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Beta 0.2.1 - Now with icons, IPv6 fix and more gravity!

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@SirLynix SirLynix released this 29 Aug 15:15
· 39 commits to master since this release

Beta 2.1

General

  • Gravity and jump power are now 50% stronger
  • Handled servers registering using IPv6, they will now register a second time using an IPv4-only route which will allows master server to know both addresses (which will then be used by the game).
  • Increased max distance of weapon_graspain
  • Added icons to game and map editor executables on Windows

Fixes

  • Improved visibility check of entity_tilemap_fade
  • Fixed default serverconfig.lua

Beta 2.0

Highlights

  • The map editor is now able to show other layers (as they would be seen in the game)
  • Added bundled map scripts
  • Added initial mods support
  • Added server listing (with server name, description and more!)
  • Added supersmashburger gamemode
  • Added teamdeatchmatch gamemode
  • Added teams handling
  • Added new ssb_island map (with scripted events)
  • Added /resetmap admin command
  • The grapple will now break with too much force applied

General

  • x86 arch is no longer supported
  • Official fast-download and master server URLs have been added to the default configuration files
  • Improved Windows and Linux builds
  • Fixed hovering visuals (nickname, health bar) position when the player entity gets scaled up or down
  • Added maptool (command-line software which can compile maps from json to binary format)
  • The client will now try other fast download urls in case of failure
  • Nicknames are now limited to 32 characters
  • Switched from static to dynamic linking for common code to decrease binary size
  • Updated beta_map
  • entity_powerup and entity_powerup2 have been replaced by entity_spawner
  • GameSettings configuration table has been renamed to ServerSettings
  • Server config GameSettings.MapFile has been replaced by ServerSettings.MapPath (which can point to a non-compiled map folder as well as a compiled .bmap file)
  • Added ServerSettings.Name, ServerSettings.Description, ServerSettings.Port and ServerSettings.MaxPlayerCount configs

Map editor

  • Added a button to explicitly rebuild the asset list
  • Maps asset lists are now sorted by path
  • Fix: the entity list is now properly cleared when closing a map
  • Fixed entity selection when creating a new one (previous selection is now discarded)
  • When reloading scripts, all entities are now recreated (in case their init callback changed).

Scripting

  • Added InputController (a script can now override the way entities inputs are generated)
  • Gamemode events are now triggered on the table they used to register the event (this is important when using gamemode inheritance)
  • Added PlayerControlledEntityUpdate client gamemode event.
  • Added Text renderable (which is now used for showing player nicknames)
  • Added IncomingNetworkPacket:ReadBoolean() and OutgoingNetworkPacket:WriteBoolean()
  • Added IncomingNetworkPacket:ReadColor() and OutgoingNetworkPacket:WriteColor()
  • Added Element:GetGlobalBounds() and Element:GetLocalBounds() (client-side only for now)
  • Base gamemode has now BasePlayerDeathSlot and BasePlayerJoinedSlot to allow derived gamemode to disconnect them
  • The Destroyed event is no longer called client-side when a layer is disabled
  • Added Constraint:GetLastForce and Constraint:GetLastImpulse
  • Added Element:GetOwner() on client
  • Added Element:GetInputController()
  • Added Element:UpdateInputController()
  • Added Player:IsLocalPlayer() on client
  • Added Player:GetInputs (for every player on server but only local players on client)
  • Added Rect:ExtendToPosition(pos)
  • Added Rect:Scale(scale)
  • Added match.GetEntityByUniqueId(id)
  • Added match.GetLayerCount()
  • Added match.GetPlayerByIndex(id)
  • Added match.ResetTerrain()
  • Added math.approach(current, target, incr)
  • Added table.join(...)
  • Added Scoreboard:UpdatePlayerTeam()
  • Added base gamemode event PlayerTeamUpdate
  • Added base gamemode callback GetPlayerColor
  • Added match.BroadcastChatMessage(message)
  • Element:AddSprite now accepts a repeatTexture boolean
  • Scoreboard:RegisterPlayer now takes a table parameter
  • match.BroadcastPacket now has a second optional parameter to disable ready check
  • match.GetPlayers now longer returns connecting players
  • Replaced Entity:Kill() by Element:Kill()
  • Elements and gamemode events can now be disconnected using the Disconnect method
  • Player entities are now detected using a IsPlayerEntity boolean on their table
  • Fixed gamemode overriding of the Musics table
  • Fixed entity_burger_ai only targeting entity_burger (will now target any entity having .IsPlayerEntity = true)
  • Fixed weapon_graspain grapple force (is now based on entity mass)
  • Fixed static entities movement not being sent to clients
  • Fixed a lot of small issues