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updated world select screen
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lucasdamianjohnson committed Jun 12, 2022
1 parent 6fb51c3 commit 2c77584
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Showing 44 changed files with 93 additions and 304 deletions.
1 change: 1 addition & 0 deletions dist/Render/DivineVoxelEngineRender.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { DVERInitData } from "Meta/Render/DVER";
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const DVER: {
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1 change: 1 addition & 0 deletions dist/Render/Meshes/MeshManager.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { VoxelMeshInterface } from "Meta/Render/Meshes/VoxelMesh.interface";
import type { VoxelSubstanceType } from "Meta/Voxels/Voxel.types";
export declare const MeshManager: {
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import { VoxelSubstanceType } from "Meta/Voxels/Voxel.types";
export declare const AnimationManager: {
animatedMaterials: Record<VoxelSubstanceType, BABYLON.ShaderMaterial>;
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1 change: 1 addition & 0 deletions dist/Render/Render/Materials/Flora/FloraMaterial.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const FloraMaterial: {
material: BABYLON.ShaderMaterial | null;
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1 change: 1 addition & 0 deletions dist/Render/Render/Materials/Fluid/FluidMaterial.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const FluidMaterial: {
material: BABYLON.ShaderMaterial | null;
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1 change: 1 addition & 0 deletions dist/Render/Render/Materials/Magma/MagmaMaterial.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const MagmaMaterial: {
material: BABYLON.ShaderMaterial | null;
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1 change: 1 addition & 0 deletions dist/Render/Render/Materials/Solid/SolidMaterial.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const SolidMaterial: {
material: BABYLON.ShaderMaterial | null;
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1 change: 1 addition & 0 deletions dist/Render/Render/RenderManager.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
export declare const RenderManager: {
shaderBuilder: {
buildFloraVertexShader(uniformRegister?: string, animationFunction?: string): string;
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6 changes: 3 additions & 3 deletions dist/World/DivineVoxelEngineWorld.d.ts
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Expand Up @@ -5,7 +5,7 @@ import type { EngineSettingsData } from "Meta/Global/EngineSettings.types.js";
* This handles everything in the world worker context.
*/
export declare const DVEW: {
environment: "browser" | "node";
environment: "node" | "browser";
_3dFlatArray: {
bounds: {
x: number;
Expand Down Expand Up @@ -124,8 +124,8 @@ export declare const DVEW: {
failTimeOut?: number | undefined;
onFail?: (() => any) | undefined;
}) => Promise<boolean>;
getWorkerPort: (environment: "browser" | "node") => Promise<any>;
getEnviorment(): "browser" | "node";
getWorkerPort: (environment: "node" | "browser") => Promise<any>;
getEnviorment(): "node" | "browser";
getFlat3DArray(): {
bounds: {
x: number;
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2 changes: 1 addition & 1 deletion electron/TestWorlds/LightDebugTest/World/world.ts
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Expand Up @@ -15,7 +15,7 @@ await DVEW.$INIT({
onReady: () => {},
});

const depth = 16;
const depth = 32;
let startX = -depth;
let startZ = -depth;
let endX = depth;
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43 changes: 0 additions & 43 deletions electron/TestWorlds/LightUpdateTest/World/WorldGen/WorldGen.ts

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143 changes: 0 additions & 143 deletions electron/TestWorlds/LightUpdateTest/World/world.ts

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42 changes: 0 additions & 42 deletions electron/TestWorlds/LightUpdateTest/index.ts

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2 changes: 1 addition & 1 deletion electron/app/js/LightDebugTest/World/world.js
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Expand Up @@ -11,7 +11,7 @@ RegisterVoxels(DVEW);
await DVEW.$INIT({
onReady: () => { },
});
const depth = 16;
const depth = 32;
let startX = -depth;
let startZ = -depth;
let endX = depth;
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1 change: 1 addition & 0 deletions electron/app/out/Render/DivineVoxelEngineRender.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { DVERInitData } from "Meta/Render/DVER";
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const DVER: {
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1 change: 1 addition & 0 deletions electron/app/out/Render/Meshes/MeshManager.d.ts
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@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { VoxelMeshInterface } from "Meta/Render/Meshes/VoxelMesh.interface";
import type { VoxelSubstanceType } from "Meta/Voxels/Voxel.types";
export declare const MeshManager: {
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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import { VoxelSubstanceType } from "Meta/Voxels/Voxel.types";
export declare const AnimationManager: {
animatedMaterials: Record<VoxelSubstanceType, BABYLON.ShaderMaterial>;
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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const FloraMaterial: {
material: BABYLON.ShaderMaterial | null;
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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const FluidMaterial: {
material: BABYLON.ShaderMaterial | null;
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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const MagmaMaterial: {
material: BABYLON.ShaderMaterial | null;
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Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
import type { EngineSettingsData } from "Meta/Global/EngineSettings.types";
export declare const SolidMaterial: {
material: BABYLON.ShaderMaterial | null;
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1 change: 1 addition & 0 deletions electron/app/out/Render/Render/RenderManager.d.ts
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
/// <reference types="babylonjs" />
export declare const RenderManager: {
shaderBuilder: {
buildFloraVertexShader(uniformRegister?: string, animationFunction?: string): string;
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6 changes: 3 additions & 3 deletions electron/app/out/World/DivineVoxelEngineWorld.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ import type { EngineSettingsData } from "Meta/Global/EngineSettings.types.js";
* This handles everything in the world worker context.
*/
export declare const DVEW: {
environment: "browser" | "node";
environment: "node" | "browser";
_3dFlatArray: {
bounds: {
x: number;
Expand Down Expand Up @@ -124,8 +124,8 @@ export declare const DVEW: {
failTimeOut?: number | undefined;
onFail?: (() => any) | undefined;
}) => Promise<boolean>;
getWorkerPort: (environment: "browser" | "node") => Promise<any>;
getEnviorment(): "browser" | "node";
getWorkerPort: (environment: "node" | "browser") => Promise<any>;
getEnviorment(): "node" | "browser";
getFlat3DArray(): {
bounds: {
x: number;
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