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2 changes: 1 addition & 1 deletion pom.xml
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
<groupId>vg.civcraft.mc.citadel</groupId>
<artifactId>Citadel</artifactId>
<packaging>jar</packaging>
<version>3.11.5</version>
<version>3.11.6</version>
<name>Citadel</name>
<url>https://github.com/Devotedmc/Citadel</url>

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68 changes: 68 additions & 0 deletions src/vg/civcraft/mc/citadel/Utility.java
Original file line number Diff line number Diff line change
Expand Up @@ -229,6 +229,74 @@ public static PlayerReinforcement createPlayerReinforcement(Player player, Group
return rein;
}

public static boolean createTheoreticalReinforcement(Player player, Group g, Block block, ReinforcementType type, ItemStack reinfMat) {
if (player == null || g == null || block == null || type == null) {
return false;
}

if (g.isDisciplined()) {
return false;
}
if (NonReinforceableType.isNonReinforceable(block.getType())){

return false;
}

if (!NameAPI.getGroupManager().hasAccess(g.getName(), player.getUniqueId(), PermissionType.getPermission("REINFORCE"))) {
return false;
}

// Find necessary itemstacks
final PlayerInventory inv = player.getInventory();
final int invSize = inv.getSize();
final ItemStack itemType = type.getItemStack();
List<Integer> slots = new ArrayList<Integer>(type.getRequiredAmount());
int requirementscheck = type.getRequiredAmount();
if (requirementscheck <= 0) {
return false;
}
if (reinfMat != null && itemType.isSimilar(reinfMat)){ // only in CTF.
requirementscheck++;
}
int requirements = requirementscheck;
boolean consumeOffhand = false;
try {
//offhand needs special handling

ItemStack offSlot = inv.getItemInOffHand();
if (offSlot != null && offSlot.isSimilar(itemType)) {
requirementscheck -= offSlot.getAmount();
consumeOffhand = true;
}
//cycle through normal inventory
for (int slot = 0; slot < invSize && requirements > 0; ++slot) {
final ItemStack slotItem = inv.getItem(slot);
if (slotItem == null) {
continue;
}
if (!slotItem.isSimilar(itemType)) {
continue;
}
requirementscheck -= slotItem.getAmount();
slots.add(slot);
}
} catch (Exception ex) {
// Eat any inventory size mis-match exceptions, like with the Anvil
}
if (requirementscheck > 0) {
// Not enough reinforcement material
return false;
}
// Fire the creation event
PlayerReinforcement rein = new PlayerReinforcement(block.getLocation(),
type.getHitPoints(), getIntFormofMaturation(System.currentTimeMillis(),type.getItemStack()),
getIntFormofAcidMaturation(System.currentTimeMillis(),type.getItemStack()),
g, type.getItemStack());
ReinforcementCreationEvent event = new ReinforcementCreationEvent(rein, block, player);
Bukkit.getPluginManager().callEvent(event);
return true;
}

/**
* Creates a player reinforcement without consuming any materials. This should only be used
* for admin tools
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