You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Handled servers registering using IPv6, they will now register a second time using an IPv4-only route which will allows master server to know both addresses (which will then be used by the game).
Increased max distance of weapon_graspain
Added icons to game and map editor executables on Windows
Fixes
Improved visibility check of entity_tilemap_fade
Fixed default serverconfig.lua
Beta 2.0
Highlights
The map editor is now able to show other layers (as they would be seen in the game)
Added bundled map scripts
Added initial mods support
Added server listing (with server name, description and more!)
Added supersmashburger gamemode
Added teamdeatchmatch gamemode
Added teams handling
Added new ssb_island map (with scripted events)
Added /resetmap admin command
The grapple will now break with too much force applied
General
x86 arch is no longer supported
Official fast-download and master server URLs have been added to the default configuration files
Improved Windows and Linux builds
Fixed hovering visuals (nickname, health bar) position when the player entity gets scaled up or down
Added maptool (command-line software which can compile maps from json to binary format)
The client will now try other fast download urls in case of failure
Nicknames are now limited to 32 characters
Switched from static to dynamic linking for common code to decrease binary size
Updated beta_map
entity_powerup and entity_powerup2 have been replaced by entity_spawner
GameSettings configuration table has been renamed to ServerSettings
Server config GameSettings.MapFile has been replaced by ServerSettings.MapPath (which can point to a non-compiled map folder as well as a compiled .bmap file)
Added ServerSettings.Name, ServerSettings.Description, ServerSettings.Port and ServerSettings.MaxPlayerCount configs
Map editor
Added a button to explicitly rebuild the asset list
Maps asset lists are now sorted by path
Fix: the entity list is now properly cleared when closing a map
Fixed entity selection when creating a new one (previous selection is now discarded)
When reloading scripts, all entities are now recreated (in case their init callback changed).
Scripting
Added InputController (a script can now override the way entities inputs are generated)
Gamemode events are now triggered on the table they used to register the event (this is important when using gamemode inheritance)