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Update asterisk.yml #406

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merged 3 commits into from
Nov 6, 2023
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Colin-Tel
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About the PR

Added meteor netting to prevent evac from docking at cargo
Changed layout of Epi's park to prevent getting stuck
Added a plasma canister to TEG area
Named all substations and SMESs
Minor changes to courtroom
Changed Command maintenance hatch at EVA room to EVA airlock
Moved CE's fireaxe into TEG area for more use ( fixes #389 )
Fixed lack of power to alternate evac

Changelog

🆑

  • fix: Fixed a few issues with Asterisk, including getting stuck on Epi's park tree and evac docking at cargo.

Added meteor netting to prevent evac from docking at cargo
Changed layout of Epi's park to prevent getting stuck
Added a plasma canister to TEG area
Named all substations and SMESs
Minor changes to courtroom
Changed Command maintenance hatch at EVA room to EVA airlock
Moved CE's fireaxe into TEG area for more use
Fixed lack of power to alternate evac
made some lattice into plating to prevent easy removal
@Colin-Tel Colin-Tel marked this pull request as ready for review November 6, 2023 15:11
@Colin-Tel Colin-Tel requested a review from DebugOk as a code owner November 6, 2023 15:11
@deltanedas
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deltanedas commented Nov 6, 2023

just south of engi there are 2 command doors that arent locked is that fixed
i know i didnt report :trollface:

@Colin-Tel
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just south of engi there are 2 command doors that arent locked is that fixed i know i didnt report :trollface:

You mean the first two airlocks of the bridge? That's intentional.

@deltanedas
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oh good it was just a little weird on every other map every layer of doors going into the bridge are locked :trollface:

@Colin-Tel
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oh good it was just a little weird on every other map every layer of doors going into the bridge are locked :trollface:

Yeah the purpose in this particular map case is in the event of a spacing, there is a path to a maintenance tunnel to get to safety via the bridge vestibule's hatch.

@Colin-Tel Colin-Tel merged commit ac4be63 into DeltaV-Station:master Nov 6, 2023
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DeltaV-Bot pushed a commit that referenced this pull request Nov 6, 2023
DebugOk pushed a commit to DebugOk/Delta-v that referenced this pull request Jan 20, 2024
* Update asterisk.yml

Added meteor netting to prevent evac from docking at cargo
Changed layout of Epi's park to prevent getting stuck
Added a plasma canister to TEG area
Named all substations and SMESs
Minor changes to courtroom
Changed Command maintenance hatch at EVA room to EVA airlock
Moved CE's fireaxe into TEG area for more use
Fixed lack of power to alternate evac

* Update asterisk.yml

made some lattice into plating to prevent easy removal

(cherry picked from commit ac4be63)
DebugOk pushed a commit to DebugOk/Delta-v that referenced this pull request Jan 20, 2024
@Colin-Tel Colin-Tel deleted the Asterisk1.1.2 branch June 3, 2024 05:53
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
# Description

Changed the Canisters Sprites to a better updated one, no more ugly 2D
Flat Canisters!
Also update the TG Sprite from Tank Canisters now shiny!

---

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/559aaa68-d430-412b-a44d-7236f4874832)

![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/2e7732ce-d8d5-48c8-988e-ada0d9bb7048)

</p>
</details>

---

# Changelog

:cl:
- tweak: Resprited gas canisters
- tweak: Resprited gas tanks

---------

Co-authored-by: VMSolidus <[email protected]>
LaryNevesPR pushed a commit to LaryNevesPR/Estacao-Andromeda that referenced this pull request Jan 3, 2025
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asterisk atmos has no axe
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