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Psych chems no longer stronger than nocturine #2302

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merged 1 commit into from
Nov 27, 2024

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Stop-Signs
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@Stop-Signs Stop-Signs commented Nov 27, 2024

About the PR

Removed all forced sleeping mechanics for the psychological chems

Why / Balance

literally 15u of a funny death mix could round remove someone for 20+ minutes. psych chems should not be the new chloral hydrate.

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  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

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  • tweak: psych chems are no longer stronger nocturine

@Stop-Signs Stop-Signs requested a review from a team as a code owner November 27, 2024 19:40
@github-actions github-actions bot added size/M 64-255 lines S: Needs Review Changes: YML Changes any yml files and removed S: Needs Review labels Nov 27, 2024
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@deltanedas deltanedas left a comment

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they leaked the boys group chat

@deltanedas
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for reference a single hypodart or 5u injection is enough

@deltanedas deltanedas merged commit bc2bb8f into DeltaV-Station:master Nov 27, 2024
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@Unkn0wnGh0st333
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"Removed all forced sleeping mechanics for the psychological chems" didn't even leave a little? Bruh.. why was this insta merged

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if 1 has it then it becomes the new meta

@boogiebogus
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"Removed all forced sleeping mechanics for the psychological chems" didn't even leave a little? Bruh.. why was this insta merged

  • mix blissifylovene and agonolexyne
  • inject 5u into yourself
  • become unable to play the game for the next 5 minutes

the sleep effects are extremely overtuned and frankly id rather they get nuked entirely rather than letting non antag chem have access to small dose sleep mixes

@Unkn0wnGh0st333
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if 1 has it then it becomes the new meta

Why not just nerf it, now there is literally no consequences to overdosing on your meds as the new chronic pain trait.

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Stop-Signs commented Nov 27, 2024

Why not just nerf it, now there is literally no consequences to overdosing on your meds as the new chronic pain trait.

`there are still plenty of consequences, addiction popups, hallucinations, drunkness, and poison damage.

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flowerfall-system commented Nov 28, 2024

less interaction isn't good. we need more reasons to experiment, play with, and engage with the game's systems, not less. the forced sleep needed to be weaker, not removed entirely. this way the chemist has to make more of them. more engagement, more preparation, more time, more chances for things to go wrong, and too big of a dosage needed for a single hypodart to get the job done.

something needed to be done, but it wasn't this. Stop REMOVING interaction. SS14 is not at the stage in its life where less is more. this is a heavy-handed amateur approach to solving this problem.

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brother you have not heavily abused this to make ultra death mixes like i have

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5 participants