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Adds Syndicate Paramedic, and Syndicate Medical Visor #707
Adds Syndicate Paramedic, and Syndicate Medical Visor #707
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...es/Prototypes/DeltaV/Entities/Objects/Devices/Syndicate_Gadgets/reinforcement_teleporter.yml
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Resources/Prototypes/DeltaV/Roles/Jobs/Fun/misc_startinggear.yml
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The TC cost for the Paramedic is 10; which seems low however they are forcibly pacified and start with no gear of much value that isn't their gloves or their medical supplies. The "value" in this, is frankly, minimal at best, and I would argue the cost should be EVEN lower but I'm happy to hold it at 10. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: Danger Revolution! <[email protected]>
Signed-off-by: Danger Revolution! <[email protected]>
? |
i made that pr like 3 weeks later with no knowledge of this lmao |
anyway
point 3 and 4 are solved with my PR |
Sure 👍 |
belt: ClothingBeltParamedicFilled | ||
pocket1: HandheldGPSBasic | ||
pocket2: HandheldCrewMonitor |
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I feel like this is an extremely broken item to be available for the low low price of 10 tc
jumpsuit: UniformScrubsColorCybersun | ||
back: ClothingBackpackDuffelSyndicateFilledMedical | ||
shoes: ClothingShoesChameleonNoSlips |
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Is there a reason they start with no-slips instead of the regular shoes?
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Ah, so to clarify on this one. When I had originally requested that this PR be made, NoSlips were intended to be part of the outfit for, "To keep the paramedic from slipping in all the bloodstains". They aren't necessarily an essential part of the character, and really you can't slip in blood anyway, so they're here for a subtle bit of flavor. They could just as easily be replaced with ordinary black shoes that will also match the outfit.
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It's essentially just yet another free item from the uplink
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I'll make this an official request then. Let's swap the no-slips out for regular black shoes. They aren't essential to have anyway.
ghost-role-information-syndicate-paramedic-description = Someone needs medical assistance. You, the first person the syndicate could find, will help them. | ||
ghost-role-information-syndicate-paramedic-rules = Normal syndicate antagonist rules apply. Work and assist whoever called you in, and don't harm them. |
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It should be made clear you are supposed to be pacified.
@@ -0,0 +1,15 @@ | |||
- type: entity | |||
parent: ClothingEyesHudMedical | |||
id: ClothingEyesHudSyndicateMedical # This actually does nothing at the moment, but Wizden are close/have/are about to get the MedHud working again. |
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The comment here isn't required, and can be removed.
sprite: Clothing/Eyes/Hud/synd.rsi | ||
- type: Clothing | ||
sprite: Clothing/Eyes/Hud/synd.rsi | ||
- type: ShowSyndicateIcons |
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I have an issue here with the Hud having ShowSyndicateIcons. Namely that since it reveals certain antagonist roles to the wearer, it opens up the syndi paramed to abuse by powergamers. There's nothing really stopping security from mugging the poor guy for his HUD, and then use it to go play "Spot the Antags".
@@ -1,6 +1,9 @@ | |||
# Utility | |||
uplink-reinforcement-radio-nukie-mouse-name = Mouse Operative Reinforcement Teleporter | |||
uplink-reinforcement-radio-nukie-mouse-desc = Calls in a specially trained mouse operative to assist you. | |||
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uplink-reinforcement-radio-syndicate-paramedic-name = Syndicate Paramedic Reinforcement | |||
uplink-reinforcement-radio-syndicate-paramedic-desc = Calls in a questionably trainled syndicate paramedic to assist you. |
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I feel like the description here can be improved. This is a good opportunity to add in loreful flavor text, rather than the usual jokes. Aside from the Typo, perhaps it can be rewritten to have more themes in common with the cybersun paramed outfit and its flavor texts.
@@ -18,3 +18,20 @@ | |||
sound: /Audio/Animals/mouse_squeak.ogg | |||
- type: UseDelay | |||
delay: 300 | |||
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- type: entity | |||
parent: ReinforcementRadioSyndicate |
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Somewhere in the parent hierarchy is a fart noise generator. Said noise generator should be overridden with something more serious by adding a matching component to this entity.
parent: ReinforcementRadioSyndicate | ||
id: ReinforcementRadioSyndicateParamedic | ||
name: syndicate paramedic reinforcement radio | ||
description: Call in a syndicate paramedic instantly! Medical License not included. |
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Let's get jokes out of the description, and keep it purely useful/loreful.
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1984
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jokes like that are a big part of the charm in 13/14, since anybody can contribute people put a little piece of themselves in their work, removing that just makes the game bland
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uplink description should be serious description should be funi
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- type: entity | ||
noSpawn: true | ||
parent: MobHumanSyndicateAgent |
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Using the death squad names is probably fine, but this could also be improved with the addition of flavor text by adding a description:
Given that this entity isn't affiliated with Gorlex, it would probably be more appropriate to have it use the human name lists.
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio } | ||
cost: | ||
Telecrystal: 10 # This Paramedic has taken an Oath to do no harm. |
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The actual TC cost should probably be discussed a little more. Since the paramed is also bundled with a few syndicate items, he has a somewhat inflated inherent value. For example the cost of his NoSlips and Surgical Bundle should probably be added to this baseline cost.
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you can also just buy two combat medkits for that price which is more conveniant and i think has more healing, the advantage with the paramedic should be that, well, its another pair of hands.
i think it should cost the same as the regular reinforcement, the inability to do harm is offset by their starting gear
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you can also just buy two combat medkits for that price which is more conveniant and i think has more healing, the advantage with the paramedic should be that, well, its another pair of hands.
i think it should cost the same as the regular reinforcement, the inability to do harm is offset by their starting gear
I think the starting reinforcement cost is really dumb
jumpsuit: UniformScrubsColorCybersun | ||
back: ClothingBackpackDuffelSyndicateFilledMedical | ||
shoes: ClothingShoesChameleonNoSlips |
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I'll make this an official request then. Let's swap the no-slips out for regular black shoes. They aren't essential to have anyway.
Co-authored-by: Debug <[email protected]> Signed-off-by: Danger Revolution! <[email protected]>
have them spawn with red shoes because red is EVIL!! |
About the PR
Adds Syndicate Paramedic as a role + adds it to the uplink
Why / Balance
@evilexecutive requested, I assume a PR using this will follow soon?
This also adds a Syndicate Medical Visor; which will be functional when we merge space-wizards/space-station-14#21980
This should probably be added to the Syndicate Medic too but that's a misc change to this PR.
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Changelog