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secret weight tweaks #805
secret weight tweaks #805
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Signed-off-by: JoeHammad1844 <[email protected]>
There's a 30% chance (20+10) that the Station's main event in a round is a deathmatch (Nukes / Zombies) |
would 15% nukeops and 45% tot be better? |
no further discussion so im openning it |
hard agree, survival is far too common for a gamemode that almost always lacks any conflict beyond self antags and shitters |
+1, now I see it as quite the opposite of the survival rounds we had right on rebase, with a lot of midround antag turning the shift into a high octane rush to patch the the station until evac |
survival was removed on wizden for this very reason, and i agree with it |
I dislike zombies as a gamemode, in my opinion it is worst of all, worse than revolutionaries ever were, so -1 for that reason alone. |
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In my opinion :O
Nukeops: 0.14 | ||
Zombie: 0.03 | ||
Traitor: 0.39 | ||
Survival: 0.30 |
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Survival: 0.35
Survival: 0.30 | ||
Nukeops: 0.20 | ||
Zombie: 0.10 | ||
Traitor: 0.40 |
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Traitor: 0.35
i disagree |
The entire weights will need to be put under a looking glass with admins before we change anything. Before anything is submitted, it'll need to be drafted and put through community feedback. |
About the PR
new secret weights:
Survival: 0.30
Nukeops: 0.20
Zombie: 0.10
Traitor: 0.40
feel free to discuss these in the comments
Why / Balance
survival is an overall boring round, antagonists are supposed to drive the round instead of it just degrading on its own, yeah theres a bunch of events but that happens in other game mods regardless. i get the point is to roleplay but traitors can also roleplay, and usually roleplay more interesting things like hostage taking
zombies is also just too rare, ive played over 1000 hours on wizden where zombies wight is also 10% and its still once in a blue moon, letting a rare game mode happen more often is fine
Changelog
🆑 JoeHammad