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fix incorrect weather when using forcedWeather
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Hadron67 committed Jun 25, 2021
1 parent bf63c5e commit bf998e2
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions src/main/java/com/hadroncfy/sreplay/recording/Recorder.java
Original file line number Diff line number Diff line change
Expand Up @@ -294,14 +294,17 @@ private void setWeather(ForcedWeather weather){
switch(weather){
case RAIN:
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.RAIN_STARTED, 0));
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.RAIN_GRADIENT_CHANGED, 1));
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.THUNDER_GRADIENT_CHANGED, 0));
break;
case CLEAR:
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.RAIN_STOPPED, 0));
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.RAIN_GRADIENT_CHANGED, 0));
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.THUNDER_GRADIENT_CHANGED, 0));
break;
case THUNDER:
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.RAIN_STARTED, 0));
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.RAIN_GRADIENT_CHANGED, 1));
savePacket(new GameStateChangeS2CPacket(GameStateChangeS2CPacket.THUNDER_GRADIENT_CHANGED, 1));
break;
default:
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