Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update asterisk.yml #381

Merged
merged 3 commits into from
Nov 2, 2023
Merged

Conversation

Colin-Tel
Copy link
Contributor

@Colin-Tel Colin-Tel commented Nov 2, 2023

About the PR

Added atmos tech slot and their drobe (hardsuit in their locker)
Changed parallax
Added Prisoner spawns (no job in the prototype yet)
Added random food/drink spawners at kitchen/bar
Added intercoms to all departments and other areas of interest
Removed one of the 4 radiators on the cool loop of the TEG
Changed Bar Maints door from Maintenance access to Bar access
Changes to secondary evac and its nearby maints
obligatory minor fixes (pipes, wiring, lighting)

Media

image

Changelog
🆑

  • tweak: Updated Asterisk Station with various fixes, a slot for an atmos technician, and a familiar parallax...

Added Prisoner spawns (no job in the prototype yet)
Added random food/drink spawners at kitchen/bar
Added intercoms to all departments and other areas of interest
removed one of the 4 radiators on the cool loop of the TEG
changed to Angle's parallax
changes to secondary evac and its nearby maints
added atmos tech slot and their drobe
minor fixes
@Colin-Tel Colin-Tel marked this pull request as ready for review November 2, 2023 19:06
@Colin-Tel Colin-Tel requested a review from DebugOk as a code owner November 2, 2023 19:06
@Colin-Tel Colin-Tel merged commit 50278a9 into DeltaV-Station:master Nov 2, 2023
19 checks passed
DeltaV-Bot pushed a commit that referenced this pull request Nov 2, 2023
DebugOk pushed a commit to DebugOk/Delta-v that referenced this pull request Jan 20, 2024
* Update asterisk.yml

Added Prisoner spawns (no job in the prototype yet)
Added random food/drink spawners at kitchen/bar
Added intercoms to all departments and other areas of interest
removed one of the 4 radiators on the cool loop of the TEG

* Added atmos tech and other map changes

changed to Angle's parallax
changes to secondary evac and its nearby maints
added atmos tech slot and their drobe
minor fixes

(cherry picked from commit 50278a9)
DebugOk pushed a commit to DebugOk/Delta-v that referenced this pull request Jan 20, 2024
@Colin-Tel Colin-Tel deleted the Asterisk1.1.1 branch June 3, 2024 05:53
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
## Mirror of PR #26340: [Make parrots talk like
parrots](space-wizards/space-station-14#26340)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `cd4eda44b88a75d7498efca42c464dd4c73c5684`

PR opened by <img
src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a
href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-22 17:22:18
UTC

---

PR changed 8 files with 168 additions and 0 deletions.

The PR had the following labels:


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> In the rare cases that parrot become controlled by players, they now
sound a bit more parrot-y.
> 
> - Added the parrot squawk sound as a speech sound, so they no longer
speak silently.
> - Gave parrots a speech verb set, so they "squawk", "tweet", and
"chirp" their messages, instead of just "say"-ing them.
> - Parrots can "scream" now (which just plays the squawk sound).
> - Parrots have their own accent that gets applied to everything they
say! It adds some random squawks to the beginnings and ends of messages.
Sometimes they repeat the longest word in a message. RAAWK! Sometimes!
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> There are a lot of animals, but very little that sets them apart from
each other. This makes parrots a little more interesting (though there's
plenty more to be done).
> 
> And no, I've never seen a player-controlled parrot in the game either.
But it could happen! And when it does, now it'll be cooler.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> Added a few components to the parrot entity prototype, and made
EmoteSounds, SpeechSounds, and SpeechVerb for parrots.
> 
> Added ParrotAccentComponent/System, which handle the accent.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
>
https://github.com/space-wizards/space-station-14/assets/85356/a863f384-8244-4d03-b9bb-2c0394b44488
> 
> Sorry for the lack of audio; blame Apple. There are squawking noises
whenever the parrot chats or screams.
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> 
> **Changelog**
> <!--
> Make players aware of new features and changes that could affect how
they play the game by adding a Changelog entry. Please read the
Changelog guidelines located at:
https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog
> -->
> 
> <!--
> Make sure to take this Changelog template out of the comment block in
order for it to show up.
> 🆑
> - add: Added fun!
> - remove: Removed fun!
> - tweak: Changed fun!
> - fix: Fixed fun!
> -->
> 🆑
> - add: Parrots now sound more like parrots when they talk. RAWWK!


</details>

Co-authored-by: SimpleStation14 <Unknown>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant