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Psych chems no longer stronger than nocturine #2302
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they leaked the boys group chat
for reference a single hypodart or 5u injection is enough |
"Removed all forced sleeping mechanics for the psychological chems" didn't even leave a little? Bruh.. why was this insta merged |
if 1 has it then it becomes the new meta |
the sleep effects are extremely overtuned and frankly id rather they get nuked entirely rather than letting non antag chem have access to small dose sleep mixes |
Why not just nerf it, now there is literally no consequences to overdosing on your meds as the new chronic pain trait. |
`there are still plenty of consequences, addiction popups, hallucinations, drunkness, and poison damage. |
less interaction isn't good. we need more reasons to experiment, play with, and engage with the game's systems, not less. the forced sleep needed to be weaker, not removed entirely. this way the chemist has to make more of them. more engagement, more preparation, more time, more chances for things to go wrong, and too big of a dosage needed for a single hypodart to get the job done. something needed to be done, but it wasn't this. Stop REMOVING interaction. SS14 is not at the stage in its life where less is more. this is a heavy-handed amateur approach to solving this problem. |
brother you have not heavily abused this to make ultra death mixes like i have |
About the PR
Removed all forced sleeping mechanics for the psychological chems
Why / Balance
literally 15u of a funny death mix could round remove someone for 20+ minutes. psych chems should not be the new chloral hydrate.
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