-authored-by: Alice "Arimah" Heurlin <[email protected]> Co-authored-by: Gansu <[email protected]> Co-authored-by: aa5g21 <[email protected]> Co-authored-by: VideoKompany <[email protected]> Co-authored-by: lunarcomets <[email protected]> Co-authored-by: lunarcomets <luanrcomets2@gmail,com> Co-authored-by: Preston Smith <[email protected]> Co-authored-by: Token <[email protected]> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Nikolai Korolev <[email protected]> Co-authored-by: JIPDawg <[email protected]> Co-authored-by: JIPDawg <[email protected]> Co-authored-by: Errant <[email protected]> Co-authored-by: Velcroboy <[email protected]> Co-authored-by: Velcroboy <[email protected]> Co-authored-by: Luiz Costa <[email protected]> Co-authored-by: CheddaCheez <[email protected]> Co-authored-by: Partmedia <[email protected]> Co-authored-by: Tap <[email protected]> Co-authored-by: Hreno <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Ed <[email protected]> Co-authored-by: beck <[email protected]> Co-authored-by: 0tito <[email protected]> Co-authored-by: Piras314 <[email protected]> Co-authored-by: Emisse <[email protected]>
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* Automatic changelog update * babyproof arrivals shuttle (#33284) * babyproof arrivals shuttle * always powered lights * uncuttable cables from terminal PR. --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Add delay to AutoOrient (#33479) It functions identically to how V1 of orientation worked and it's incredibly annoying. * Automatic changelog update * Draw muzzle flash below mobs (#33465) * Draw muzzle flash below mobs * Better naming --------- Co-authored-by: Winkarst <[email protected]> * Automatic changelog update * Allow shuttles on planets to make FTL jump (#33507) This check conflicts with an attempt to FTL from the planet before expedition ends * Automatic changelog update * fix exped caves generation (#32890) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * various material & ore inhands (#33342) * begin * bones + pyrotten + goliath hide inhands * Update Resources/Prototypes/Entities/Objects/Materials/materials.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * Update Resources/Textures/Objects/Materials/materials.rsi/meta.json Co-authored-by: slarticodefast <[email protected]> * pyrottOn --------- Co-authored-by: slarticodefast <[email protected]> * Delete HOS headset from warden's locker (#33234) * add headset * Add icons * Meta change * fix * Revert + delete headset from locker * fix airlocks inconsistently auto-closing after unbolting (#33524) fix door auto close timer * Automatic changelog update * [BUGFIX] "Ghost" in the lobby lets you see the whole chat (#33529) * fix bug, in ghost command lobby * fix * Fix build * removed obsolete netmessage creator (#33542) removed opsolete netmessage createor * Fix RA0003 warning for ChatBox (#33531) * Shark plushies now goes rawr on hit. (#33540) Shark goes rawr more * Automatic changelog update * Turn off PointLights on VendingMachines when broken or off. (#33513) The light itself should already turn off due to `LitOnPowered` component, but the broken state of a VendingMachine did not. Fixes #33382 * Automatic changelog update * Adds more diona names (#33066) * adds more diona names * more stuff * AHHHHHHHHHHHHHHHHHHHHHHH * further additions * removes depression + adds comment * fixes + remove some weird stuff + more stuff * remove haste * minor AI cleanup (#33555) * minor cleanup * to * Simplify separated screen top menu (#33047) * Automatic changelog update * Ghost role drop-down alignment (#33397) * dropdown shares margin width with children * removed dependency that rider added for some reason * reduced vertical margin from 8 to 2 * Greytide Virus station event (#33547) * proof of concept * full implementation * I commited a crime * t * min players increase * Make shuttle airlocks not snapcardinals (#33557) * Make shuttle airlocks not snapcardinals * Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: Winkarst <[email protected]> Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Fix space ambient music (#33594) * Automatic changelog update * Fix windoor and high security door not showing electrocution HUD (#33551) * Automatic changelog update * Removes burnt tiles (#33422) remove burnt tiles * Added Oppenhopper poster to the game. (#33588) * o7 * - * oppenhopper v2 * Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml * Update Resources/Prototypes/Entities/Structures/Wallmounts/Signs/posters.yml --------- Co-authored-by: slarticodefast <[email protected]> * Fix version for electril_grill meta.json (#33611) fix fixing the version thing in meta json for electril grill textures Co-authored-by: Arthur Kustenko <[email protected]> * Fix gauze eyepatch flying pixel (#33564) boo * Fix swapped uniform printer east/west sprites (#33442) Fix uniform printer sprites rotating the wrong way * Makes knives fly straight when thrown (#33615) Gives knives a thrown angle * Light verb is now predicted (#33622) Fix * Automatic changelog update * Update `Content.PatreonParser` to use `net8.0` `TargetFramework` (#33559) Update Content.PatreonParse to use net8.0 targetframework * Fix gender, maybe (#33631) Co-authored-by: Alpha-Two <[email protected]> * Display GPS coordinates on their own line (#33625) * Automatic changelog update * Add admin log for ghost warping (#33636) * Automatic changelog update * Rename nitrogen internals crate (#33545) * rename nitrogen internals crate * nitrogen internals crate description * migrate CrateNitrogenInternals ID * Automatic changelog update * Cleanup some Client atmos systems (#33634) * Cleanup `ScrubberControl.xaml.cs` * Minor cleanups * Another pile of minor cleanups * Apply requested changes * Rename "which" into "bound". Add whitespace after "if" * Fix for arrivals deleting nuke (#33659) Adds FTLSmashImmune to nuke prototype to stop it from arrival smashing Adds a comment in FasterThanLight to indicate where the FTLSmashImmuneComponent is checked Co-authored-by: aa5g21 <[email protected]> * Automatic changelog update * add locale to Shuttle Console Map tab (#33651) fixed * Automatic changelog update * fix PermanentBlindnessComponent to be not so permanent (#33292) * adjust min blindness back to 0 when PermanentBlindnessComponent is removed * mapinit changes * remove OnRemove, move changes to OnShutdown * goodbye event * dependency removal * final adjustment --------- Co-authored-by: lunarcomets <luanrcomets2@gmail,com> * Automatic changelog update * Fix for handcuffing someone more than once (#33646) * Fix for over-cuffing someone * comment * Automatic changelog update * Fix for inspecting entities in hand (#33642) Actually inspect entity in hands * Automatic changelog update * Fix for inspecting entities in the stripping window (#33644) Handle it * Automatic changelog update * Fix borgs not getting names on roundstart (#33578) * Fix borgs not getting names on roundstart * Glory to the NT * Allow riggable to take in multiple reagents * Revert --------- Co-authored-by: Winkarst <[email protected]> * Automatic changelog update * Require Wield To Activate Double-bladed ESword (#32869) * Add MeleeRequiresWield component * Prevent world activation * Automatic changelog update * Fix makeghostroleraffle command where 4 arguments (#31836) Fix makeghostroleraffle command with 4 arguments * Automatic changelog update * this isnt needed anymore * Fix formatting IDE0055 warnings in VS Code (#33669) * Replace obsolete GetTilesIntersecting methods (#32455) * Remove usage of obsolete GetTilesIntersecting round 1 * Oop wrong uids * Remove usage of obsolete GetLocalTilesIntersecting round 2 * Remove usage of obsolete GetLocalTilesIntersecting final round * weh * Fix using `SharedMapSystem` in `StencilOverlay` * Automatic changelog update * Fix wrong system usage (#33679) Fix wrong system using * Fix BuckleSystem always marking InteractHandEvent as Handled (#33602) * Add check before marking event as handled * Update Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs Co-authored-by: slarticodefast <[email protected]> * Cleanup --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Fixed ghost role rules for some syndicate familiars (#32457) * fix ghost role rules for some syndicate familiars * change from monkey rules to Team Antag rules. * Resolve reviews + Fix rules for LoneOp and Xenos * ghostrole rules --------- Co-authored-by: JIPDawg <[email protected]> Co-authored-by: Errant <[email protected]> * Automatic changelog update * Fix lobby countdown not showing hours (#33685) * Automatic changelog update * Makes kukri not use combat knife's storage sprite (#33661) * Adds a morgue locked maints airlock (#33693) Co-authored-by: Velcroboy <[email protected]> * Juiceable slimeballs (#33660) adds extractable component to slimeball prototype * Add missing nacho recipes (#33637) * Nacho recipes, nutrition, and trash In meal_recipes.yml: Add recipes for Nachos, Cheesy Nachos, and Cuban Nachos. In meals.yml: Add a solutions container to regular nachos so it lines up with the others, and add a small plate as trash to each one. * Volumes, nutritional tweaks, and flavor In meals.yml: Lowered maxVol on nachos to leave 5 units of space. Nachos nutriment and vitamin lowered for costing so little. A cheese wedge is 3.75 nutriment, so cheesy having 4 more total nutritional value lines up nicely to me. Cuban nachos had too little volume to fit its reagents in the first place, so increased maxVol by 10. Chili peppers are 4 nutri / 4 vitamin and ketchup has a touch of tomato, so bumped to 8 and 5. Capsaicin lowered partly to make it an even 20u. Ketchup dilutes I guess. Also they don't have cheese so I changed the flavor profile to tomato instead. In meal_recipes.yml: Cuban Nachos recipe tweaked to require one less pepper. Given above numbers, this fits the nutritional value imo. * Automatic changelog update * Fix sinks and toilets not draining (#33691) * Fix AutoDrain Per the system comments, AutoDrain is designed to automatically move puddles into the drain (like a floor drain). Drains without AutoDrain are still supposed to gradually empty the buffer, but not remove puddles (like sinks and toilets). However, a logic error in the original implementation causes drains with AutoDrain set to false to simply not work. Hence sinks never emptied. * Update documentation * Automatic changelog update * Fix layout on wires UI (#33714) Layout would break for machines with >6 lights because the column count was hardcoded. Uncap the UI width and fix the rows count instead. Lights with less than 4 characters of text weren't aligned right, now they are. * Automatic changelog update * Fix for towels not having a cooldown for cleaning (#33700) Added a delay to cleaning with the towel * Add cooldown to buttons in borg's laws UI (#31490) * Adds Store on Collide and Wand of the Locker (#33710) * Adds wand of locker and locker projectile * Adds IsOpen method to check if storage is open * Adds store on collide * Adds Store On Collide to Wizard Locker * Adds Lock API * Adds locking support * Adds resist override and custom visual layers * Fixes decursed states, adds comment for a future visualizer * adds locker wand visuals and descriptions * shrinks locker radius, moves TODO for throw support * Adds whitelist and moves storage and lock logic into their own methods * Adds support to disable store on collide after the first open. Fixes prediction issues with disabling. * Adds wand of locker to the grimoire * Adds wizard access prototype * Adds Wizard to universal access * Moves Lock on collide to on collide method * Comments * Changes layer order * Fixes prediction issues when locking. * Adds Wiz access to universal ID * Automatic changelog update * More device configurator serialization fixes (#33664) More device configurator invalid entity serialization fixes * Fix meteor's ArithmeticException (#33556) Co-authored-by: Winkarst <[email protected]> * Give vox health regen for poison below 20 damage (#33722) * Automatic changelog update * set n2 survival box sprite layers (#33733) * Automatic changelog update * fix a station event weighting bug (#33584) * fractional weights dont work in StationEvents * force-int * sure why not, we can keep floats I guess. * Automatic changelog update * Adds Station Anchor Beacon (#33711) Co-authored-by: Velcroboy <[email protected]> * Fix name duplications (#33740) * Fix name duplication * Apply requested changes * Add a maintenance panel to bar signs (#33467) * Add a maintenance panel to bar signs * Update Resources/Locale/en-US/wires/wire-names.ftl * AI interactions --------- Co-authored-by: Winkarst <[email protected]> Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * Derelict Borg Revival (#33433) * Derelictn'tn't Borg! * Clean *sparkles* * Removed "S: Awaiting Changes" * Automatic changelog update * vox guidebook update poison regen (#33739) * vox guidebook regen update * damage number * skreee * Revert "fix debris having nothing (DeltaV-Station#2280)" This reverts commit 3a27784. * Fix debris chunks loot spawning (#33747) Update DungeonJob.PostGenBiome.cs * Automatic changelog update * Added several variables to make ClumsyComponent more modular for developers. (#33715) Co-authored-by: slarticodefast <[email protected]> * Add Sprite changes to Logic Gates to show the input/output state (#33277) * Samurai dogi is now major contraband (#33699) * snake_case to PascalCase for name datasets * clean up random lathe recipes (#31525) Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: slarticodefast <[email protected]> * Make unknown shuttle events trigger an announcement (#33450) * Make unknown shuttle events trigger an announcement * Call base at the end --------- Co-authored-by: Winkarst <[email protected]> * Predicted gas pumps (#33717) * Predicted gas pumps I wanted to try out atmos and first thing I found. * a * Remove details range * Automatic changelog update * Christmas Nuke Song (#33752) * 圣诞歌曲 * Update Resources/Audio/StationEvents/attributions.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]> * Automatic changelog update * infiltrator update (#33759) * Organize the Sandbox Panel window (#33684) * Organize Sandbox Panel * Map Editing -> Editing * Unset ToggleMode on Suicide button. Can hardly un-suicide, no? * Remove 'Link machines' button that has done nothing for 3 years * Remember Sandbox window's position instead of forcing to center * Shows Spawns -> Show Spawns * Remove SandboxSystem.MachineLinking * Grey & Wooden Railings (DeltaV-Station#2379) * initial commit * double parent * will this work... * fine. * abstract & suffix & newline * Signed-off-by: deltanedas <[email protected]> --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <[email protected]> * Automatic changelog update * Add Reinforced Directional Tinted Window (DeltaV-Station#2376) * initial commit * oops * Update tinted_windows.yml * Automatic changelog update * Update Credits (DeltaV-Station#2392) Co-authored-by: DeltaV-Bot <[email protected]> * change up and add ninja objectives (DeltaV-Station#2359) * change up and add ninja objectives * make cloak stealable * formatting --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Randomizes the appearance of Fugitives (DeltaV-Station#2383) * Adds RandomHumanoidAppearance to both and does not randomize their names * LPO is now back to being clones of station members * Automatic changelog update * Build Diona Different (DeltaV-Station#2204) * meow * meow * meow * meow * meow * Automatic changelog update * aac tablet refactor (DeltaV-Station#2401) * another thing nobody asked for * just.. why? who did this, and why? * Derotates Micro (DeltaV-Station#2402) Update default.yml * Automatic changelog update * Automatic ACO procedure (DeltaV-Station#2351) * Add events for player updating jobs * Add NoCaptainComponent * add and remove NoCaptainComponent logic * Gernalized to CaptainStateComponent * Generalized CaptainStateComponent * Add requesting aco vote * Add auto unlock aa * Remove hardcodecd strings * Add localization * // DeltaV * pro fix * fax cc please * move captain detection to CaptainStateSystem * track spareidsafe with comp instead * little bit of movement * fix broken formating Signed-off-by: SolStar <[email protected]> * pls * Remove unused method * subscribe captainstatecomponent for job events * Cvars, Disabled AA on peri * temp fix for intergration test bug * :3 * format fix * spelling ops * nameing ops * done final real this time (1) (1) * remove has an out very nice --------- Signed-off-by: SolStar <[email protected]> * Automatic changelog update * make lathe items worthless (DeltaV-Station#2406) * shutting down the money printer * fix ore processor * Automatic changelog update * Update CODEOWNERS (DeltaV-Station#2403) * fix diona speed (DeltaV-Station#2413) i swear this fucking codebase was designed to hate me * Automatic changelog update * add lavaland real (DeltaV-Station#2380) * fix not being able to make catwalk over lava * add planet prototypes * StationSurface -> StationPlanetSpawner * spawn lavaland for all stations * remove reclaimer wrecks muahaha * add mining shuttle * add lavaland map * convert glacier surface to a grid (still unusable) * update glacier comment * add docking shuttle/console systems * fix test * make glacier use a lavaland base reskin * -m actually set the atmosphere * * fix test * address most reviews * add no shuttle warning * remove unnecessary usings * 80C and higher pressure * lock the shuttle docks to external access * correct comment pressure * add salvage access to the console * lock supply room to salv, add a cooler --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Milon <[email protected]> * Automatic changelog update * pda messaging real (DeltaV-Station#2362) * the shiny new toy that breaks everything else * privacy 😌 * janky shit * real?? * * ALL HAIL DUCT TAPE SOLUTION * FUCK * commented every shit * Automatic changelog update * Make the shadow cat a ghost role (DeltaV-Station#2417) * SHADOW CATO! * Spawner! * MobCombat added as a parent * Automatic changelog update * fix "teach person a lesson" (DeltaV-Station#2412) * "when you code it" but i already fucking did * FUCK * ok thats a thing apparently * Automatic changelog update * Allow jetpacks to fit in the suit storage slot (DeltaV-Station#2400) * Allow jetpacks to fit in the suit storage slot * Not fucking asleep version * Automatic changelog update * Map Edits: Arena, Hive, Hammurabi (DeltaV-Station#2357) * Map Edits: Arena, Hive, Hammurabi * Fix disconnected vent * How!? * add superweapon spawners --------- Co-authored-by: Velcroboy <[email protected]> * Automatic changelog update * Auto ACO Procedure bug fixes (DeltaV-Station#2424) * bug fixes and safty improvments * remove unsued useings * this is dumb but ok * removed global annoucement * why does my ide keep doing this shit * remove unessesary stuff * Modify clown and mime sexy masks and add them to the autodrobe (DeltaV-Station#2346) * Changed names * Add to the AutoDrobe * Indent changes * Automatic changelog update * Make LO know at least the basics of cargo tech. (DeltaV-Station#2399) Restored cargo tech time * Automatic changelog update * CentCom Map HotFix (DeltaV-Station#2396) * meow * meow * meow * fix mining shuttle not docking on small stations (DeltaV-Station#2430) fix bug and add log Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * fix auto aco timing (DeltaV-Station#2431) * add mining points (DeltaV-Station#2419) * add mining points * add claim points button to oreproc * funny * its over * * xml fail Signed-off-by: deltanedas <[email protected]> --------- Signed-off-by: deltanedas <[email protected]> Co-authored-by: deltanedas <@deltanedas:kde.org> * Reduce RE time (DeltaV-Station#2394) * Meow * Update ReverseEngineeringMachineComponent.cs Signed-off-by: Stop-Signs <[email protected]> --------- Signed-off-by: Stop-Signs <[email protected]> * Automatic changelog update * Change Overlord Law so no RDM (DeltaV-Station#2375) * meow * meow * meow * Revert "meow" This reverts commit 7b8cdb3. * meow * Update silicon-laws.yml Signed-off-by: Lyndomen <[email protected]> * meow * whitespace noob Signed-off-by: Lyndomen <[email protected]> * morewhitespace Signed-off-by: Lyndomen <[email protected]> * Update silicon-laws.yml Signed-off-by: Lyndomen <[email protected]> * Update silicon-laws.yml Signed-off-by: Lyndomen <[email protected]> --------- Signed-off-by: Lyndomen <[email protected]> * Delta-V Specific Posters! (DeltaV-Station#2303) * Posters!~ Adds four new posters. * Help * Cooking * More Poster * Again * Randoms * Correction * Update Resources/Prototypes/DeltaV/Entities/Structures/Wallmounts/Signs/posters.yml Co-authored-by: Unkn0wn_Gh0st <[email protected]> Signed-off-by: This_Is_Gray <[email protected]> * Fixes? * Test Removed * Meta.json Fixes * More changes???- * Update meta.json * Update meta.json --------- Signed-off-by: This_Is_Gray <[email protected]> Co-authored-by: Unkn0wn_Gh0st <[email protected]> Co-authored-by: Milon <[email protected]> * fix lavaland shuttle for real (DeltaV-Station#2434) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * glacier surface update (DeltaV-Station#2414) * add glacier-specific console and airlock * add glacier surface shuttle * dock glacier surface shuttle at arrivals * remake old surface outpost but good * nvidia * med curtains, public ordering console --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Colin-Tel <[email protected]> * Automatic changelog update * Asterisk and Chibi updates (DeltaV-Station#2416) * Added lavaland stuff * shielding and req consoles * lighthouse lavaland update (DeltaV-Station#2415) * lighthouse lavaland update * public ordering console + flap windoor --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Modified djstation and added random intercom (DeltaV-Station#2390) * Modified djstation and added random intercom * Indentation! * AAAAAAAAAAAAA * Modified the ruin * Make space ruins dirty! (DeltaV-Station#2423) * Added trash, scrap and general dirt * Nuke those lights * Forgor atmos * Forgot atmos on old AI + minor details * Atmos added to derelict * Automatic changelog update * Map Edits: X-Mas (DeltaV-Station#2433) * Map Edits: X-Mas * Needed a FGA * Tortuga --------- Co-authored-by: Velcroboy <[email protected]> * Automatic changelog update * Ion storm refactor (#33311) * Edge Fixes + Minor Updates (DeltaV-Station#2420) * mapupdate * Updates YML * oops * Update edge.yml * reenable greytide virus with changed announcement * move gun execution system to deltav folder, fix it * epic fail * Edge Christmas Update, but fixed (DeltaV-Station#2436) teehee * Colin Xmas Map update (DeltaV-Station#2435) Adds festive flair ...to Chibi and Asterisk * uncurse energy gun laser * localize AI names * add automatic panic bunker (DeltaV-Station#2437) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Update Synth Specialist rules (DeltaV-Station#2391) meow * Add order access to cargo technicians (DeltaV-Station#2356) * Automatic changelog update * add cameras to service courtyard area, add scrubbers to justiceroid * use cargo access instead of external for surface shuttle * glacier christmas update * Clarify Sec/Command/Justice Following IC documents (DeltaV-Station#2442) * meow * Update C1_CommandSecurityJustice.xml Signed-off-by: Lyndomen <[email protected]> --------- Signed-off-by: Lyndomen <[email protected]> * Automatic changelog update * check ban flag for auto panic bunker (DeltaV-Station#2443) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * fix vox gladiators not getting nitrogen tanks (DeltaV-Station#2446) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * make mining shuttle console ui 1% better (DeltaV-Station#2447) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add a new janitor PDA - Hygiene technician (DeltaV-Station#2448) * Add the hygiene tech PDA + ID + locale * Add loadout * Untouch * Wrong star * Automatic changelog update * Make Security Jetpacks Not Be Empty (DeltaV-Station#2449) make the jetpacks filled :3 * Automatic changelog update * Add service access to mime and clown (DeltaV-Station#2388) Added services access to mime and clown * Automatic changelog update * Update Credits (DeltaV-Station#2444) Co-authored-by: DeltaV-Bot <[email protected]> * Change bounty skip access to Orders (DeltaV-Station#2454) Changed bounty skip access to Orders * Automatic changelog update * Remove additional DoafterEvent (DeltaV-Station#2455) * Adds empty AI core to Centcom (DeltaV-Station#2428) Adds AI core to Centcom * Automatic changelog update * Shoukou Christmas Update (2024) (DeltaV-Station#2451) Christmas Update * Make stocks trading require LO access. (DeltaV-Station#2456) Orders to Quartermaster * Automatic changelog update * Revert "Removes burnt tiles (#33422)" This reverts commit 8980440. * Automatic changelog update * lighthouse christmas update (DeltaV-Station#2439) * lighthouse christmas update * nuke GroupExamine --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Add Atmos alert computer board to lathe recipes and research (DeltaV-Station#2452) * Automatic changelog update * fix * Revert "Integrate Modern HWID into content" This reverts commit 26b36db. * fix2 * fixROBO * Add the psychologist's locker (DeltaV-Station#2372) * Add the locker + fill * In DeltaV folder * Generic! * Remove appearance * Fix meta.json * Add Interdyne clothes + contraband to the chemdrobe (DeltaV-Station#2355) * Add Interdyne clothes * Fix pixels * Typo + chemdrobe contraband * Eh, we don't need containers. * We do like containers * Automatic changelog update * okay boomer * Flower Bushes (DeltaV-Station#2382) * initial commit * oops * Update flora.yml * Update flora.yml * Automatic changelog update * Barrels & Kegs (DeltaV-Station#2378) * initial commit * fixes * Automatic changelog update * sex * dick * 20cm * Update pebble.yml * попроьбую * imposter --------- Signed-off-by: deltanedas <[email protected]> Signed-off-by: SolStar <[email protected]> Signed-off-by: Stop-Signs <[email protected]> Signed-off-by: Lyndomen <[email protected]> Signed-off-by: This_Is_Gray <[email protected]> Co-authored-by: PJBot <[email protected]> Co-authored-by: IProduceWidgets <[email protected]> Co-authored-by: slarticodefast <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: Winkarst <[email protected]> Co-authored-by: Winkarst <[email protected]> Co-authored-by: MilenVolf <[email protected]> Co-authored-by: deltanedas <[email protected]> Co-authored-by: mubururu_ <[email protected]> Co-authored-by: kosticia <[email protected]> Co-authored-by: Schrödinger <[email protected]> Co-authored-by: Ben <[email protected]> Co-authored-by: Nikolai Korolev <[email protected]> Co-authored-by: Minemoder5000 <[email protected]> Co-authored-by: Niels Huylebroeck <[email protected]> Co-authored-by: Flareguy <[email protected]> Co-authored-by: Intoxicating-Innocence <[email protected]> Co-authored-by: ScarKy0 <[email protected]> Co-authored-by: AlexUm <[email protected]> Co-authored-by: Arthur Kustenko <[email protected]> Co-authored-by: Mifia <[email protected]> Co-authored-by: SpaceManiac <[email protected]> Co-authored-by: SpaceRox1244 <[email protected]> Co-authored-by: beck-thompson <[email protected]> Co-authored-by: Alpha-Two <[email protected]> Co-authored-by: Alpha-Two <[email protected]> Co-authored-by: Alice "Arimah" Heurlin <[email protected]> Co-authored-by: DrSmugleaf <[email protected]> Co-authored-by: MossyGreySlope <[email protected]> Co-authored-by: Gansu <[email protected]> Co-authored-by: aa5g21 <[email protected]> Co-authored-by: VideoKompany <[email protected]> Co-authored-by: lunarcomets <[email protected]> Co-authored-by: lunarcomets <luanrcomets2@gmail,com> Co-authored-by: Plykiya <[email protected]> Co-authored-by: Preston Smith <[email protected]> Co-authored-by: Token <[email protected]> Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Nikolai Korolev <[email protected]> Co-authored-by: JIPDawg <[email protected]> Co-authored-by: JIPDawg <[email protected]> Co-authored-by: Errant <[email protected]> Co-authored-by: Velcroboy <[email protected]> Co-authored-by: Velcroboy <[email protected]> Co-authored-by: Luiz Costa <[email protected]> Co-authored-by: CheddaCheez <[email protected]> Co-authored-by: Partmedia <[email protected]> Co-authored-by: Pieter-Jan Briers <[email protected]> Co-authored-by: Tap <[email protected]> Co-authored-by: Hreno <[email protected]> Co-authored-by: keronshb <[email protected]> Co-authored-by: Leon Friedrich <[email protected]> Co-authored-by: Ed <[email protected]> Co-authored-by: beck 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About the PR
gameplay
Why / Balance
nerfed salv into the ground now that non-bozo options are just mining
Changelog
🆑