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Shoukou from Nyanotrasen. #310
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Adds Shoko to the rebase. TO-DO: Ensure that everything is actualy in order in the uh... (reads paper) 79.... thousand lines of yml. Make it work.
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Shoko should be added to the map tests aswell
uh... yes
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Generally speaking, you just have to move salvage and make logistics bigger by expanding south and taking up the space where the evac pods are. |
Incase i need to go back if i frick it up.
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Adrian16199 <[email protected]>
I believe I have done everything that was requested. |
I've made some adjustments to the map so that some of the changes you've made would be more to my liking. However it should be stated that some of what you've changed has evident relics from how the map was prior to changes, which gets me concerned that there may be more subtle relics that end up causing hard-to-detect problems later. Some things that were changed I greatly disagree with. Why is there a table there? What's with the random pipes above the CO2 chamber? Even if the right side of the table had a pipe to connect the CO2 chamber to the recycler, would the recycler loop even work without a pump? What's the point of the external airlocks behind the CO2 chamber? Why is one of the external airlocks sealing a corner of the hallway? Why does the HV power cable on the north side go through a wall when it could just move a couple tiles to the left and use the door? I don't want to record a long list of my gripes with the changes you've made, but some of them seem so obvious to me that it greatly worries me that people will end up playing the map and say the same things I'm saying, and then it'll come back to me. At the end of the day, I don't feel comfortable with someone mapping so sloppily on one of my maps, only for me to uncover a deluge of issues with it. I've pushed some changes to the map, but this project is certainly not finished and it will require polish and testing before I am willing to give my OK on it. |
Converting to draft based on Colin's feedback |
Signed-off-by: Adrian16199 <[email protected]>
This is ready to go |
Hey, since this is still open, maybe you could sneak in one more update and name the SMESs and substations. |
Oh uh, If i wont frick it up, I can attempt. |
It's simple, just view variables. Make sure you're on Server Variables, edit the name and hit Enter |
On another note, Why name the SMES's? I get substations with engineering, service etc. But smes's? |
They appear in the power monitoring console |
Updated name of substations near service, in engineering, nearby of epistemics., in command, both security substations, Camera's one, medicals, logistics, upper solars. Updated SMES's name in engineering of AME, in TEG, on both solars. Removed 6 MV cables in security because they were causin 2 substations to be connected to eachother
I believe I have updated it correctly, adjusted bit of cables since i noticed that 2 substations were connected to eachother via MV cable. |
I would say you don't need the possessive " 's " but I'm not going to nitpick on it. Looks good. 👍 |
I looked at them without it and my initial though: This will haunt me till the rest of my days. |
Fair enough |
Velcro says it's ready, so I'm ready for it when Debug re-reviews. |
So uh, I will just say that the shoukou is ready for review, from my understandin debug has to review it so uh, Im just puttin out there if a certain individual were to see this, dont really want to be pinging or bother but uh, yeah. Would be very cool. |
Any bump will be meaningless as the station holds still as the big station it is.
I thought I already said it but I do approve this update. |
Am I understanding this is just waiting on Colin now? Or do I still need to do something? |
Nope, was just waiting for Debug to dismiss the "changes requested" |
* Shoukou from Nyanotrasen. Adds Shoko to the rebase. TO-DO: Ensure that everything is actualy in order in the uh... (reads paper) 79.... thousand lines of yml. Make it work. * Updating it to the "acceptable state" Incase i need to go back if i frick it up. * Updated the map a bit. * Changed Shoko further. * Final changes to departments. * Final changes to Shoukou, ready to be reviewed. * Whoops, Now its done~ * Changed the requested things. * Gave logistics working telecoms. * Update shoukou.yml * . * Added finer details. * Adjusted alot. Adjusted pipes in new department places. Adjusted fire alarms. Adjusted mistakes of mine. Fixed the the ingame map. * Added shutters to lawyers office for private talks. * Updates * Adjustments (check desc) Adjusted cables in salvage's room so they are not under the damn wall while also chaging normal wall for reinforced one. Added tiles under cargo's substation, LO's office, CE's office. Got rid of tiny fan in salvage's airlock and atmo's TEG burn chamber. Added airlocks to cargo. Made more room in cargo's loading bay. Expanded doors and added blast doors for cargo shuttle's entrance. Exchanged some windows in LO's office to reinforced walls and added shutters. Changed switche's location of detective's office shutters Added MV cables in security so prisoners have actual power. Fire alarm has been moved 2 tiles to right and reconnected in command's meeting room. Moved some engineering hardsuits to the back The atmos fax should have been named.... hopefully. Did the obligatory tilewindows, tilewalls, fixrotations,fixgridatmos commands * Adjustments part 2 Added light at the end of extension of shuttle. Repaired conveyor belts in cargo. Exchanged corpsman locker filled to corpsman filled with hardsuit. Added tiny fan and reversed airlocks in cargo to actualy be able to dock. Changed the entire area which used to be a side kitchen with eating area and flipping it. Added a window where now resides eating area that looks upon cargo's shuttle. Changed food in command to be more consistent Adjusted arrival docks to be more closer aka 5 tiles between eachother instead of 7 so that shuttle can dock properly incase the evac gets destroyed. * Added mystagogue hardsuit locker. A quick fix. * Adjustments to adjustments. Shady cigs instead of vendomat in the new eating area. Removed a light on a window. Added a glass firelock in the new side kitchen and linked it. Readjusted docking in cargo for cargo's shuttle. Changed location of the salvage shuttle CONSOLE to be nearby of the magnet. Got rid of the conveyor belt since there really is no point for it to be there anymore, replaced the airtight with an another door and firelock that was linked. Adjusted LV cable so it doesnt go thro a wall and reaches the autolathe and airlock doors that have been placed for cargo shuttle Changed location of the magnet. (God im tired and depressed, not specificly from this. Hope you are having a fantastic day whoever is reading this) * Updated SMES's and Substations names. Updated name of substations near service, in engineering, nearby of epistemics., in command, both security substations, Camera's one, medicals, logistics, upper solars. Updated SMES's name in engineering of AME, in TEG, on both solars. Removed 6 MV cables in security because they were causin 2 substations to be connected to eachother * Anchored the station Any bump will be meaningless as the station holds still as the big station it is. --------- Signed-off-by: Adrian16199 <[email protected]> Signed-off-by: Colin-Tel <[email protected]> Co-authored-by: Colin-Tel <[email protected]> (cherry picked from commit bf34122)
(cherry picked from commit c3bd803)
Adds Shoko to the rebase.
TO-DO: Ensure that everything is actualy in order in the uh... (reads paper) 79.... thousand lines of yml. Make it work.
About the PR
Adds Shoukou from nyanotrasen, made by Colin_tel.
It has been redone to fit the current departments. The changes include:
Middle of security has been redone, expandin it in cost of the maintenance.
Lawyers office has been moved to the medical outpost and instead, now corpsman's medbay now resides there in lawyer's place.
Atmos has been expanded at the cost of salvage, adding a TEG. Salvage has been also deleted with an additional cost of maintenance to present robotics subdepartment.
Bridge's meeting room has been redone to fit all 7 heads.
Cargo has been expanded for it to become logististics department, in cost of emergency pods that have been moved to the evacuation area.
Engineering's has been readjusted by deletin their robotics due to science now having that proffesion and CE's office has been expanded.
Why / Balance
Because shoko is cool
Technical details
Brings back the old map with new changes.
Media
Breaking changes
Changelog
🆑