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upstream merge 12/01/25 #2709
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upstream merge 12/01/25 #2709
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* Corrected all ghost role names to title case. * Removes full stop from Hamlet's title. * Updated ghost role names not in the main ghost roles .ftl * Two capitals corrections
* Renamed "Irish Car Bomb" drink to "Irish Slammer", due to concerns over insensitivity. * Fixing some missed references * Added prototype id changes to migration.yml. Removed any reference to the troubles (and corrected ale to stout for flavour text). * Corrected description back to "Irish Cream" * Removed non-entities from migration.yml
…interrupted (#34093) Initial commit
Make 3.png a PNG
* Remove Undesirable Laws * empty
* added basic admin logs for PDA notekeeper notes * formatting * added new LogType 'PdaInteract' and changed PDA notekeeper logs to it --------- Co-authored-by: dylanhunter <[email protected]>
…ate computer board sprite. (#34104) * Defined sprites for non-generic computer boards. Added new syndicate computer board sprite. * Added new sprite to meta.json and updated attribution. * Reformatted module.rsi meta.json to match other meta file styles. * Syndicate board sprite made less yellow/gold, changed outer chips to black. Using grey/silver for CPU centre, akin to syndie agent PDA theme, and to keep distinctive from security board. * Corrected indentation spacing for currently edited entities. * Update Resources/Prototypes/Entities/Objects/Devices/Circuitboards/computer.yml * add pr link to attribution --------- Co-authored-by: slarticodefast <[email protected]> Co-authored-by: Errant <[email protected]>
added pricegun sound Co-authored-by: dylanhunter <[email protected]>
* Update tables.yml * Remove Extra base: state_ * Update tables.yml
* V1 commit * Remove PDA name and unnecessary pda state * Adds PDA to Chameleon backpack & thief toolbox * Change to use AppearanceDataInit * Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied * Revert PDA name (this will be changed to another way later) * Update PDA name updating to new system * Fix yaml, and fix Agent ID chameleon * Updated based on review
* Add some ion storm actions to replace removed ones * Remove other country references, replace * Some more tuning of the storm values, removing real-world countries * boldy basics
* fix rainbow plushie inhands * address requested changes * attribute sprites
* refactor wieldable events * fix inconsitency with wielding and use updated events * wieldable cosmetic refactoring * Update Content.Shared/Wieldable/Events.cs Co-authored-by: Centronias <[email protected]> * real Co-authored-by: ScarKy0 <[email protected]> --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Co-authored-by: Centronias <[email protected]> Co-authored-by: ScarKy0 <[email protected]>
* lobby name cvar * panel width * skrek * server name localization fix * comment format fix Co-authored-by: Thomas <[email protected]> * remove redundant newline Co-authored-by: Thomas <[email protected]> * string.empty Co-authored-by: Thomas <[email protected]> * use SetWidth * Update Resources/Locale/en-US/lobby/lobby-gui.ftl --------- Co-authored-by: Thomas <[email protected]> Co-authored-by: slarticodefast <[email protected]>
Adds collision with bullets to lights
* Remove kessler, zombeteors gameodes * Probably should keep the protos in case an admin wants to torture players secretly * address slart review
* clear mindrole on component shutdown * let it go
* mindcomponent namespace * wip MindRole stuff * admin player tab * mindroletype comment * mindRolePrototype redesign * broken param * wip RoleType implementation * basic role type switching for antags * traitor fix * fix AdminPanel update * the renameningTM * cleanup * feature uncreeping * roletypes on mind roles * update MindComponent.RoleType when MindRoles change * ghostrole configuration * ghostrole config improvements * live update of roleType on the character window * logging stuff and notes * remove thing no one asked for * weh * Mind Role Entities wip * headrev count fix * silicon stuff, cleanup * exclusive antag config, cleanup * jobroleadd overwerite * logging stuff * MindHasRole cleanup, admin log stuff * last second cleanup * ocd * move roletypeprototype to its own file, minor note stuff * remove Roletype.Created * log stuff * roletype setup for ghostroles and autotraitor reinforcements * ghostrole type configs * adjustable admin overlay * cleanup * fix this in its own PR * silicon antagonist * borg stuff * mmi roletype handling * spawnable borg roletype handling * weh * ghost role cleanup * weh * RoleEvent update * polish * log stuff * admin overlay config * ghostrolecomponent cleanup * weh * admin overlay code cleanup * minor cleanup * Obsolete MindRoleAddedEvent * comment * minor code cleanup * MindOnDoGreeting fix * Role update message * fix duplicate job greeting for cyborgs * fix emag job message dupe * nicer-looking role type update * crew aligned * syndicate assault borg role fix * fix test fail * fix a merge mistake * fix LoneOp role type * Update Content.Client/Administration/AdminNameOverlay.cs Co-authored-by: slarticodefast <[email protected]> * Update Content.Shared/Roles/SharedRoleSystem.cs Co-authored-by: slarticodefast <[email protected]> * comment formatting Co-authored-by: slarticodefast <[email protected]> * change logging category Co-authored-by: slarticodefast <[email protected]> * fix a space Co-authored-by: slarticodefast <[email protected]> * use MindAddRoles Co-authored-by: slarticodefast <[email protected]> * get MindComponent from TryGetMind Co-authored-by: slarticodefast <[email protected]> * move var declaration outside loop * remove TryComp * take RoleEnum behind the barn * don't use ensurecomp unnecessarily * cvar comments * toggleableghostrolecomponent documentation * skrek * use EntProtoId * mindrole config * merge baserolecomponent into basemindrolecomponent * ai and borg silicon role tweaks * formatting Co-authored-by: slarticodefast <[email protected]> * I will end you (the color) Co-authored-by: slarticodefast <[email protected]> * use LocId type for a locale id * update RoleEvent documentation * update RoleEvent documentation * remove obsolete MindRoleAddedEvent * refine MindRolesUpdate() * use dependency Co-authored-by: slarticodefast <[email protected]> * inject dependency Co-authored-by: slarticodefast <[email protected]> * roleType.Name no longer required * reformatted draw code logic * GhostRoleMarkerRoleComponent comment * minor SharedRoleSystem cleanup * StartingMindRoleComponent, unhardcode roundstart silicon * Update Content.Shared/Roles/SharedRoleSystem.cs * remove a whitespace --------- Co-authored-by: slarticodefast <[email protected]>
RSI Diff Bot; head commit 111724d merging into 5e225a6 Resources/Textures/Objects/Fun/toys.rsi
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We'll have to assess how indestructible tiles are used on some of the maps. |
from what ive seen theyre in the gas miners to prevent miners getting unanchored by anything + to connect ai sats so johnny the techie cant snip the ai off |
24 hour direction review time, only thing i see is we might tweak vending machine ops |
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