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complete asteroid script
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felicijus committed May 10, 2021
1 parent c821122 commit 448c1e0
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Showing 25 changed files with 2,169 additions and 77 deletions.
207 changes: 173 additions & 34 deletions Platformer/Assets/scenes/default.scene.unity
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33 changes: 24 additions & 9 deletions Platformer/Assets/scripts/background/asteroid.cs
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@@ -1,33 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;using UnityEditor.UIElements;
using System.Collections.Generic;using TMPro;using UnityEditor.UIElements;
using UnityEngine;




public class asteroid : MonoBehaviour
{
public float speed;
public float border;

private Vector3 screenBounds;
public Vector3 screenReference;
public Vector3 screenUpdate;
public Vector3 screen;

public Vector3 edgeleft;
public Vector3 edgeright;


// Start is called before the first frame update
void Start()
{

screenReference = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,Camera.main.transform.position.z));
}

// Update is called once per frame
void Update()
{
screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,Camera.main.transform.position.z));
screenUpdate = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height,Camera.main.transform.position.z));

screen.x = (screenUpdate.x - screenReference.x);

edgeleft.x = screen.x + screenReference.x;
edgeright.x = screen.x - screenReference.x;


transform.position = transform.position + new Vector3(speed,0 , 0);

//Output the current screen window width in the console
//Debug.Log("Screen Width : " + screenReference.x);
//Debug.Log("Screen Width : " + screenUpdate.x);
//Debug.Log("Screen Width : " + screen.x);

if (transform.position.x < (screenBounds.x - border))
if (transform.position.x < (edgeleft.x - border))
{
transform.position = new Vector3(-screenBounds.x + border, transform.position.y, transform.position.z);
transform.position = new Vector3((edgeright.x + border), transform.position.y, transform.position.z);
}


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28 changes: 28 additions & 0 deletions Platformer/Assets/scripts/player/camera.cs
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@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class camera : MonoBehaviour
{

public GameObject player;

public float speed = 2.0f;

// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{
float interpolation = speed * Time.deltaTime;

Vector3 position = this.transform.position;
position.x = Mathf.Lerp(this.transform.position.x, player.transform.position.x, interpolation);

this.transform.position = position;
}
}
11 changes: 11 additions & 0 deletions Platformer/Assets/scripts/player/camera.cs.meta

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