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Update asterisk.yml #381
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Update asterisk.yml #381
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Added Prisoner spawns (no job in the prototype yet) Added random food/drink spawners at kitchen/bar Added intercoms to all departments and other areas of interest removed one of the 4 radiators on the cool loop of the TEG
changed to Angle's parallax changes to secondary evac and its nearby maints added atmos tech slot and their drobe minor fixes
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* Update asterisk.yml Added Prisoner spawns (no job in the prototype yet) Added random food/drink spawners at kitchen/bar Added intercoms to all departments and other areas of interest removed one of the 4 radiators on the cool loop of the TEG * Added atmos tech and other map changes changed to Angle's parallax changes to secondary evac and its nearby maints added atmos tech slot and their drobe minor fixes (cherry picked from commit 50278a9)
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(cherry picked from commit bf2485c)
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## Mirror of PR #26340: [Make parrots talk like parrots](space-wizards/space-station-14#26340) from <img src="https://avatars.githubusercontent.com/u/10567778?v=4" alt="space-wizards" width="22"/> [space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14) ###### `cd4eda44b88a75d7498efca42c464dd4c73c5684` PR opened by <img src="https://avatars.githubusercontent.com/u/85356?v=4" width="16"/><a href="https://github.com/Tayrtahn"> Tayrtahn</a> at 2024-03-22 17:22:18 UTC --- PR changed 8 files with 168 additions and 0 deletions. The PR had the following labels: --- <details open="true"><summary><h1>Original Body</h1></summary> > <!-- Please read these guidelines before opening your PR: https://docs.spacestation14.io/en/getting-started/pr-guideline --> > <!-- The text between the arrows are comments - they will not be visible on your PR. --> > > ## About the PR > <!-- What did you change in this PR? --> > In the rare cases that parrot become controlled by players, they now sound a bit more parrot-y. > > - Added the parrot squawk sound as a speech sound, so they no longer speak silently. > - Gave parrots a speech verb set, so they "squawk", "tweet", and "chirp" their messages, instead of just "say"-ing them. > - Parrots can "scream" now (which just plays the squawk sound). > - Parrots have their own accent that gets applied to everything they say! It adds some random squawks to the beginnings and ends of messages. Sometimes they repeat the longest word in a message. RAAWK! Sometimes! > > ## Why / Balance > <!-- Why was it changed? Link any discussions or issues here. Please discuss how this would affect game balance. --> > There are a lot of animals, but very little that sets them apart from each other. This makes parrots a little more interesting (though there's plenty more to be done). > > And no, I've never seen a player-controlled parrot in the game either. But it could happen! And when it does, now it'll be cooler. > > ## Technical details > <!-- If this is a code change, summarize at high level how your new code works. This makes it easier to review. --> > Added a few components to the parrot entity prototype, and made EmoteSounds, SpeechSounds, and SpeechVerb for parrots. > > Added ParrotAccentComponent/System, which handle the accent. > > ## Media > <!-- > PRs which make ingame changes (adding clothing, items, new features, etc) are required to have media attached that showcase the changes. > Small fixes/refactors are exempt. > Any media may be used in SS14 progress reports, with clear credit given. > > If you're unsure whether your PR will require media, ask a maintainer. > > Check the box below to confirm that you have in fact seen this (put an X in the brackets, like [X]): > --> > > https://github.com/space-wizards/space-station-14/assets/85356/a863f384-8244-4d03-b9bb-2c0394b44488 > > Sorry for the lack of audio; blame Apple. There are squawking noises whenever the parrot chats or screams. > - [X] I have added screenshots/videos to this PR showcasing its changes ingame, **or** this PR does not require an ingame showcase > > ## Breaking changes > <!-- > List any breaking changes, including namespace, public class/method/field changes, prototype renames; and provide instructions for fixing them. This will be pasted in #codebase-changes. > --> > > **Changelog** > <!-- > Make players aware of new features and changes that could affect how they play the game by adding a Changelog entry. Please read the Changelog guidelines located at: https://docs.spacestation14.io/en/getting-started/pr-guideline#changelog > --> > > <!-- > Make sure to take this Changelog template out of the comment block in order for it to show up. > 🆑 > - add: Added fun! > - remove: Removed fun! > - tweak: Changed fun! > - fix: Fixed fun! > --> > 🆑 > - add: Parrots now sound more like parrots when they talk. RAWWK! </details> Co-authored-by: SimpleStation14 <Unknown>
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About the PR
Added atmos tech slot and their drobe (hardsuit in their locker)
Changed parallax
Added Prisoner spawns (no job in the prototype yet)
Added random food/drink spawners at kitchen/bar
Added intercoms to all departments and other areas of interest
Removed one of the 4 radiators on the cool loop of the TEG
Changed Bar Maints door from Maintenance access to Bar access
Changes to secondary evac and its nearby maints
obligatory minor fixes (pipes, wiring, lighting)
Media
Changelog
🆑