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1.17 updates & Sharding version #43
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From my perspective, the counter wasn't accounting for the row offset from the top, we simply just add on the row length to account for that and aswell as in the counter we add 1 since that doesn't occur if i is equal to lastElementLastCompleteRow
Maybe fix getCenteredInOrder
Courtesy of ponycau
Fix tab completion error
The just-saved default config wont have suddenly changed between the save and the reload. All this does is force every serialisable object to be re-initialised, probably creating a whole bunch of unnecessary database connections, item stacks, etc.
…o main * 'master' of https://github.com/Civclassic/CivModCore: Fix tab completion error Maybe fix getCenteredInOrder
Add EnumSetting
Remove unnecessary config reload
Apparently test classes have to be suffixed with "Tests"
Also removed move-canceller.. you can't move beacons with pistons anyway
Stop console warnings
So apparently VOID_AIR and CAVE_AIR are valid item materials
and organised enchants.yml into versions for easier updating
Exception doesn't actually catch ALL thrown, so catch Throwable instead.
…o 16+17 # Conflicts: # pom.xml # src/main/java/org/bukkit/pseudo/PseudoServer.java
Basically Minecraft is bad, and Paper doesn't completely fix it
Fix NMS skin lookup lag (by ripkilling the Future so they don't happen)
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Ori's 1.17 updates including Max's player storage rework so that player settings are stored in a players nbt